Yamaha VP1 Manual E1

174

Transcript of Yamaha VP1 Manual E1

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Bescheinigung des Importeurs

Hiermit wird bescheinigt, daß der/die/das

Gerät: Synthesizer Typ: VP1- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(Gerät, typ, Bezeichnung)

in Übereinstimmung mit den Bestimmungen der

VERFÜGUNG 1046/84- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(Amtsblattverfügung)

funkentstört ist.

Der Deutschen Bundespost wurde dasInverkehrbringen dieses Gerätes angezeigt und dieBerechtigung zur Überprüfung der Serie auf Einhaltung der Bestimmungen eingeräumt.

Yamaha Europa GmbH- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name des lmporteurs.

* Dies bezieht sich nur auf die von der YAMAHA EUROPAGmbH vertriebenen Produkte.

IMPORTANT NOTICE FOR THE UNITED KINGDOM

Connecting the Plug and Cord

IMPORTANT: The wires in this mains lead are coloured inaccordance with the following code:

GREEN-AND-YELLOW : EARTHBLUE : NEUTRALBROWN : LIVE

As the colours of the wires in the mains lead of this apparatusmay not correspond with the coloured markings identifying theterminals in your plug, proceed as follows:

The wire which is coloured GREEN and YELLOW must be con-nected to the terminal in the plug which is marked by the letter Eor by the safety earth symbol or coloured GREEN and YEL-LOW.

The wire which is coloured BLUE must be connected to the ter-minal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to theterminal which is marked with the letter L or coloured RED.

Dette apparat overholder det gaeldende EF-direktivvedrørende radiostøj.

Cet appareil est conforme aux prescriptions de ladirective communautaire 87/308/CEE.

Diese Geräte entsprechen der EG-Richtlinie 82/499/ EWG und/oder 87/308/EWG.

This product complies with the radio frequency in-terference requirements of the Council Directive 82/ 499/EEC and/or 87/308/EEC.

Questo apparecchio è conforme al D.M.13 aprile1989 (Direttiva CEE/87/308) sulla soppressione deiradiodisturbi.

Este producto está de acuerdo con los requisitossobre interferencias de radio frequencia fijados porel Consejo Directivo 87/308/CEE.

YAMAHA CORPORATION

ADVARSEL!

Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering.Udskiftning må kun ske med batteri af samme fabrikat og type.Levér det brugte batteri tilbage til leverandoren.

VARNING

Explosionsfara vid felaktigt batteribyte. Använd sammabatterityp eller en ekvivalent typ som rekommenderas av

apparattillverkaren. Kassera använt batteri enligt fabrikantensinstruktion.

VAROITUS

Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihdaparisto ainoastaan laitevalmistajan suosittelemaan tyyppiin.

Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.

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iVP1 OWNER’S MANUAL

Owner’ s Manual

Thank you for your purchase of the Yamaha VP1 Virtual Acoustic

Synthesizer. The VP1’s revolutionary VA sound system offers a range

of sounds and performance features not available from ordinary

synthesizers.

Please read through this manual to familiarize yourself with the VP1’s

operation and its many superlative functions. Retain the manual in a

safe place for future reference.

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iiVP1 OWNER’S MANUAL

Features

Revolutionary Virtual-Acoustic Sound SystemThe VP1’s VA (virtual acoustic) sound production is entirely different from

techniques used on conventional synthesizers. The system generates a computerized

model of the target instrument’s acoustic characteristics, creating a virtual instrument

that sounds and feels like the real thing.

Conventional synthesizers create sound by mixing monotone oscillations or by processing

a memorized set of waveform samples. Results are often uninteresting, or too far from what

you are aiming at. You can try to improve the sound by manipulating a host of seemingly

arbitrary settings, but the process frequently becomes tedious and discouraging.

Yamaha’s VA system changes this picture entirely. Operation is intuitively

reasonable, and the resulting sound is far more realistic.

The VP1 utilizes an F/VA (free-oscillating VA) sound system — one of the two

variants of the VA approach. The system creates a computerized model consisting of

two modules: a “driver” component and a “string” component. The driver component

simulates the action of the striking system (analogous to the action of a pick or finger

against a guitar string), while the string component simulates the action of the

vibrating system (analogous to the combination of the guitar’s string, fret, and bridge).

