Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester...

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Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008

Transcript of Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester...

Page 1: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

LMU Munich Media Informatics | Hauptseminar SS 2008 | Katja Hertzschuch Slide 1 of 15

Serious GamesHauptseminar “E-Learning – Sommersemester 2008

Katja HertzschuchLFE Medieninformatik23.07.2008

Page 2: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

LMU Munich Media Informatics | Hauptseminar SS 2008 | Katja Hertzschuch Slide 2 of 15

Agenda

Definition

Potentials

Characteristics

Quality Principles

Examples

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What is typical for a serious game?a mental contest

it is played with a computer in accordance with specific rules

it uses entertainment

to further government or corporate training, education, health, public policy

and strategic communication objectives

Zyda, M., 2005. From visual simulation to virtual reality to games. No. 9. IEEEComputer Society, pp. 2532.

Elemental, 2008.Elemental. http://www.persuasivegames.com/games/game.aspx?game=elemental, last visited 07.2008.

Pulse!!, 2008.Pulse!! Screenshots. http://www.sp.tamucc.edu/pulse/info-multimedia.asp#screenshots, last visited 07.2008.

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The pedagogy makes a game serious

Zyda, M., 2005. From visual simulation to virtual reality to games. No. 9. IEEEComputer Society, pp. 2532.

Page 5: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

LMU Munich Media Informatics | Hauptseminar SS 2008 | Katja Hertzschuch Slide 5 of 15

There is a huge application area of SeriousGames

Zyda, M., 2005. From visual simulation to virtual reality to games. No. 9. IEEEComputer Society, pp. 2532.

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Serious Games have the potential to support the process of learning

Learning is an active process

make own decisions and get direct feedback

experiment in an safe environment

Learning is a constructive process

get individual experiences, knowledge and interpretations

explore the offer of information and try things in a playful way

Learning is a self-directed process

enjoy more freedom in learning

see different ways to play and to get feedback

Learning is an emotional process

involve the player deeply in the story

identifies himself with the pawn or role in a game

Christoph Meier, S. S., 2003. Game-based learning:Erfahrungen mit und Perspektiven für digitale Lernspiele in der betrieblichen Bildung. In: Grundlagender Weiterbildung Praxishilfen (GdW-Ph). No. 53,7.40.20.39. Wolters Kluwer, Neuwied.

Page 7: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

LMU Munich Media Informatics | Hauptseminar SS 2008 | Katja Hertzschuch Slide 7 of 15

Serious Games need more characteristicsthan a normal video game

Motivation to learn

actions have direct consequences

by playing a new role

fascinating or thrilling situations and their dissolving

attractive graphics, environments and funny, ironic or exorbitant characters

Accuracy

mistakes can initiate large socio-economic and financial consequences

Intuitive Interfaces

users spend time to understand and to control the interfaces

The design is different to normal games

knowledge about pedagogics and learning topics

Christoph Meier, S. S., 2003. Game-based learning:Erfahrungen mit und Perspektiven für digitale Lernspiele in der betrieblichen Bildung. In: Grundlagen der Weiterbildung Praxishilfen (GdW-Ph). No. 53,7.40.20.39. Wolters Kluwer, Neuwied.; Bergeron, B., 2006. Developing serious games, historical perspective. In: Developing Serious Games. Thomson Learning, pp. 122.; Peter J. Werkhoven, J. B. F. v. E., 2007. Serious gaming requires serious interfaces.Brainplay, Netherlands.

Page 8: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

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A well made Serious Game needs thefollowing characteristics

some different styles of learning

new identities which the player likes or in which he becomes well invested

the problems have to be well ordered

a player is always challenged

information On Demand and Just in Time

a simplied system for the tutorial (e.g. fish tank)

a sandbox which simulates the real world as a safe place without real risks

Gee, J. P., 2004. Learning by design: Games as learning machines. Interactive Educational Multimedia (8), 1523.

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Historical development

Link, E., 2005. Link blue box. http://www.link.com/gallery/blue_box2_high_res.html, last visited 06.2008.; Bergeron, B., 1986. Heartlab.

Link blue box 1929 Heartlab 1986

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Current examples – America‘s Army

Army, A., 2008. Training and mission screenshots. http://www.americasarmy.com/media/, last visited 06.2008.

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Current examples – Virtual University

Chan, Massy, A. S. S., 2003. Virtual u. http://www.virtual-u.org/index.asp, last visited 06.2008.

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Current examples - Phobias

Wiederhold, B. K., 2004. Using videogames to treat mental health disorders.http://www.seriousgames.org/caseblasts/vrphobia.ppt, last visited 06.2008.

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Conclusion

Serious games are not a magic bullet

against people who do not want to learn.

A well made serious game has just the

potential to motivate people to learn more.

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Any Questions ? ? ?

Page 15: Serious Games - medien.ifi.lmu.de · Serious Games Hauptseminar “E-Learning – Sommersemester 2008 Katja Hertzschuch LFE Medieninformatik 23.07.2008. LMU Munich Media Informatics

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BibliographyArmy, A., 2008b. Training and mission screenshots. http://www.americasarmy.com/media/, last visited 06.2008.

Bergeron, B., 1986. Heartlab.

Bergeron, B., 2006. Developing serious games, historical perspective. In: Developing Serious Games. Thomson Learning, pp. 122.

Chan, Massy, A. S. S., 2003. Virtual u. http://www.virtual-u.org/index.asp, last visited 06.2008.

Christoph Meier, S. S., 2003. Game-based learning:Erfahrungen mit und Perspektiven für digitale Lernspiele in der betrieblichen Bildung. In: Grundlagen der Weiterbildung Praxishilfen (GdW-Ph). No. 53,7.40.20.39. Wolters Kluwer, Neuwied.

Elemental, 2008.Elemental. http://www.persuasivegames.com/games/game.aspx?game=elemental, last visited07.2008.

Gee, J. P., 2004. Learning by design: Games as learning machines. Interactive Educational Multimedia (8), 1523.

Link, E., 2005. Link blue box. http://www.link.com/gallery/blue_box2_high_res.html, last visited 06.2008.

Peter J. Werkhoven, J. B. F. v. E., 2007. Serious gaming requires serious interfaces.Brainplay, Netherlands

Pulse!!, 2008.Pulse!! Screenshots. http://www.sp.tamucc.edu/pulse/info-multimedia.asp#screenshots, last visited07.2008.

Wiederhold, B. K., 2004. Using videogames to treat mental healthdisorders.http://www.seriousgames.org/caseblasts/vrphobia.ppt, last visited 06.2008.

Zyda, M., 2005. From visual simulation to virtual reality to games. No. 9. IEEEComputer Society, pp. 2532.