Wehrmacht Conscript

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Information, Optional Rules, Versions and Credits Note: Info: Optional Rules Credits LA adds to Char level 00 Created, coded and conceptu 0 Rohin Joyce (aka trismag Primary Error Checking and D No Psionics 0 Griffin Mitchell 0 Macro and VBA Expertise: 0 Stew Martindale 0 Misc. Error Checking: 0 Version History v2.8 2/2/2005 1:40 v2.6 7/5/2004 1:17 The Excel Analysis Toolpak must be installed (via the randomisation of Hit Points and Abilities Sources included so far: d20 Modern Core Rulebook; Pla occupations, some UA classes; UA Web Enhancement; d20 Futu Created by Rohin Joyce in the latter months in 2003 and revised find me at [email protected], or under the names rogueAn criticism, praise or stuff like that would be appreciated. The only can be easily unlocked and manipulated - if you got the know-ho No class defense when flatfooted Despot34 (Anton Pustave Mathiesen Marius Future classes, feats and occupa equipment. Fixed many quite crippling error the saddle. PS changed the HP s

description

Wehrmacht Conscript

Transcript of Wehrmacht Conscript

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Information, Optional Rules, Versions and Credits

Note:

Info:

Optional Rules Credits

LA adds to Char level 0 0 Created, coded and conceptualised by

0 Rohin Joyce (aka trismagestus, rogueAngel)

Primary Error Checking and Debugging:

No Psionics 0 Griffin Mitchell

0 Macro and VBA Expertise:

0 Stew Martindale

0 Misc. Error Checking:

0

Version History v2.8 2/2/2005 1:40

v2.6 7/5/2004 1:17

The Excel Analysis Toolpak must be installed (via the Tools | Add-Ins menu choices) to enable randomisation of Hit Points and Abilities

Sources included so far: d20 Modern Core Rulebook; Player's Companion I & II; MM Templates; UA feats, races and occupations, some UA classes; UA Web Enhancement; d20 Future feats, occupations and classes

Created by Rohin Joyce in the latter months in 2003 and revised fairly regularly since then. Anyone who wants to contact me can find me at [email protected], or under the names rogueAngel or Trismagestus on various sites around the web. Any errors, criticism, praise or stuff like that would be appreciated. The only password-protected part of Modern Heroes is this page - the rest can be easily unlocked and manipulated - if you got the know-how.

No class defense when flatfooted

Despot34 (Anton Pustaver), Red-Eyed Antipaladin, Tiarynn, Flazzy, Uranium Dragon, Mathiesen Marius

Future classes, feats and occupations added. Next will be UA classes and Future weapons and equipment.

Fixed many quite crippling errors. Just call the last version my warm-up phase =) am now back in the saddle. PS changed the HP so that constitution hp is automatically added

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v2.5 6/3/2004 3:32

v2.4 12/28/2003 10:45 Added - Races from UA; Classes from UA Web Enhancement

v2.3 12/26/2003 16:28

v2.2 12/23/2003 5:35

v2.1 12/21/2003 0:30

v2.0 12/19/2003 18:10

v1.9 12/14/2003 15:48 Fixed errors - Skills cross class, lanuage ranks; Weapon finesse, Living weapon damage; export err

v1.8 12/10/2003 18:16 Fixed errors - Skill emphasis name error; Weapons focus blank; Exotic firearms screw up

v1.7 12/9/2003 10:08 Fixed errors - attempted to fix randomise number error

v1.6 12/7/2003 13:51 Fixed errors - a whole lot - weapons not showing, ex melee weapons non-prof, etc.

v1.5 12/6/2003 16:34

v1.4 11/25/2003 19:55

v1.3 11/23/2003 20:53 Revised MC bonuses to armour and weapons damage - also miscellaneous occupation SNAFUs

v1.2 11/20/2003 21:02

v1.1 11/20/2003 1:49 Finished… at last - 87 hours logged - time to upload, then sleep… =j

v1.0 11/4/2003 0:16

You may have noticed the gap between updates - my computer died and I have only recently gained access to another. So: Added - not much, especially in the way of error-removal, but with a nice new save / load routine. The error stuff can wait until I have a) no more assignments; b) some sleep =)

Fixed errors - misc and varied; Added - feats and occupations from UA; Statblock generator (a button for which is on the Basic Details sheet)

Added - classes and equipment from MPC II; pictureless character sheets; Note: If your selected langauges are not showing up on the sheets, make sure you have spent the required ranks to actually have those languages

Fixed errors - feats and talents listing giving circulars; added - new talent trees and feats from MPC II

Fixed errors - misc export, language and skill reset errors; added Modern Player's Companion I information & MM templates

fixed errors: max speed from armour when no armour is selected; cell-phone weight; armour on equip list; rounding of cross-class total instead on individual; class order stuff up; added greying out and strike-through of inelegible feats; potion brewing given unfairlyAdded: vampire & werewolf templates; Moreau race & Monstrous races; CR options; Macros added to reset pages, randomise abilities and HP, export and import characters

fixed errors: +- thing on attack / damage modifiers - cross class stuff from occupation - MC FALSE

Updated - removed blanking feats form class that have requirements - also armour lt / med / hvy screwup

Doing the feats, finished the skills and classes - but not the talents… 28 hours of coding and counting =p

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Created, coded and conceptualised by

Rohin Joyce (aka trismagestus, rogueAngel)

Primary Error Checking and Debugging:

Griffin Mitchell

Macro and VBA Expertise:

Stew Martindale

Misc. Error Checking:

The Excel Analysis Toolpak must be installed (via the Tools | Add-Ins menu choices) to enable

d20 Modern Core Rulebook; Player's Companion I & II; MM Templates; UA feats, races and occupations, some UA classes; UA Web Enhancement; d20 Future feats, occupations and classes

Created by Rohin Joyce in the latter months in 2003 and revised fairly regularly since then. Anyone who wants to contact me can find me at [email protected], or under the names rogueAngel or Trismagestus on various sites around the web. Any errors, criticism, praise or stuff like that would be appreciated. The only password-protected part of Modern Heroes is this page - the rest can be easily unlocked and manipulated - if you got the know-how.

Despot34 (Anton Pustaver), Red-Eyed Antipaladin, Tiarynn, Flazzy, Uranium Dragon, Mathiesen Marius

Future classes, feats and occupations added. Next will be UA classes and Future weapons and

Fixed many quite crippling errors. Just call the last version my warm-up phase =) am now back in the saddle. PS changed the HP so that constitution hp is automatically added

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Added - Races from UA; Classes from UA Web Enhancement

Fixed errors - Skills cross class, lanuage ranks; Weapon finesse, Living weapon damage; export err

Fixed errors - Skill emphasis name error; Weapons focus blank; Exotic firearms screw up

Fixed errors - attempted to fix randomise number error

Fixed errors - a whole lot - weapons not showing, ex melee weapons non-prof, etc.

