Gamification – Hintergründe & Andwendungsbeispiele bei SAP
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Gamification – Hintergründe & Anwendungsbeispiele bei SAPThomas Jenewein Mai 2014, 2014 Public

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Agenda
Hintergründe, Modelle, Mechaniken Beispiele bei der SAP Diskussion

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Kurzabfrage
Wer von Ihnen benutzt bereits Gamification im Unternehmen?

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Definition
Anwendung spieltypischer Elemente und Prozesse in spielfremdem Kontext.
Zu diesen spieltypischen Elementen gehören unter anderem Erfahrungspunkte, Highscores, Fortschrittsbalken, Ranglisten, virtuelle Güter oder Auszeichnungen.
Ziele meist Steigerung von Motivation & Engagement Verbesserungen in Bereichen wie
– Benutzermotivation,– Problemlösungen– Lernerfolg, – Kundenbindung, – Datenqualität.
Quelle: Wikipedia

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Gamified wurde Ursprünglich zur Kundenbindung benutzt (Punktesammeln & Prämien)

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Inzwischen ist Gamification in vielen Anwendungen angekommen
LinkedIn Fitbit

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Game Work
Tasks repetitive, but fun repetitive and dull
Feedback constantly once a year
Goals clear contradictory, vague
Path to Mastery clear unclear
Rules clear, transparent unclear, in-transparent
Information right amount at the right time too much and not enough
Failure expected, encouraged, spectacular, brag about it
forbidden, punished, don’t talk about it
Status of Users transparent, timely hidden
Promotion meritocracy kiss-up-o-cracy
Collaboration yes yes
Speed/Risk high low
Autonomy high mid to low
Narrative yes only if you are lucky
Obstacles on purpose accidental
The Grass is Greener…

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Anwendungsfelder von Gamification
• Marketing, Branding• Communities• Lernen & Training• Innovationsmanagement• Workshops & Events• …… jeglicher Prozess/ System

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Einordnung: Gaming & Spiele / als Ganzes & Fragmentiert
Source: Deterding et al., 2011 http://www.slideshare.net/dings/from-game-design-elements-to-gamefulness-defining-gamification

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Gamification in der Wirtschaft
Gartner Says: “2015 werden über 50 % von Organisationen Innovationsprozesse mit Gamification benutzen.
"Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance,
health and social change“ (Brian Burke, Gartner report)
"Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate
in the evaluation of opportunities within the organization” (Brian Burke, Gartner)
“The emergence of Generation Y, people born from the early eighties to mid-nineties, as a demographic force is driving dramatic change in education,
technology, media, and most critically, at work. Gen Y makes up 25% of the workforce today, and their numbers are growing rapidly.”
(Enterprise Gamification – The Gen Y Factor)
“Gen Y are immersed in the language and metaphor of games all their lives” (ibid)

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Game Mechaniken
Game
Mechanics
Punkte
Levels
Challenges / Missions
Trophäen
BadgesErrungen-schaften
Virtuelle Güter
Leaderboards
Wettbewerbe

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Different Types of Game Mechanics
• Achievements;• Levels;• Badges• Appointments;• Quests• Behavioral momentum (movement based on your activities);• Blissful productivity (the ability to get things done easily);• Bonuses (rewards for achieving certain difficult but achievable things);• Cascading information (information is released as you are ready for it, but not too far
in advance);• Community (working with a group to solve a challenge);• Countdown (a time limit to achieving or doing something);• Discovery (finding things by looking around);• Epic meaning (working on a “grand challenge”);• Free lunch (receiving things for free by surprise);• Lottery (the fact that there is some random chance to good things happening);• Progression (moving forward in stages or levels);• Reward schedules (well-known rewards you can achieve)
*based on Bersin, 2011: The Gamification of Human Ressources
The Gamification of Corporate Human Resources – Bersin Research Bulletin 2011

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Gamification Dynamiken
Game
Dynamics
Belohnung
Status
Errungen-schaft
Selbst-darstellung
Wettbewerb
Altruismus
• Neugier,
• Spieltrieb,
• Spass,
• Erwarteter Erfolg & Vergleich

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Vorteile von Gamification
Engagement als wichtigste Metrik
Gamification
Vorteile
Einfluss
Loyalität
User generierte
Inhalte
Verwendete Zeit
Viraliät
• Interne +
• Externe Motivation

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Typen von Gamern (R. Bartle)
• Entdecken• Explorieren• Erstellen
• Soziale Beziehungen
• Unterstützen• Teamarbeit
• Herausfordern• Gewinnen• Vergleich
• Betrügen• Hacken• Stören
Killers Achievers
ExplorersSocializers
~ 1% ~ 10%
~ 80% ~ 10%
Acting
Interacting
Players World
Welcher Gamer bist Du? -> http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