The VP1 fine-tunes the properties of each of these modules to produce a virtual

instrument with an extremely realistic sound.

You can use the VP1 to reproduce the sound of existing acoustic instruments, or to

design fanciful virtual instruments that could never exist in the real world. Regardless

of the type of instrument you choose, the resulting sound will have an authentic, real-

world quality not available from conventional synthesizers.

Powerful ControllersThe VP1’s powerful controllers allow you to achieve an expressive range previously

available only to skilled performers of acoustic instruments.

Consider a guitar player. The guitarist’s sound is determined not just by the finger on

the fret and the pick against the string. Many different actions are involved — the force

and direction of the pick, the left hand’s muting, vibrato, glissando, and trill effects,

the right hand’s muting and harmonic effects, the motion of the right arm, and so on.

It would be impossible to simulate all of these different actions using only the

keyboard. This is why the VP1 supports a full assortment of controllers — a pitch

wheel, two modulation wheels, a two-directional modulation ball, a breath controller,

two foot controllers, two foot switches, and two continuous sliders. By mastering the

use of these controllers, you can achieve a high level of expressiveness on any voice

you happen to be playing.

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iiiVP1 OWNER’S MANUAL

Generally speaking, each controller governs a single parameter. But each time you

change the voice, the VP1 changes the parameter assignments accordingly — ensuring

that you always have significant control over the most important features of the voice

you are playing. You are also free to rearrange the parameters among the different

controllers so as to achieve the configuration best suited to your own playing style.

The VP1’s controller features allow you break through the barriers of electronic

instrumentation to achieve a level of control previously limited to acoustic instruments.

Kaleidoscopic “Scene” ControlThe VP1 can store all controller settings into a single “scene”. You can register up to

three of these scenes, and recall any one of them at the press of a button. Or you can

use the Scene Controller to fade seamlessly from one scene into another, stopping at

any intermediate value along the way. This unique “scene” concept allows you to

produce unprecedented multidimensional sound changes.

High-Quality EffectsThe VP1 offers five times as many as effects the SPX1000 — reverb, flanger, delay,

chorus, and many more. You can set these effects separately for each voice.

Professional Features

s Professional Parallel Output

The VP1 processes effects internally to produce high-quality stereo output. You are

also free to select monaural output.

The VP1 also produces separate stereo outputs for each of the four elements

comprising the voice. You can connect all of these outputs to a mixer and add external

effects.

s First VA System with 16-Note Polyphony

The VP1 is the world’s only VA system capable of producing 16-note polyphony. The

four-element voice structure affords ample capability for setting up complex

multilayered and split voices.

s Superlative Design

The VP1’s FS76 keyboard already enjoys a high reputation among professional

musicians. All VP1 controllers are equipped with multicolor LEDs, allowing you to

ascertain controller conditions at a glance. And the instrument’s top and rear panels

are finished with high-quality real wood trim. Each panel has its own unique grain

pattern, so that no two synthesizers look exactly alike.

s Complexity

The VP1 simulates an acoustic instrument not only in sound but also in sophistication

and complexity. Like an acoustic instrument, the VP1 requires — and amply rewards

— practice. As you master the instrument’s controllers and functions, you will

gradually attain your own unique, personalized performance style.

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ivVP1 OWNER’S MANUAL

Using The ManualThe manual you are holding is divided into two main sections — BASICS and REFERENCE.

BASICSThis section introduces you to basic information that will help you become familiar with your synthesizer. The

section explains various precautions, tells you how to connect up the synthesizer, takes you through a trial run, and

describes the basic principles of operation and sound production.

Users who are unfamiliar with the VP1 should read through the entire BASICS section carefully.

s Chapter 1 Setting It Up

This chapter introduces you to the different components and explains how to connect

everything up.

s Chapter 2 Trying it Out

Chapter 2 takes you through a trial run and introduces some of the VP1’s operational

basics. It also explains how to play the synthesizer’s built-in demos.

s Chapter 3 Learning the Basics

Chapter 3 describes the principles of operation, and explains the functioning of

controllers and other features.