Revised MC bonuses to armour and weapons damage - also miscellaneous occupation SNAFUs

Finished… at last - 87 hours logged - time to upload, then sleep… =j

You may have noticed the gap between updates - my computer died and I have only recently gained access to another. So: Added - not much, especially in the way of error-removal, but with a nice new save / load routine. The error stuff can wait until I have a) no more assignments; b)

Fixed errors - misc and varied; Added - feats and occupations from UA; Statblock generator (a button for which is on the Basic Details sheet)

Added - classes and equipment from MPC II; pictureless character sheets; Note: If your selected langauges are not showing up on the sheets, make sure you have spent the required ranks to

those languages

Fixed errors - feats and talents listing giving circulars; added - new talent trees and feats from

Fixed errors - misc export, language and skill reset errors; added Modern Player's Companion I information & MM templates

fixed errors: max speed from armour when no armour is selected; cell-phone weight; armour on equip list; rounding of cross-class total instead on individual; class order stuff up; added greying out and strike-through of inelegible feats; potion brewing given unfairlyAdded: vampire & werewolf templates; Moreau race & Monstrous races; CR options; Macros added to reset pages, randomise abilities and HP, export and import characters

fixed errors: +- thing on attack / damage modifiers - cross class stuff from occupation - MC

Updated - removed blanking feats form class that have requirements - also armour lt / med / hvy

Doing the feats, finished the skills and classes - but not the talents… 28 hours of coding and

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Saving and loading characters

Current character loaded is

Wehrmacht Conscript

To delete a characterRight-click the character's column header

(the column's lettered cell above the character's name)and select 'Cut'

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1

Character to be loaded

To delete a characterRight-click the character's column header

(the column's lettered cell above the character's name)and select 'Cut'

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Basic Details

Name Wehrmacht Conscript

Player NPC

Race

Templates:

AbilitiesIncreases from level

4th 8th 12th 16th 20th

Original Total Mod

Strength 12 +0 12 +1

Dexterity 15 +0 15 +2

Constitution 14 +0 14 +2

Intelligence 10 +0 10 +0

Wisdom 13 +0 13 +1

Charisma 8 +0 8 -1 Misc Defense mod

Total

Points Buy: 25 points used 4 16

11 10 Feats from level

12 9

Physical DetailsGender: Current Reputation: +0

Age: Bonus Repuatation:

Height: Starting Wealth: 2d4+2

Weight: Current Wealth:

Description:

Starting OccupationFrom the: Prerequi

None +0 0

Academic +3 Core book Age 23

Adventurer +1 Core book Age 15

Apothecary +3 Urban Arcana Age 20

Astronaut Trainee +1 Future Age 21

Athlete +1 Core book Str or

Blue Collar +2 Core book Age 18

Bohemian +1 Players Comp Age 15

Racial Modifiers

Wealth Bonus

Reputation Bonus

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Bureaucrat +2 Players Comp Age 23

Celebrity +4 +1 Core book Age 15

Colonist +1 Future Age 15

Craftsperson +2 Players Comp Dex 13

Creative +2 Core book Age 15

Criminal +2 Core book Age 15

Dilettante +6 +1 Core book Age 18

Doctor +4 Core book Age 25

Domestic +1 Players Comp Age 15

Drifter +2 Future Age 15

Educator +2 Players Comp Age 23

Emergency Services +2 Core book Age 18

Entrepreneur +4 +1 Core book Age 18

Gladiator +1 Future Age 18

Hedge Wizard +2 Urban Arcana Int 10+

Heir +6 +1 Future Age 21

Investigative +2 Core book Age 23

Law Enforcement +1 Core book Age 20

Military +1 Core book Age 18

Novitiate +2 Urban Arcana Wis 10+

Outcast +1 Future Age 15

Politico +3 +3 Players Comp Cha 13

Psychic +2 Urban Arcana Age 15

Religious +2 Core book Age 23

Rural +1 Core book Age 15

Scavenger +2 Future Age 15

Shadow Scholar +1 Urban Arcana Age 15

Squire +1 Urban Arcana Str or

Student +1 Core book Age 15

Technician +3 Core book Age 23

Transporter +1 Future Age 18

Tribal +1 Players Comp Age 15

White Collar +3 Core book Age 23

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Allegiances:

Manual Entry:

Current Override Current Override

BAB +1 Skill points lvl1 12

Skill points lvl2

Fort Save +3 Skill points lvl3

Ref Save +2 Skill points lvl4

Will Save +1 Skill points lvl5

Skill points lvl6

HP 7 7 Skill points lvl7

Misc Defense mod 0 Skill points lvl8

AC 13 Skill points lvl9

Skill points lvl10

Feats from level 1 Skill points lvl11

Skill points lvl12

Skill points lvl13

Action Points 0 Skill points lvl14

Movement Types: Skill points lvl15

Normal 30' Skill points lvl16

Swim Skill points lvl17

Climb Skill points lvl18

Fly Skill points lvl19

Fly Notes Skill points lvl20

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Racial Abilities

Vampires:

Damage Reduction 15/+1

Ogres, Trolls, Yuan-ti &

Minotaurs:

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Special Abilities 14 Weaknesses 7

Blood Drain Direct Sunlight

Create Spawn Garlic

Domination Holy Symbols

Energy Drain Inviolate Sanctuary

Alternate Form Mirrors

Creatures of the Night Running Water

Damage Reduction 15/+1 Wooden Stakes

Fast Healing 5

Gaseous Form

Cold Resistance 20

Electrical Resistance 20

Spider Climb

Turn Resistance

Darkvision 60'

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Classes 29

Level Class ID Hitpoints Average

1 2 1d8 6.5

2 1

3 1

4 1

5 1

6 1

7 1

8 1

9 1

10 1

11 1

12 1

13 1

14 1

15 1

16 1

17 1

18 1

19 1

20 1

Racial & Template HD Bonus:

Talent & Feat HP bonus: 0

Total HP: 7 6.5 average

** Class Requirements **

BAB +3

Knowledge (Tactics) 3 ranks

--: d20 Future :--

Reroll ones?

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Talents / Bonus Feats

From Class Talent / Feat

Strong 11 1

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

1 0

Conmod

Template and racial

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0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

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Total

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Talents & Feats

Bonus Class Skill Cool Under Pressure

Bonus Class Skill

Skill Emphasis

Savant 0

0

0

Weapon Focus (Gunslinger)

Weapon Focus (Dead Shot)

Weapon Specialisation (Soldier) Charm Gender

Minor Breakthrough Contact name (low-level)

Contact name (mid-level)

Smart Weapon Contact name (high-level)

Shadow Enemy One Trigger Power

Shadow Enemy Two Trigger Power

Trigger Power

Skill Mastery (Infiltrator) Skill Mastery (Field Scientist)

Improved Melee Critical Hacker Abilities:

Logical Hacker Abilities:

Logical

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Logical Hacker Abilities:

Talk a Good Game

Talk a Good Game Advanced Techniques

Talk a Good Game Advanced Techniques

Implacable

Implacable

Implacable

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Spell Mastery (Mage 5)

Spell Mastery (Mage 5)

Spell Mastery (Mage 5)

Spell Mastery (Mage 5)

Spell Mastery (Mage 5)

Spell Mastery (Mage 8)

Spell Mastery (Mage 8)

Spell Mastery (Mage 8)

Spell Mastery (Mage 8)

Spell Mastery (Mage 8)

Sharp Eye

Xenotype

Xenotype

Xenotype

Xenotype

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Skill Points: 0 points 0 points