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Viele SpielerWenige Spieler
x-axis: involved numbers of playersy-axis: type of success feedback
Quantitatives Erfolgsfeedback (points, leaderboards etc.)
Qualitatives Erfolgsfeedback(z.B. Gefühle)
Source: Game On by Jon Radoff
Erfolgserlebnis (Achiever)
Beherschung von Wissen/ Skills
Mögen Status Symbole
Verbesserungen wollen
Strategie: Transparenz von Ergebnissen
Wettbewerb (Killer) Bester sein!
Gewinner/ Verlierer
Mögen Status Symbole
Strategie: Feedback (wer ist Gewinner/ Verlierer)
Kooperation (Socializers)
Flowgefühl
Soziale Interaktion
Strategie: Interaktions-möglichkeiten schaffen
Flowgefühl
Exploration
Rollenspiel
Strategy: Vielfalt
Immersion (Explorer)
Spieler Typen/ Motivations Matrix

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Gamification im Lerncontext G
ame
Mec
hani
cs
Reward StatusAchieve-
mentSelf-
expressionCom-
petitionAltruism
Leaderboards
Gifting
Virtual Goods
Levels
Primary desire a game mechanic fulfills Source: © 2010 Bunchball, Inc. All Rights Reserved
Points
Challenges

SAP-interne Beispiele

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Reward Management & Gamification mit SAP Learning Hub
Awareness generieren – (potentielle) Kunden gewinnen & stärkere Motivation speziell bei sozialem Lernen
• Belohnen von Interessenten für das Zeigen von Interesse
• Belohnen von Lernern
– Wertvolle Beiträge (contribution/ free course upload, user generated content…)
– Ziele erreicht (learning progress)
– Lerner binden
• Belohnen von Trainern: Wertbeiträge in Lernräumen (social Learning)

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Gamification zur Förderung von Engagement & NutzungBekanntmachung einer neuen Lernplattform & Engagement in social Learning

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Scope of Gamification & Rewards for Learning HubShortterm – SCN mission started in February - Results
Missions CW 6 (launch Feb 7): CW 10: CW 11: CW 12: CW 13: CW 17: CW 18:
Total Earned to Date
LH Mission 1Earned per week 207 227 193 175 138 99 126 2848
LH Mission 2Earned per week 3 1 10 16 1 68
Other Items CW 6 (launch Feb 7): CW 10: CW 11: CW 12: CW 13: CW 17: CW 18:
Wk over wk increase
LH Free Courses Overview doc
Total Views 21402 23287 30435 32567 13,3%Total Bookmarks 2062 2244 2711 2818 9,0%Total Likes 350 404 446 550 574 9,8%Total Comments 160 179 191 232 235 6,8%Total Number of Ratings 87 93 109 117 11,4%Rating Average 5 of 5 5 of 5 5 of 5 5 of 5
Learning & Earning blog Total Views 13190 14855 18040 18493 5,4%Total Bookmarks 300 356 411 506 524 7,8%Total Likes 160 184 206 252 261 9,2%Total Comments 70 80 111 158 174 14,5%Total Number of Ratings 46 56 69 73 10,6%Rating Average 5 of 5 5 of 5 5 of 5 5 of 5
Training & Education space Total Number of Followers 300 421 445 463 525 535 5,1%

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SAPPedia

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SAPPedia

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Gamification verbunden mit Teamweiterbildungg-learning für Mobility Entwickler (SAP Development University)
Mobile Inhalte, Points & Badges und los? NEIN!

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Mobiles g-learning - 8 Wochen online Training in einer Gamifizierten Umgebung (SAP Development University)

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Wie sieht es aus?
(SAP Development University)

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Technische Anforderungen
Video
Prereq quizzes
World map mit allen Kapiteln Regeln
(SAP Development University)

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Workforce Performance Builder for Content
o Custom webserver for WPB addons (Tomcat) - Achievements and instant progression (map with cities)
o Social component on top: integrated chat function (cometchat) and Jam for general discussions and FAQs
o Custom webserver for gamification (Tomcat)rule engine interactive map (dashboard)
Tools die benutzt wurden in g-learning

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Weitere SAP interne Beispiele
TwoGo by SAP Mitfahrtgelegenheiten finden Gamification: neue & aktive Nutzer motivieren Link: www.twogo.com
Networking Lunch Interne Vernetzung fördernGamification: zur Aktiven Teilnahme motivieren

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Gamification – als Teil des SAP social NetworkAngepasste Badges zur Motivierung von Communityteilnehmern

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Weitere Informationen & Links
SAP & SAP Education• SAP Education Communities – u.a. mit Infos zu Produkten & Services
SAP Community Netzwerk I XING• SAP Learning Hub: Kostenfreier Probezugang (Discovery Edition) • Frei zugängliche Gamification zum SAP Learning Hub – Blog in SAP SCN • SAP Workforce Performance Builder im Web, auf Youtube oder auf Linkedin (Userforum)• SAP Education Newsletter mit regelmässigem Newsletter
Gamification• Interessante Community von ex SAPler Mario Herger: www.enterprise-gamification.com• SAP Glearning (SAP interner gamifizierter Kurs zum App Entwickeln)• SAP Gamification Community

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Dankeschön!
Thomas Jenewein, SAP AGSAP Education
http://twitter.com/saplearn
https://www.xing.com/net/sapeducation https://www.xing.com/net/pe20
Diskussion