REFERENCEThe REFERENCE section offers detailed explanations of the VP1’s different functions. It describes in detail the various

methods for implementing performance, voice, and controller settings, and for writing data to or from the floppy disk.

You do not need to read through the REFERENCE section in its entirety. Use it as a ready reference, turning to the

relevant pages whenever you need to learn more about a particular function.

s Chapter 1 PLAY Mode

This chapter provides comprehensive explanations of the functions for selecting,

playing, and editing voices.

s Chapter 2 SYSTEM Mode

Chapter 2 explains system-wide settings related to sound production, keyboard

operation, MIDI, and controllers.

s Chapter 3 DISK Mode

This chapter describes the VP1’s various disk functions. It explains how to save data

to disk, load data from disk, format new disks, and rename existing disk files.

s Appendix

The Appendix describes the system’s error messages and offers some advice on

troubleshooting.

Please refer also to the separately bound “Performance Notes” for a full listing of the VP1’s original voices and

functions.

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NotationsThe following notational conventions are used throughout the manual to enhance clarity and readability.

PLAY

Denotes the PLAY button. All buttons are indicated by a rounded rectangular border

enclosing the button (function) name. Note that the function name also appears on the

synthesizer panel directly above or below the corresponding button. Some buttons

have two functions, with the name of the secondary function written in purple lettering

on the panel. When referring to the purple-lettered function, we use the following type

of notation: “ F1 :E1”, where “ F1 ” denotes the button’s usual function and

“E1” denotes the function indicated in purple.

When referring to a function button ( F1 ~ F8 ), we write the symbol for the

button followed by the name of the operation that the button selects. For example:

F1 :Info.

Important

An important note or precaution intended to help you avoid loss of data or other major

inconvenience. Always read these notices carefully.

FYI (For your information)

Reference information indirectly related to the content of the main text. May contain

practical advice or general supplementary information.

Procedure

Step-by-step instructions for carrying out a particular function or operation.

Description

General description of one of the VP1’s functions.

(¨ BASICS: - ) (¨ REFERENCE: - )

Directs you to another page for related information.

Within the REFERENCE section, all function descriptions begin with a fixed-format heading

summarizing important information about the function. An example is shown below.

CONTROLLER ASSIGN TABLE: Control Range

PLAY → F4 (CTbl) → F1 ([Rng])

Determines the degree by which a parameter value changes in response to controller movement.

Max 0 ~ 127

Center 0 ~ 127

Min 0 ~ 127

Settable items (Listed

in the order that they

appear on the screen).

Allowable valuesDisplay

Name of function

Procedure for entering the function Brief description

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viVP1 OWNER’S MANUAL

ContentsAll page numbers begin with a letter indicating the section: “B” for BASICS, or “R” for REFERENCE.

BASICS

Chapter 1 Setting It Up

Controls and Connectors • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 2

Top Panel • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 2

Rear Panel • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 6

Front Side • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 8

Connecting the System • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 9

Connecting the Power Cord • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 9

Connecting the Controllers • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 10

Connecting Amplifiers or Mixer • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 12

MIDI Connection • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 14

The Floppy Disk • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 16

MIDI • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 1 - 17

Chapter 2 Trying It Out

First Try • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 2

Checking the Sound Output • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 2

Trying Some Voices • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 3

Using the Controllers • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 4

Using Quick Edit • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 6

Playing the Demos • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 2 - 8

Chapter 3 Learning the Basics

Sound Production • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 2

F/VA Sound Synthesis • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 2

Physical Characteristics of Struck-String Instruments • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 2

Driver • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 3

String • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 3

Editing Limitations • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 3

Voice Formation • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 4

Elements • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 4

Mixer • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 5

Voices • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 5

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Contents

Memory Configuration • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 6System Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 6

Voice Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 6

Floppy Disks • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 7

Controllers • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 8

Principle of Operation • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 8

Innovative Controller Types • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 9

Scenes • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 11

What is a Scene? • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 11

Scene Controller • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 12

Scene LEDs • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 13Controller Hook Function • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 14