Strong 1Skill Total Bonus RanksAutohypnosis Wis### ### - 0 0Balance Dex### 2 2 0 2### X 0 0Bluff Cha### -1 -1 0 2### X 0 0Climb Str### 4 2 2 4### C 2 2 0Computer Use Int### 0 0 0 2### X 0 0Concentration Con### 2 2 0 2### X 0 0Craft: Chemical Int### ### X 0 0 Electronic Int### ### X 0 0 Mechanical Int### ### X 0 0 Pharmeceutical Int### ### X 0 0 Structural Int### 0 0 0 4### C 0 0 Visual Art Int### 0 0 0 2### X 0 0 Writing Int### 0 0 0 2### X 0 0Decipher Script Int### ### X 0 0Demolitions Int### ### X 0 0Diplomacy Cha### -1 -1 0 2### X 0 0Disable Device Int### ### X 0 0Disguise Cha### -1 -1 0 2### X 0 0Drive Dex### 2 2 0 2### X 0 0Escape Artist Dex### 2 2 0 2### X 0 0Forgery Int### 0 0 0 2### X 0 0Gamble Wis### 1 1 0 2### X 0 0Gather Information Cha### -1 -1 0 2### X 0 0Handle Animal Cha### 0 -1 1 4### C 1 1 0Hide Dex### 2 2 0 2### X 0 0Intimidate Cha### -1 -1 0 2### X 0 0Investigate Int### ### X 0 0Jump Str### 3 1 2 4### C 2 2 0Knowledge: Arcane Lore Int### ### X 0 0 Art Int### ### X 0 0 Behavioural Sciences Int### ### X 0 0 Business Int### ### X 0 0 Civics Int### ### X 0 0 Current Events Int### ### C 0 0 Earth and Life Sciences Int### ### X 0 0 History Int### ### X 0 0 Physical Sciences Int### ### X 0 0 Popular Culture Int### ### C 0 0 Streetwise Int### ### C 0 0 Tactics Int### ### C 0 0 Technology Int### ### X 0 0 Theology and Philosophy Int### ### X 0 0Listen Wis### 1 1 0 2### X 0 0Move Silently Dex### 2 2 0 2### X 0 0Navigate Int### 0 0 0 2### X 0 0Perform: Act Cha### -1 -1 0 2### X 0 0 Dance Cha### -1 -1 0 2### X 0 0 Keyboards Cha### -1 -1 0 2### X 0 0 Percussion Instruments Cha### -1 -1 0 2### X 0 0 Sing Cha### -1 -1 0 2### X 0 0 Stand-Up Cha### -1 -1 0 2### X 0 0 Stringed Instruments Cha### -1 -1 0 2### X 0 0 Wind Instruments Cha### -1 -1 0 2### X 0 0Pilot Dex### ### X 0 0Profession Wis### 3 1 2 4### C 2 2 0Psicraft Int### ### - 0 0Repair Int### 1 0 1 4### C 1 1 0Research Int### 0 0 0 2### X 0 0

Skills &Languages

Max Ranks

Misc Bonuses

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Ride Dex### 2 2 0 2### X 0 0Search Int### 0 0 0 2### X 0 0Sense Motive Wis### 1 1 0 2### X 0 0Sleight of Hand Dex### ### X 0 0Spellcraft Int### ### - 0 0Spot Wis### 1 1 0 2### X 0 0Survival Wis### 3 1 2 4### C 2 2 0Swim Str### 3 1 2 4### C 2 2 0Treat Injury Wis### 1 1 0 2### X 0 0Tumble Dex### ### X 0 0Use Magic Device Cha### ### - 0 0

12 0

Langagues: Speak Read / Write

### Eastern European Yes Yes ###

### ###

### ###

### ###

### ###

### ###

### ###

### ###

### ###

### ###### ###

Language Ranks Remaining: 0

Ranks Spent on Languages: 0

Bonus Languages from Race: 0

Language Ranks (Insert the Ranks, add langauges below)

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0 points 0 points 0 points 0 points 0 points 0 points

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

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0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

0 0 0 0 0 0

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0 points 0 points 0 points 0 points 0 points 0 points

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

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0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

0 0 0 0 0 0

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0 points 0 points 0 points 0 points 0 points 0 points

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

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0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

0 0 0 0 0 0

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FeatsUnassigned Feats:###

Feats # * Details

Acrobatic

Advanced Combat Martial Arts

Advanced Firearms Proficiency

Advanced Two-Weapon Fighting

Agile Riposte

Aircraft Operation

Aircraft Operation

Aircraft Operation

Alertness

Animal Affinity

Archaic Weapons Proficiency

Armor Proficiency (heavy)

Armor Proficiency (light)

Armor Proficiency (medium)

Athletic

Attentive

Blind-Fight

Brawl

Builder

Builder

Burst Fire

Cautious

Cleave

Combat Expertise

Combat Martial Arts

Combat Reflexes

Combat Throw

Confident

Creative

Page 163: Wehrmacht Conscript

Creative

Creative

Dead Aim

Deceptive

Defensive Martial Arts

Dodge

Double Tap

Drive-By Attack

Educated

Educated

Educated

Elusive Target

Endurance 1 *

Exotic Firearms Proficiency

Exotic Firearms Proficiency

Exotic Firearms Proficiency

Exotic Melee Weapon Proficiency

Exotic Melee Weapon Proficiency

Exotic Melee Weapon Proficiency

Far Shot

Focused

Force Stop

Frightful Presence

Gearhead

Great Cleave

Great Fortitude

Guide

Heroic Surge

Page 164: Wehrmacht Conscript

Improved Brawl

Improved Bull Rush

Improved Combat Martial Arts

Improved Combat Throw

Improved Damage Threshold

Improved Disarm

Improved Feint

Improved Initiative

Improved Knockout Punch

Improved Trip

Improved Two-Weapon Fighting

Iron Will

Knockout Punch

Lightning Reflexes

Low Profile

Medical Expert

Meticulous

Mobility

Multiattack

Nimble

Personal Firearms Proficiency *

Point Blank Shot 1 *

Power Attack

Precise Shot

Quick Draw

Quick Reload

Renown

Run

Shot on the Run

Simple Weapons Proficiency *

Skip Shot

Spring Attack

Stealthy

Strafe

Page 165: Wehrmacht Conscript

Streetfighting

Studious

Sunder

Surface Vehicle Operation

Surface Vehicle Operation

Surface Vehicle Operation

Surgery

Toughness

Track

Trustworthy

Two-Weapon Fighting

Unbalance Opponent

Vehicle Dodge

Vehicle Expert

Weapon Finesse

Weapon Finesse

Weapon Finesse

Weapon Focus

Weapon Focus

Weapon Focus

Whirlwind Attack

Windfall

Wild Talent

Off Back Off

urn Brain Burn

Eye Bull's Eye

our Code of Honour Select an allegiance

Page 166: Wehrmacht Conscript

our Code of Honour Select an allegiance

our Code of Honour Select an allegiance

ort Cohort Cohort name

tor Collector Select a hobby

tor Collector Select a hobby

tor Collector Select a hobby

ing Cross-Training

ets Deep Pockets

ice Expert Advice

ice Expert Advice

ice Expert Advice

ard Financial Wizard

wer Focus Power

Car Follow That Car

ion Good Impression

dge Greater Dodge

nse Greater Magical Defense

bo Guns Akimbo

yed Hard-Eyed

gle Haggle

ets Hail of Bullets

im Improved Dead Aim

ge Improved Dodge

nse Improved Magic Defense

ist Linguist

cky Lucky

nse Magical Defense

ncy Martial Arts Weapons Proficiency

ter Moonlighter

ual Multilingual

ace Poker Face

nce Psionic Resistance

Page 167: Wehrmacht Conscript

ent Self-Improvement

tep Sidestep

lls Signature Skills

lls Signature Skills

lls Signature Skills

nce Stage Presence

nce Stage Presence

nce Stage Presence

yee Star Employee

ge Supreme Dodge

Arcane Skills

Delay Power

Divine Heritage Select an orison

Select an orison

Select an orison

Empower Spell

Empower Turning

Enlarge Power

Enlarge Spell

Eschew Materials

Extend Power

Extend Spell

Extra Turning

Fleet of Foot

Greater Spell Focus ###

Greater Spell Focus ###

Greater Spell Focus ###

Greater Spell Penetration

Heighten Power

Heighten Spell

Hide Power

Improved Grapple

Improved Natural Healing

Improved Overrun

Improved Turning Select a type of creature

Page 168: Wehrmacht Conscript

Improved Turning Select a type of creature

Improved Turning Select a type of creature

Jack of All Trades

Magical Affinity

Magical Heritage Select a cantrip

Select a cantrip

Select a cantrip

Nonlethal Spell

Persistent Power

Power Critical

Precise Strike

Psionic Skills

Quicken Power

Reach Spell

Sacred Spell

Shadow Heritage

Shadowbane Spell

Signature Spell

Signature Spell

Signature Spell

Silent Spell

Spell Focus Select a school

Spell Focus Select a school

Spell Focus Select a school

Spell Penetration

Spell Slinger

Still Spell

Supernatural Strike

Twin Power

Vehicle Specialisation

Action Boost (d8)

Alien Weapons Proficiency

Armoured Proficiency (Powered)

Charismatic Plus

Page 169: Wehrmacht Conscript

Craft Cybernetics

Cybernetic Surgery

Cybertaker

Dedicated Plus

Fast Plus

Mastercrafter

Nerve Pinch

Oathbound Select an allegiance

Planetary Adaptation

Salvage

Smart Plus

Spacer

Starship Battle Run

Starship Dodge

Starship Feint

Starship Gunnery

Starship Mobility

Starship Operation

Starship Strafe

Strong Plus

Tough Plus

Ultra Immunne System

Urban Tracking

Xenomedic

Zero-G Training

Page 170: Wehrmacht Conscript
Page 171: Wehrmacht Conscript

Jump to:

Unmet Requirements

d20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook

BAB +8; Combat Martial Arts; Improved Combat Martial Arts

BAB +11; Two-Weapon Fighting; Improved Two-Weapon Fighting;

Dodge

Pilot 4 ranks

Pilot 4 ranks

Pilot 4 ranks

Armor Proficiency (light); Armor Proficiency (medium)

Armor Proficiency (light)

Advanced Firearms Proficiency

Strength 13+; Power Attack

Intelligence 13+

Defensive Martial Arts

Page 172: Wehrmacht Conscript

d20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook

Far Shot

Defensive Martial Arts

Advanced Firearms Proficiency

Advanced Firearms Proficiency

Advanced Firearms Proficiency

Drive 4 ranks; Vehicle Expert

Charisma 15+; Intimidate 9 ranks

BAB +4; Strength 13; Power Attack; Cleave

Page 173: Wehrmacht Conscript

BAB +3; Brawl

d20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook

Strength 13+; Power Attack

BAB +4; Combat Martial Arts

BAB +3; Defensive Martial Arts; Combat Throw

Intelligence 13+; Combat Expertise

Intelligence 13+; Brawl; Streetfighting

BAB +6; Brawl; Knockout Punch

Intelligence 13+; Combat Expertise

BAB +6; Intelligence 13+; Two-Weapon Fighting

BAB +3; Brawl

Dodge

3+ Natural Weapons; Dodge

Strength 13+

Dodge; Mobility

Precise Shot

BAB +4; Dodge; Mobility

Advanced Firearms Proficiency

Page 174: Wehrmacht Conscript

BAB +2; Brawl

d20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook d

20 M

odern

Core R

uleb

ook

Strength 13+; Power Attack

Drive 4 ranks

Drive 4 ranks

Drive 4 ranks

Treat Injury 4 ranks

BAB +6; Defensive Martial Arts

Drive or Pilot 6 ranks; Vehicle Expert

Intelligence 13+; Combat Expertise; Dodge; Mobility; Spring Attack

Dodge; Mobility; Sidestep

Modern

Player's Com

pan

ion I &

II Modern

Player's Com

pan

ion I &

II

Ability to manifest power

Precise Shot

At least one allegiance

Page 175: Wehrmacht Conscript

At least one allegiance

Modern

Player's Com

pan

ion I &

II Modern

Player's Com

pan

ion I &

II

At least one allegiance

Character Level 6+

Knowledge (Popular Culture) 5 ranks

Knowledge (Popular Culture) 5 ranks

Knowledge (Popular Culture) 5 ranks

Profession 4 ranks; Financial Wizard

Profession 4 ranks

Ability to manifest power

Drive 6 ranks; Vehicle Dodge; Vehicle Specialisation

Charisma 13+

Dodge; Improved Dodge

Shot on the Run; Two-Weapon Fighting

Charisma 13+; Intimidate 4 ranks

Deceptive or Trustworthy

Double Tap

Far Shot; Dead Aim

Dodge

The ability to cast arcane or divine spells; Magical Defense

Multilingual

The ability to cast arcane or divine spells

Combat Martial Arts; Defensive Martial Arts

The ability to cast arcane or divine spells; Magical Defense; Improved Magical Defense

Page 176: Wehrmacht Conscript

Modern

Player's Com

pan

ion I &

II Modern

Player's Com

pan

ion I &

II

Dodge; Mobility

Charisma 13+

Charisma 13+

Charisma 13+

Base Reputation +1

Dodge; Improved Dodge; Greater Dodge

Urb

an A

rcana U

rban

Arcan

a Urb

an A

rcana

Must be able to turn a type of creature

Must be able to turn a type of creature

Run

#NAME?

#NAME?

#NAME?

Spell Penetration

Brawl

Base Fortitude 5+

Strength 13+; Power Attack

Must be able to turn a type of creature

Page 177: Wehrmacht Conscript

Must be able to turn a type of creature

Urb

an A

rcana U

rban

Arcan

a Urb

an A

rcana

Must be able to turn a type of creature

Character Level 8+

BAB +10

BAB +5

Spell Mastery

Spell Mastery

Spell Mastery

BAB +2

d20 Fu

ture d

20 Fu

ture

Armor Proficiency (light); Armor Proficiency (medium)

Page 178: Wehrmacht Conscript

d20 Fu

ture d

20 Fu

ture

Treat Injury 8 ranks; Surgery

Craft (Electronics) 8 ranks; Craft (Mechanical) 8 ranks

BAB +4; Combat Martial Arts

Starship Dodge; Starship Mobility

Pilot 6 ranksStarship Operation

Pilot 9 ranksStarship Operation

Starship Dodge

Pilot 2 ranks

Starship Gunnery

Knowledge (Earth & Life) 6 ranks; Treat Injury 6 ranks; Surgery

Tumble 4 ranks

Craft (Electronics) 10 ranks; Craft (Mechanical) 10 ranks; Knowledge (Life Sciences) 5 ranks