Controller LEDs • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 15

Controller Initialization Function • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 15

Quick Edit • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 16

General Description • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 16

Using Quick Edit • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 17

Storing Results • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 17

Quick-Edit Parameters • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 18

MIDI Quick Edit Control • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 20

Voice Categories • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 21

Category Listing • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 21

Modes • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 22

PLAY Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 22

SYSTEM Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 22

DISK Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 22

Basic Operations • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 23

Switching the Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 23

Selecting a Voice • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 23

Selecting a Function • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 24

Returning to Previous Screen • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 24

Moving the Cursor • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 24

Changing Numerical Settings • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 25

Changing Multiple-Choice Settings • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 25

Entering Characters • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 26

Voice Editing • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 27

General Editing Procedure • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 27

Storing • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 28

Comparing • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 30

Copying • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 30

ELEMENT SELECT and ELEMENT ON/OFF • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 31

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viiiVP1 OWNER’S MANUAL

Contents

REFERENCE

Chapter 1 PLAY Mode

Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 2

Performance and Status • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 3

Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 3

PLAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 4

INFORMATION DISPLAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 5

CONTROLLER VALUE VIEW • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 6KEYBOARD TRANSMIT CHANNEL • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 7

VOICE DIRECTORY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 8

Editing Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 9

CONTROLLER ASSIGN TABLE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 10

CONTROLLER ASSIGN TABLE: Control Range • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 12

SCENE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 14

VOICE SETUP • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 16

VOICE SETUP: Element Switch • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 17

VOICE SETUP: Max Notes • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 18

VOICE SETUP: Receive Channel • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 19

VOICE SETUP: Key Assign Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 20

VOICE SETUP: Volume • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 22

VOICE SETUP: Detune • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 23

VOICE SETUP: Note Shift • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 24

VOICE SETUP: Pan Range • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 25

VOICE SETUP: Note Limit • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 27

VOICE SETUP: Microtuning • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 28

VOICE SETUP: Portamento Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 30

VOICE SETUP: Portamento Resolution • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 31

VOICE SETUP: PB Range • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 32

VOICE SETUP: PB Curve • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 33

VOICE SETUP: Zoned Aftertouch Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 35

VOICE SETUP: Zoned Aftertouch Split • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 36

VOICE SETUP: Sustain • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 37

VOICE SETUP: Element Copy • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 38

OUTPUT: MIXER • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 41

OUTPUT: EFFECTS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 43

Effect Types • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 44

Effects Parameters • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 45

OUTPUT: Effect Copy • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 50

OUTPUT: Equalizer • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 51

OUTPUT: Equalizer Copy • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 53

STORE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 54

COMPARE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 56

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ixVP1 OWNER’S MANUAL

Contents

Chapter 2 SYSTEM Mode

Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 2

SYSTEM Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 3

TONE GENERATOR SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 4

KEYBOARD SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 6

MIDI SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 8

ASSIGNABLE CONTROLLERS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 10

GREETING MESSAGE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 12

MISCELLANEOUS SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 13

Chapter 3 DISK Mode

Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 2

DISK Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 3

LOAD ALL DATA • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 4

LOAD 1 BANK • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 5

LOAD 1 VOICE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 7

SAVE ALL DATA • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 9

RENAME • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 11

FORMAT • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 3 - 12

Appendix

Function List • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 2

Troubleshooting • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 5

Error Messages • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 9

Specifications • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 11

MIDI Data Format • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 14

MIDI Implementation Chart • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: Appendix - 20

Index

Index • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Index - 2

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BASICSPART

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BASICS

Chapter 1 Setting It Up 1 - 1

Chapter 1Setting It Up

This chapter introduces the VP1’s various controls and connectors, and

explains how to connect everything up. Users unfamiliar with the VP1

should read this chapter carefully.

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BASICS

Chapter 1 Setting It Up 1 - 2

Controls and Connectors

Controls and Connectors

Top Panel

(1) MODULATION BALL

Use this ball to simultaneously control two different parameter values during

performance. Rotation in the X direction controls one parameter, while

rotation in the Y direction controls the other. Control effects differ for each

voice. (¨ BASICS: 3-9)

(2) PITCH wheel

Provides continuous variation of pitch. Depending on voice settings, wheel

operation may also affect other sound qualities.