Page 179: Wehrmacht Conscript
Page 180: Wehrmacht Conscript

Armour and Weapon selection

Armour Category Type MDB ACP

Magical effects

Weapon OneAttack Damage Critical Range Weight Type

Mauser Karabiner 98K +3 2d10 20 70' 9lb. Ballistic

Overrides

Ranged Melee Explosives

Weapon TwoAttack Damage Critical Range Weight Type

Knife +2 1d4+1 19-20 10' 1lb. Piercing

Overrides

Ranged Melee Explosives

Weapon ThreeAttack Damage Critical Weight Type

Unarmed (Nonlethal) +2 1d3+1 20 - Bludgeoning

Overrides

Ranged Melee Explosives

Weapon Four

Equipment Bonus

Nonprof. Bonus

Mastercraft details Overrides

(Note that Magical enhancement requires at least +1 Mastercraft, and that the magical enhancement supercedes any MC bonus to defense

Page 181: Wehrmacht Conscript

Overrides

Ranged Melee Explosives

Weapon Five

Overrides

Ranged Melee Explosives

Weapon Six

Overrides

Ranged Melee Explosives

Page 182: Wehrmacht Conscript

Speed Weight Restriction Notes

Type Size Notes

Ballistic Large

Explosives

Type Size

Piercing Tiny

Explosives

Type Size Notes

Bludgeoning Small Provokes AoO

Explosives

Purchase DC

(Note that Magical enhancement requires at least +1 Mastercraft, and that the magical

RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)

Page 183: Wehrmacht Conscript

Explosives

Explosives

Explosives

Page 184: Wehrmacht Conscript

Tables

Ranged Weapons

ID Weapons Caliber Feat required Proficient?1 Select one2 AK-47 7.62mmR assault rifle Personal Firearms Proficiency 03 Baretta 92F 9mm autoloader Personal Firearms Proficiency 04 Baretta 93R 9mm machine pistol Personal Firearms Proficiency 05 Barrett Light Fifty .50 sniper rifle Personal Firearms Proficiency 06 Barretta M3P 12-gauge shotgun Personal Firearms Proficiency 07 Benelli M1 12-gauge shotgun Personal Firearms Proficiency 08 Browning BPS 10-gauge shotgun Personal Firearms Proficiency 09 Colt Double Eagle 10mm autoloader Personal Firearms Proficiency 010 Colt M1911 .45 autoloader Personal Firearms Proficiency 011 Colt Python .357 revolver Personal Firearms Proficiency 012 Compound bow Archaic Weapons Proficiency -413 Crossbow Simple Weapons Proficiency 014 Derringer .45 Personal Firearms Proficiency 015 Desert Eagle .50AE autoloader Personal Firearms Proficiency 0

16 Flamethrower None 017 Glock 17 9mm autoloader Personal Firearms Proficiency 018 Glock 20 10mm autoloader Personal Firearms Proficiency 019 HK G3 7.62mm assault rifle Personal Firearms Proficiency 020 HK MP5 9mm submachine gun Personal Firearms Proficiency 021 HK MP5K 9mm submachine gun Personal Firearms Proficiency 022 HK PSG1 7.62mm sniper rifle Personal Firearms Proficiency 023 Javelin Simple Weapons Proficiency 024 M16A2 5.56mm assault rifle Personal Firearms Proficiency 025 M2HB Heavy Machine Guns Exotic Firearms: Heavy Mach -426 M4 Carbine 5.56mm assault rifle Personal Firearms Proficiency 027 M-60 medium machine gun Personal Firearms Proficiency 028 M72A3 LAW Rocket Launcher Exotic Firearms: Rocket Laun -429 M79 Grenade Launcher Exotic Firearms: Grenade La -430 MAC Ingram .45 machine pistol Personal Firearms Proficiency 031 Mossberg 12-gauge shotgun Personal Firearms Proficiency 032 Pathfinder .22 revolver Personal Firearms Proficiency 033 Pepper spray Simple Weapons Proficiency 034 Remington 700 7.62mm hunting rifle Personal Firearms Proficiency 035 RPG-7 Rocket Launcher Exotic Firearms: Rocket Laun -436 Ruger Service-Six .38S revolver Personal Firearms Proficiency 037 S&W M29 .44 magnum revolver Personal Firearms Proficiency 038 Sawed-off shotgun 12-gauge shotgun Personal Firearms Proficiency 039 Shuriken Archaic Weapons Proficiency -440 SITES M9 9mm autoloader Personal Firearms Proficiency 041 Skorpion .32 machine pistol Personal Firearms Proficiency 042 Steyr AUG 5.56mm assault rifle Personal Firearms Proficiency 043 Taser Simple Weapons Proficiency 044 TEC-9 9mm machine pistol Personal Firearms Proficiency 045 Uzi 9mm submachine gun Personal Firearms Proficiency 046 Walther PPK .32 autoloader Personal Firearms Proficiency 047 Whip Simple Weapons Proficiency 048 Winchester 94 .444 hunting rifle Personal Firearms Proficiency 049 -450 Mauser Karabiner 98K 8mm Mauser Personal Firearms Proficiency 051 -452 -453 -454 -455 -456 -4

Page 185: Wehrmacht Conscript

57 -458 -459 -460 -461 -462 -463 -464 -465 -466 -467 -468 -469 -470 -471 -472 -473 -474 -475 -476 -477 -478 -479 -480 -481 -482 -483 -484 -485 -486 -487 -488 -489 -490 -491 -492 -493 -494 -495 -496 -497 -498 -499 -4

100 -4

Melee Weapons

ID Weapon Feat Required Proficient? Counts as light?1 Select one2 Bayonet (fixed) Archaic Weapons Proficiency -43 Simple Weapons Proficiency 04 Brass knuckles Simple Weapons Proficiency 0 Light5 Chain Exotic Melee Weapon -46 Chain saw Exotic Melee Weapon -47 Simple Weapons Proficiency 08 Cleaver Simple Weapons Proficiency 0 Light9 Club Simple Weapons Proficiency 010 Simple Weapons Proficiency 011 Hatchet Archaic Weapons Proficiency -4 Light12 Kama Exotic Melee Weapon -4 Light13 Katana Exotic Melee Weapon -414 Knife Simple Weapons Proficiency 0 Light

Page 186: Wehrmacht Conscript

15 Kukri Exotic Melee Weapon -4 Light16 Longsword Archaic Weapons Proficiency -417 Machete Archaic Weapons Proficiency -4 Light18 Metal baton Simple Weapons Proficiency 019 Nunchaku Exotic Melee Weapon -4 Light20 Simple Weapons Proficiency 021 Rapier Archaic Weapons Proficiency -422 Rifle butt Simple Weapons Proficiency 023 Sap Simple Weapons Proficiency 0 Light24 Simple Weapons Proficiency 025 Spear Archaic Weapons Proficiency -426 Simple Weapons Proficiency 027 Straight razor Archaic Weapons Proficiency -4 Light28 Stun gun Simple Weapons Proficiency 0 Light29 Sword cane Archaic Weapons Proficiency -430 Simple Weapons Proficiency 031 Three-section staff Exotic Melee Weapon -432 Tonfa Simple Weapons Proficiency 033 Unarmed (Lethal) Simple Weapons Proficiency 0 Light34 Unarmed (Nonlethal) Simple Weapons Proficiency 0 Light35 -436 -437 -438 -439 -440 -441 -442 -443 -444 -445 -446 -447 -448 -449 -450 -451 -452 -453 -454 -455 -456 -457 -458 -459 -460 -461 -462 -463 -464 -465 -466 -467 -468 -469 -470 -471 -472 -473 -474 -475 -476 -477 -478 -479 -480 -4

Page 187: Wehrmacht Conscript

81 -482 -483 -484 -485 -486 -487 -488 -489 -490 -491 -492 -493 -494 -495 -496 -497 -498 -499 -4

100 -4

Explosives

ID Weapon Damage Quantity Type1 Select one2 40mm fragmentation grena 3d6 6 Slashing3 Acid, mild 1d6 / 1 1 Acid4 C4/Semtex 4d6 4 Concussion5 Claymore Mine 6d6 2 Slashing6 Det cord - 50' 2d6 1 Fire7 Dynamite 2d6 12 Concussion8 Flash-Bang Grenade - 6 -9 Fragmentation grenade 4d6 6 Slashing10 Molotov cocktail1 1d6 / 1 1 Fire11 Smoke grenade - 6 -12 Tear gas grenade See text 6 -13 Thermite grenade 6d6 6 Fire14 White phosphorus grenade 2d6 6 Fire151617181920212223242526272829303132333435363738394041

Page 188: Wehrmacht Conscript

42434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899

100

Armour 1 Armour Types:

ID Armour Category Type1 Armour Types:

Page 189: Wehrmacht Conscript

2 Leather jacket Light Impromptu3 Leather armour Light Archaic4 Light undercover shirt Light Concealable5 Pull-up pouch vest Light Concealable6 Undercover vest Light Concealable7 Concealable vest Medium Concealable8 Chainmail shirt Medium Archaic9 Light-duty vest Medium Tactical10 Tactical vest Medium Tactical11 Special response vest Heavy Tactical12 Plate mail Heavy Archaic13 Forced entry unit Heavy Tactical141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667

Page 190: Wehrmacht Conscript

6869707172737475767778798081828384858687888990919293949596979899

100

Page 191: Wehrmacht Conscript

Counts as Light? Attack Damage Critical Type Range RoF Magazine

2d8 20 Ballistic 70 SA 30 boxLight 2d6 20 Ballistic 40 S 15 box

2d6 20 Ballistic 30 SA 20 box2d12 20 Ballistic 120 S 11 box2d8 20 Ballistic 30 S 5 box2d8 20 Ballistic 40 S 7 int.2d10 20 Ballistic 30 Single 5 int.

Light 2d6 20 Ballistic 30 S 9 boxLight 2d6 20 Ballistic 30 S 7 box

+1 2d6 20 Ballistic 40 S 6 cyl.1d8 20 Piercing 40 1 -1d10 19-20 Piercing 40 1 1 int.

Light 2d6 20 Ballistic 10 Single 2 int.2d8 20 Ballistic 40 S 9 box

3d6 - Fire - 1 10 int.Light +1 2d6 20 Ballistic 30 S 17 boxLight +1 2d6 20 Ballistic 40 S 15 box

2d10 20 Ballistic 90 SA 20 box+1 2d6 20 Ballistic 50 SA 30 box

2d6 20 Ballistic 40 SA 15 box+1 2d10 20 Ballistic 90 S 5 box

1d6 20 Piercing 30 1 -2d8 20 Ballistic 80 SA 30 box2d12 20 Ballistic 110 A Linked2d8 20 Ballistic 60 SA 30 box2d10 20 Ballistic 100 A Linked10d6 - - 150 1 1 int.Varies - - 70 1 1 int.2d6 20 Ballistic 40 SA 30 box2d8 20 Ballistic 30 Single 6 int.

Light 2d4 20 Ballistic 20 S 6 cyl.Light Special - Special1 5 1 1 int.

2d10 20 Ballistic 80 Single 5 int.6d6 - - 100 1 1 int.

Light 2d6 20 Ballistic 30 S 6 cyl.2d8 20 Ballistic 30 S 6 cyl.2d8 20 Ballistic 10 S 2 int.

Light 1 20 Piercing 10 1 -Light 2d6 20 Ballistic 30 S 8 box

2d4 20 Ballistic 40 SA 20 box2d8 20 Ballistic 80 SA 30 box

Light 1d4 - Electricity 5 1 1 int.2d6 20 Ballistic 40 S or A 32 box2d6 20 Ballistic 40 SA 20 box

Light 2d4 20 Ballistic 30 S 7 boxLight 1d2 20 Slashing 15 1 -

2d10 20 Ballistic 90 S 6 int.

2d10 20 Ballistic 70 Single 5 int.2d10 20 Ballistic 70 Single 5 int.

Page 192: Wehrmacht Conscript

Attack Damage Critical Type Range Size Weight

1d4/1d6 20 Piercing Large 1 70 Piercing - 0

1d3 20 Bludgeoning Tiny 1 51d6/1d6 20 Bludgeoning Large 5 5

3d6 20 Slashing Large 10 90 Slashing - 0

1d6 19-20 Slashing Small 2 51d6 20 Bludgeoning 10 Med 3 4

0 Piercing - 01d6 20 Slashing 10 Small 4 41d6 20 Slashing Small 2 52d6 19-20 Slashing Large 6 121d4 19-20 Piercing 10 Tiny 1 7

Purchase DC

Page 193: Wehrmacht Conscript

1d4 18-20 Slashing Small 1 51d8 19-20 Slashing Med 4 111d6 19-20 Slashing Small 2 51d6 19-20 Bludgeoning Med 2 81d6 20 Bludgeoning Small 2 3

1d6 18-20 Piercing Med 3 101d6 20 Bludgeoning Large - 01d6 20 Bludgeoning Small 3 2

0 Bludgeoning - 01d8 20 Piercing Large 9 6

0 Piercing - 01d4 19-20 Slashing Tiny 0.5 41d3 20 Electricity Tiny 1 51d6 18-20 Piercing Med 3 9

#REF! 0 0 0 - 01d10/1d10 20 Bludgeoning Large 3 4

1d4 20 Bludgeoning Med 2 6-4 1d3 20 Bludgeoning Small - 00 1d3 20 Bludgeoning Small - 0

Page 194: Wehrmacht Conscript

Burst RefDC Range Size Weight Restriction

10' 15 - Tiny 1 16 320 - 10 Tiny 1 6 010' 18 - Small 1 12 340' 16 - Small 2 15 3

See text 12 - Med 2 8 25' 15 10 Tiny 1 12 1

15' - 10 Tiny 1 14 320' 15 10 Tiny 1 15 320 - 10 Small 1 3 0

See text - 10 Small 2 10 0See text - 10 Small 2 12 2

5' 12 10 Small 2 17 320' 12 10 Small 2 15 3

Purchase DC

Page 195: Wehrmacht Conscript

Armour Types:

MDB ACP Speed WeightEquipment

BonusNonprof. Bonus

Purchase DC

Page 196: Wehrmacht Conscript

1 1 8 0 30 4 102 1 6 0 30 15 122 1 7 0 30 2 132 1 6 -1 30 2 133 1 5 -2 30 3 144 2 4 -3 25 4 155 2 2 -5 20 40 185 2 3 -4 25 8 166 2 2 -5 25 10 177 3 1 -6 20 15 188 3 1 -6 20 50 239 3 0 -8 20 20 19

Page 197: Wehrmacht Conscript
Page 198: Wehrmacht Conscript

Size Weight Restriction Notes

Large 10 15 2Small 3 16 1Med 3 18 2 3 Round Burst;Huge 35 22 1Large 9 16 1Large 8 17 1Large 11 16 1Small 3 16 1Small 3 15 1Med 3 15 1