(3) MODULATION 1 wheelControls one voice parameter during performance. The actual effect differs

for each voice.

(4) MODULATION 2 wheel

Controls one voice parameter during performance, where the actual effect

depends on the voice. Unlike the MODULATION 1 wheel, this wheel

includes a center click-stop.

(5) Controller LEDs

Each LED indicates the status of the corresponding controller. GREEN

means that the controller is currently effective, SOLID RED means that the

controller is outside of its effective range, and FLASHING RED means that

the controller is currently effective on some elements only. OFF means that

the controller is currently unassigned. (¨ BASICS: 3-15)

MODULATION BALL

Y

X

PI TCH MODULATION 1 MODULATION 2

FOOTCONTROLLER 1

FOOTCONTROLLER 2

TOUCH EG

AFTER TOUCH

BREATH

BREATHCONTROLLERPHONESFDD

CS 1VOLUME

(1)

( 2) ( 3) ( 4) ( 5)

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BASICS

Chapter 1 Setting It Up 1 - 3

Controls and Connectors

(6) PLAY button

SYSTEM button

DISK button

Each button selects the corresponding mode. The PLAY button always

switches the display to the initial PLAY screen. (¨ BASICS: 3-22)

(7) STORE button

Stores an edited voice to internal memory, or copies an existing voice to

another location (a different “voice number”). (¨ BASICS: 3-28)

(8) COMPARE button

Use this button to compare the sound of the voice you are editing with the

sound of the same voice before editing began. (¨ BASICS: 3-38)

(9) VOLUME slider

Adjusts the output volume. Note that this slider has no effect on the output

levels at the ELEMENT jacks.

(10) CS1 and CS2 (Continuous sliders)

These sliders provide real-time control of voice parameters during

performance. Actual effects differ for each voice.

(11) SCENE 1, SCENE 2, and SCENE 3 buttons

The VP1 memorizes up to three complete sets of controller settings, or

“scenes”. Pressing one of the SCENE buttons reestablishes the

corresponding set of controller settings.

(12) SCENE CONTROLLER

Use this controller to slide continuously from one scene into another. The

center click-stop position selects Scene 2. (¨ BASICS: 3-12)

PLAY SYSTEM DISK STORE COMPARE

CS 2CS 1VOLUME

SCENE 1 SCENE 2 SCENE 3

SCENE CONTROLLER

( 6) ( 7) ( 8) ( 11)

( 9) ( 10) ( 12)

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BASICS

Chapter 1 Setting It Up 1 - 4

(13) QUICK EDIT selectors ( and )

Use these to select the functions to be controlled by the QUICK EDIT

sliders. (¨ BASICS: 3-16)

(14) QS1, QS2, QS3, and QS4 (Quick-edit sliders)

Use these sliders for quick editing. The LEDs along the right side of each

slider indicate the slider’s position. If the slider is at center position, the two

middle LEDs will be on. (¨ BASICS: 3-17)

(15) C3 key mark

Marks the position of note C3 on the keyboard. The marking is not

meaningful if the keyboard has been transposed.

(16) Display

The LCD displays the name of the currently selected voice, together with

various status information. Characters may be displayed black-on-white or

white-on-black. (¨ REFERENCE: 2-13) The screen’s contrast level may

change slightly over the course of a long session; adjust as necessary usingthe CONT knob. (¨ REFERENCE: 2-13)

(17) F1 to F8 (Function buttons)

Use these buttons to select various functions while playing or editing. The

bottom line of the LCD indicates the currently available functions.

(18) CONT knob

Adjusts the LCD’s contrast.

Controls and Connectors

EQ LOW

AT FOLLOW

LFO DEPTH

EG ATTACK

EQ LO-MID

VEL SENS

LFO SPEED

EG DECAY

EQ HI-MID

POR TIME

LFO DELAY

EG SUSTN

EQ HIGH

EF DEPTH

LFO HOLD

EG RELSE

QS4QS3QS2QS1

QUICK EDIT

F1 F2 F3 F4 F5 F6 F7 F8 CONT

( 13) ( 16)

( 14) ( 17) ( 18) C3

( 15)

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BASICS

Chapter 1 Setting It Up 1 - 5

Controls and Connectors

(19) Dial

Use to switch voices or to change a numerical or character value. The

magnitude of change varies in proportion to the speed of dial rotation.