Large 3 10 0Med 7 9 0 Move action to reload after firing;Tiny 1 14 1Med 4 18 1

Large 50 17 3 5'x30', Ref DC 15, no attack roll required;Small 2 18 1Small 3 18 1Large 11 19 2Large 7 20 2 3 Round Burst;Med 5 19 2 3 Round Burst;

Large 16 22 1Med 2 4 0 When used in melee, -4 to hit;

Large 8 16 2 3 Round Burst;Huge 75 22 3Large 7 16 2Huge 22 21 3Large 5 15 3 Damages 10', Ref DC 18, Min. Range 30';Large 7 14 3 Fires 40mm grenades, Minimum Range 40';Med 6 15 2

Large 7 15 1Tiny 1 14 1Tiny 0.5 5 0 Ranged Touch, Fort DC 15, Blinded 1d4 rounds

Large 8 17 1Large 18 12 3 Damages 10', Ref DC 16, Min. Range 30';Small 2 14 1Med 3 15 1Med 4 15 4Tiny 0.5 3 0 Can be drawn as a free action;Tiny 2 15 1Med 4 17 2

Large 9 19 2 3 Round Burst;Small 2 7 0Med 4 14 2

Large 8 18 2Small 1 15 1Small 2 4 0 Max range 15', Can trip, +2 to Disarm attacksLarge 7 15 1

Large 9 16 3Large 9 16 3

Purchase DC

Page 199: Wehrmacht Conscript

Notes

0 Double Weapon;00 Deals lethal damage, still considered unarmed;0 Double Weapon or Reach 10', Can Trip, +2 to Disarm attacks;000000000

Restriction

Page 200: Wehrmacht Conscript

0000 Can be collapsed to Small size;0

00000 Reach Weapon 10'0000 Spot DC 18 to see as weapon when sheathed0 00 Double Weapon0 Can deal non-lethal damage with no penalty

0 Provokes AoO; 0 Provokes AoO

Page 201: Wehrmacht Conscript

Notes

Minimum Range 40'

Can be linked: +2d6 damage, +2' burst per extraCone-effect, 6d6 damage; outside cone 2d6Can be doubled up, +1d6 per extra, max +4d6Extra sticks: +1d6 dmg, +5' burst; Max 10d6, 20'Fort DC 16 or Dazed d6 rounds

1d6 dmg next round, may be ignited5'/rnd, max 15' rad, lasts 10 rnds5'/rnd, max 15' rad, Fort DC 15 or Nauseated d6 rnds

1d6 dmg next round, may be ignited, smoke 5' rad

Page 202: Wehrmacht Conscript

1

3

Notes id Armour Mastercrafting1 Mastercraft effect:

Restriction

Page 203: Wehrmacht Conscript

0 2 Equipment Bonus +10 3 Equipment Bonus +21 4 Equipment Bonus +31 5 Non-Proficient Equipment Bonus +11 6 Non-Proficient Equipment Bonus +21 7 Non-Proficient Equipment Bonus +30 8 Armour Check Penalty +11 9 Armour Check Penalty +21 10 Armour Check Penalty +31 11 Maximum Dex Bonus +10 12 Maximum Dex Bonus +21 13 Maximum Dex Bonus +3

14 Maximum Speed +5'15 Maximum Speed +10'16 Maximum Speed +15'

1id1234

Page 204: Wehrmacht Conscript
Page 205: Wehrmacht Conscript

Equipment Page

# Item(s) ID Qt Weight #

1

1

1

1

1

1

1

1

1

1

1

1

1

Purchase DC

Page 206: Wehrmacht Conscript

Item(s) ID Qt Weight

1

1

1

1

1

1

1

1

1

1

1

1

1

Purchase DC

Page 207: Wehrmacht Conscript

Equipment Tables

Object Size Weight Restriction

214 Other (insert your stuff here)215 ----------------------------------------216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258

Purchase DC

Qt at a time

Page 208: Wehrmacht Conscript

259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298

Page 209: Wehrmacht Conscript

Wehrmacht Conscript NPCTough 1 / Smart 1 Name Player

HumanStrong 1 1 Military

Classes Character Level Occupation

Age Gender Height Weight

Human Med. Humanoid 5' (5x5)Race Size & Type Reach

4 / 2

12 +1

15 +2 +2 2 0- Autohypnosis

14 +2X Balance Dex +2 +2 0 +0

+1 X Bluff Cha –1 -1 0 +0

10 +0C Climb Str +4 +1 2 +1

30' X Computer Use Int +0 +0 0 +0

13 +1X Concentration Con +2 +2 0 +0

Craft:

8 –1X ChemicalX ElectronicX MechanicalX Pharmeceutical

7 C Structural Int +0 +0 0 +0X Visual Art Int +0 +0 0 +0

13 1 0 2 0 0 X Writing Int +0 +0 0 +0X Decipher ScriptX DemolitionsX Diplomacy Cha –1 -1 0 +0X Disable Device

+3X Disguise Cha –1 -1 0 +0

1 2 0 +0 X Drive Dex +2 +2 0 +0

+2X Escape Artist Dex +2 +2 0 +0

0 2 0 0 X Forgery Int +0 +0 0 +0

+1X Gamble Wis +1 +1 0 +0

0 1 0 +0 X Gather Information Cha –1 -1 0 +0C Handle Animal Cha +0 -1 1 +0

X Hide Dex +2 +2 0 +0

X Intimidate Cha –1 -1 0 +0

X Investigate+2 1 1 0 C Jump Str +3 +1 2 +0

Knowledge:+3 1 2 0 X Arcane Lore

X ArtX Behavioural SciencesX BusinessX Civics

Mauser Karabiner 98K +3 2d10 20C Current EventsX Earth and Life ScienX History

70' 9lb. Ballistic LargeX Physical SciencesC Popular CultureC StreetwiseC Tactics

Knife +2 1d4+1 19-20X TechnologyX Theology and Philo

X Listen Wis +1 +1 0 +0

10' 1lb. Piercing TinyX Move Silently Dex +2 +2 0 +0X Navigate Int +0 +0 0 +0

Perform:X Act Cha –1 -1 0 +0

Unarmed (Nonlethal) +2 1d3+1 20X Dance Cha –1 -1 0 +0X Keyboards Cha –1 -1 0 +0X Percussion Instrumen Cha –1 -1 0 +0

- Bludgeoning Small Provokes AoOX Sing Cha –1 -1 0 +0X Stand-Up Cha –1 -1 0 +0X Stringed Instruments Cha –1 -1 0 +0X Wind Instruments Cha –1 -1 0 +0X PilotC Profession Wis +3 +1 2 +0- Psicraft

C Repair Int +1 +0 1 +0X Research Int +0 +0 0 +0X Ride Dex +2 +2 0 +0X Search Int +0 +0 0 +0X Sense Motive Wis +1 +1 0 +0X Sleight of Hand- Spellcraft

X Spot Wis +1 +1 0 +0C Survival Wis +3 +1 2 +0C Swim Str +3 +1 2 +0X Treat Injury Wis +1 +1 0 +0X Tumble- Use Magic Device

Wealth +1; Climb; Survival; Personal Firearms Proficiency;

RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)

Page 210: Wehrmacht Conscript

Campaign #NAME?

Experience

Carrying Capacity: Light 0 - 86lb.; Medium 87 - 173lb.; Heavy 174 - 260lb.

#NAME?

Notes & Description

Unencumbered

Eastern European (Speak, Read & Write)

Page 211: Wehrmacht Conscript

NPC Sheet Wehrmacht Conscript Strong 1, Human

STR 12 (+1) Hit Points 7 Defense 13 Age: Height: Weight:

DEX 15 (+2) Initiative +2 Save Fort +3 Reach: 5' (5x5ize & Type: Med. Humanoid

CON 14 (+2) BAB +1 Save Ref +2 Occupation: Military

INT 10 (0) Wealth +0 Save Will +1

WIS 13 (+1) Reputation +014

CHA 8 (–1) Action Points 0

Wealth Bonus +0 Char. Level 1

Skills Gear

Talents / Feats#NAME?

Armour Weapons Allegiances

Notes

Languages

Eastern European (Speak, Read & Write)

Damage Threshold

Climb +4; Handle Animal +0; Jump +3; Repair +1; Survival +3; Swim +3;

Mauser Karabiner 98K (Bns 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)

Knife (Bns 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes:

Unarmed (Nonlethal) (Bns 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO

Page 212: Wehrmacht Conscript

Wehrmacht Conscript NPCName Player

Strong 1 1 MilitaryClasses Character Level Occupation

Age Gender Height Weight

Human Med. HumanoidABILITIES

5' (5x5)

Race Size & Type Reach Max Ranks: 4 / 212 +1 TOTAL DEX MOD, MISC MOD.

Skill Name Ranks

15 +2 +2 = 2 +0cc

- Autohypnosis

14 +2 BASE ATTACK +1X Balance Dex +2 +2 0 +0X Bluff Cha –1 -1 0 +0

10 +0 SPEED 30'C Climb Str +4 +1 2 +1

X Computer Use Int +0 +0 0 +0

13 +1 Other SpeedX Concentration Con +2 +2 0 +0

Craft:

8 –1X ChemicalX Electronic

TOTAL CURRENT HP X Mechanical

7X PharmeceuticalC Structural Int +0 +0 0 +0

DEFENSE 13 +1 +0 +2 +0 +0 13 11X Visual Art Int +0 +0 0 +0X Writing Int +0 +0 0 +0

TOTAL X Decipher ScriptX Demolitions

SAVING THROWS MISC MOD.

X Diplomacy Cha –1 -1 0 +0TOTAL X Disable Device

+3 = 1 +2 +0 REPUTATION +0X Disguise Cha –1 -1 0 +0X Drive Dex +2 +2 0 +0

+2 = 0 +2 +0 ACTION POINTS 0X Escape Artist Dex +2 +2 0 +0X Forgery Int +0 +0 0 +0

+1 = 0 +1 +0 WEALTH BONUS +0X Gamble Wis +1 +1 0 +0X Gather Information Cha –1 -1 0 +0C Handle Animal Cha +0 -1 1 +0

ATTACKS TOTAL STR MOD. SIZE MOD. MISC MOD. X Hide Dex +2 +2 0 +0

+2 = 1 +1 +0X Intimidate Cha –1 -1 0 +0

X InvestigateC Jump Str +3 +1 2 +0

+3 = 1 +2 +0Knowledge:

X Arcane LoreTOTAL DEX MOD. SIZE MOD. MISC MOD. X Art

X Behavioural Sciences

WEAPONX Business

TOTAL ATTACK BONUS X Civics

Mauser Karabiner 98K +3 2d10 20C Current EventsX Earth and Life Scien

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X History

70' 9lb. Ballistic LargeX Physical SciencesC Popular Culture

WEAPONC Streetwise

TOTAL ATTACK BONUS C Tactics

Knife +2 1d4+1 19-20X TechnologyX Theology and Philo

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X Listen Wis +1 +1 0 +0

10' 1lb. Piercing TinyX Move Silently Dex +2 +2 0 +0X Navigate Int +0 +0 0 +0

WEAPONPerform:

TOTAL ATTACK BONUS X Act Cha –1 -1 0 +0

Unarmed (Nonlethal) +2 1d3+1 20X Dance Cha –1 -1 0 +0X Keyboards Cha –1 -1 0 +0

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X Percussion Instrumen Cha –1 -1 0 +0

- Bludgeoning Small Provokes AoOX Sing Cha –1 -1 0 +0X Stand-Up Cha –1 -1 0 +0

WEAPONX Stringed Instruments Cha –1 -1 0 +0

TOTAL ATTACK BONUS X Wind Instruments Cha –1 -1 0 +0X PilotC Profession Wis +3 +1 2 +0

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES - PsicraftC Repair Int +1 +0 1 +0X Research Int +0 +0 0 +0

WEAPONX Ride Dex +2 +2 0 +0

TOTAL ATTACK BONUS X Search Int +0 +0 0 +0X Sense Motive Wis +1 +1 0 +0X Sleight of Hand

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES - SpellcraftX Spot Wis +1 +1 0 +0C Survival Wis +3 +1 2 +0

WEAPONC Swim Str +3 +1 2 +0

TOTAL ATTACK BONUS X Treat Injury Wis +1 +1 0 +0X Tumble- Use Magic Device

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

ARMOURTYPE EQUIPMENT BONUS PROFICIENT?

ACP WEIGHT MAX SPEED SIZE MDB SPECIAL PROPERTIES

d20 Modern Character Record

SheetWealth +1; Climb; Survival; Personal

Firearms Proficiency;

Ability Score

Ability Modifier S K I L L S

STRSTRENGTH Key

AbilitySkill Mod.

Ability Mod.

Misc. Mod.

DEXDEXTERITY

INITIATIVEMODIFIER

CONCONSTITUTION

DAMAGE REDUCTIO

NINT

INTELLIGENCE

WISWISDOM

CHACHARISMA ARMOUR

PENALTY

HPhit points

= 10

CLASSBONUS

EQUIPMENTBONUS

DEX MOD.

SIZE MOD.

MISCBONUS

Touch Defense

Flatfooted Defense

BASE SAVE

ABILITY MOD.

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

BASE ATTACK BONUS

MELEEATTACK BONUS

RANGEDATTACK BONUS

BASE ATTACK BONUS

RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)

Page 213: Wehrmacht Conscript

FEATS

Campaign #NAME?

Experience

EQUIPMENT

LANGUAGES

FX ABILITIES ALLEGIANCES

Carrying Capacity: Light 0 - 86lb.; Medium 87 - 173lb.; Heavy 174 - 260lb.

TALENTS & SPECIAL ABILITIES

#NAME?

Notes & Description

Unencumbered

Eastern European (Speak, Read & Write)

Page 214: Wehrmacht Conscript

NPC Statblock#NAME?Wehrmacht Conscript ( Human Strong 1): CR 1; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 3, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; ((7.92mm Mauser))]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Skills: Climb +4; Handle Animal +0; Jump +3; Repair +1; Survival +3; Swim +3; Languages: Eastern European (Speak, Read & Write)Feats: Dodge (+1 Dodge bonus versus selected opponent); Endurance; Personal Firearms Proficiency; Simple Weapons Proficiency; Occupation: Military

Page 215: Wehrmacht Conscript

NPC Statblock#NAME?Wehrmacht Conscript ( Human Strong 1): CR 1; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1;

Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; ((7.92mm Mauser))]

Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]

Feats: Dodge (+1 Dodge bonus versus selected opponent); Endurance; Personal Firearms Proficiency; Simple Weapons Proficiency;