(20) DEC/NO button

INC/YES button

Press to increment or decrement a numerical or character value, or to answer

“YES” or “NO” to a confirmation query.

(21) Cursor buttons

Use these buttons to move the screen’s cursor to a different menu item or

value.

(22) EXIT button

Use this button to exit from the currently displayed screen (submode),

returning the LCD to the next higher-level screen.

(23) ENTER button

Press this button to select or execute a function.

(24) A to D: Voice bank buttons

Use these buttons to select the voice bank (A to D).

(25) 1 to 16: Program buttons

Use these buttons to select a voice (by voice number) from the current voice

bank. During voice editing, buttons 1 to 4 select voice elements, and buttons

9 to 12 toggle voice elements on and off. (¨ BASICS: 3-31)

DEC/NO INC/YES

EXIT ENTER

9

E1

10

E2

11

E3

12

E4

13 14 15 16

2

E2

3

E3

4

E4

1

E1

5 6 7 8

B C DA

ELEMENT SELECT

ELEMENT ON/OFF

( 19) ( 24) ( 20)

( 22) ( 21) ( 23) ( 25)

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BASICS

Chapter 1 Setting It Up 1 - 6

Rear Panel

(1) Power-cord connector

Connects to the AC power cord supplied with the VP1. (Please do not use

any other power cord with the VP1.)

(2) POWER switch

Press to switch the power ON or OFF. Power is ON when the switch is in

depressed position; OFF when it is in raised position.

(3) ELEMENT jacks: L/MONO, R

Each set of jacks outputs one of the four elements comprising the voice.

Each element is output in stereo: the L/MONO jack outputs the left channel,

and the R jack outputs the right channel. For monaural output, use the L/

MONO jack.

(4) OUTPUT jacks: L/MONO, R

These jacks output the full sound produced by combination of all elements

plus effects. The L/MONO and R jacks output the left and right channels,

respectively. For monaural output, use the L/MONO jack.

Controls and Connectors

YAMAHAMODELVP1

AC INLET POWER

ON/ OFFELEMENT 4

R L/MONO

ELEMENT 3

R L/MONO

ELEMENT 2

R L/MONO

ELEMENT 1

R L/MONO

OUTPUT

R L/MONO

( 1) ( 2) ( 3) ( 4)

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BASICS

Chapter 1 Setting It Up 1 - 7

(5) PORTAMENTO and SUSTAIN jacks

Each of these jacks accepts connection to an FC4 or FC5 foot switch. A foot

switch connected to the SUSTAIN jack operates as a damper pedal; a foot

switch connected to the PORTAMENTO jack controls the portamento

effect.

(6) FOOT CONTROLLER jacks

Each jack accepts connection to an FC7 or FC9 foot controller. During

performance, each controller controls the value of one of the voice

parameters. The actual effects are different for each voice.

(7) FOOT VOLUME jack

This jack accepts connection to an FC7 or FC9 foot controller. The

connected controller operates as a volume pedal.

(8) SCENE jack

This jack accepts connection to an FC7 or FC9 foot controller. The

connected controller operates as a scene controller.

(9) MIDI connectors (IN, OUT, THRU)

These connectors attach to standard MIDI cables. The IN connector receives

MIDI input, the OUT connector transmits MIDI data produced within the

VP1, and the THRU connector relays data received at the IN connector.

FYI

• For hints about how to connect up the controllers supplied with your VP1, refer to

“Connecting the Controllers,” below. (¨ BASICS: 1-10)

Controls and Connectors

FOOT CONTROLLER

2 1PORTAMENTO SUSTAIN FOOT VOLUME SCENE MIDI

THRU OUT IN

( 5) ( 6) ( 7) ( 8) ( 9)

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BASICS

Chapter 1 Setting It Up 1 - 8

Controls and Connectors

( 1) ( 2) ( 3) ( 4) ( 5)

Front Side

(1) Floppy-Disk DriveThe slot accepts insertion of a 3.5-inch 2HD (MF2HD) floppy disk.

(2) In-Use LED

This LED lights up while the VP1 is reading from or writing to the floppy

disk.

(3) EJECT button

Pressing this button ejects the floppy disk from the slot. Never press this

button while the In-Use LED is lit. Always proceed slowly and carefully

when inserting or removing a disk.

(4) Headphone jackConnects to standard stereo headphones. Headphone impedance should be

between 8 and 150 ohms. Yamaha recommends the use of model HPE-170

headphones.

(5) Breath-controller jack

This jack connects to a BC2 or BC1 breath controller (sold separately). Like

other controllers, the breath controller provides dynamic control over one of

the assignable sound parameters.

FYI

• A “write-protect tab” is located on the rear side of the floppy disk casing. Setting the tab to

the lower position — so that the window is open — makes it impossible to write to or delete

from the disk. If your disk contains important data, you may want to set the tab downward to

protect against accidental data loss.

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BASICS

Chapter 1 Setting It Up 1 - 9

Connecting the System

Connecting the SystemBefore you can use the system, you must first connect up the power cord and various accessories, such as amplifiers

and controllers. If you plan to use a sequencer, controller, or external MIDI device, you must also make the

necessary MIDI connections.

Important

• Be sure the power is off before making any connections. Amplifiers or speakers

may suffer damage if connections are made while power is on.

Connecting the Power CordConnect the supplied power cord to the power-cord connector on the VP1’s rear panel.

Then plug the other end of the cord into a standard wall socket.

Important

• Be sure that the wall socket is rated for 120V (USA and Canada) or 220-240V

(Europe) general domestic use.

YAMAHAMODELVP1

ACINLET POWER

ON/ OFFELEMENT4

R L /MONO

E LE MENT3

R L/MONO

Rear panel

Power cord

Wall socket

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BASICS

Chapter 1 Setting It Up 1 - 10

Connecting the ControllersHere we describe the more common connection configurations for the foot controllers

and foot switch supplied with the VP1. Numerous other configurations are possible —

you can connect to different jacks, and you can purchase and connect additionalcontrollers. Feel free to experiment with different configurations.

s Foot Controllers

Plug the two FC7 foot controllers into the appropriate jacks on the rear panel.

Recommended:

Alternative:

Connecting the System

Rear panel

FOOT CONTROLLER 1

FOOT CONTROLLER 2

YAMAHAMODELVP1

ACINLET POWER

ON /OF FELEMENT4

R L /MO NO

ELEMENT3

R L /M ON O

ELEMENT2

R L /MO NO

ELEMENT1

R L /M ON O

OUTPUT

R L /MO NO

FOOTCONTROLL ER

2 1P OR TA ME NT OS US TA IN F OO TV OL UME S CE NE

MIDI

THRU OUT IN

FOOT CONTROLLER

2 1

Rear panel

SCENE

FOOT VOLUME

YAMAHAMODELVP1ACINLET POWER

ON /OF FELEMENT4

R L /MO NOELEMENT3

R L /M ON OELEMENT2

R L /MO NOELEMENT1

R L /M ON OOUTPUT

R L /MO NO

FOOTCONTROLLE R

2 1P OR TA ME NT OS US TA IN F OO TV OL UM E S CE NE MIDI

THRU OUT IN

FOOT VOLUME SCENE

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BASICS

Chapter 1 Setting It Up 1 - 11

s Foot Switch

Plug the FC4 foot switch into the SUSTAIN or PORTAMENTO jack on the rear

panel.

Recommended:

Alternative:

s Breath Controller

The VP1 accepts connection of an optional breath controller (model BC2 or BC1). The

breath controller connects to the breath-controller jack on the front panel.

FYI

• The VP1 supports the use of FC7 and FC9 foot controllers, and FC4 and FC5 foot switches.

Connecting the System

YAMAHAMODELVP1

ACINLET POWER

ON /OF FELEMENT4

R L /M ON O

ELEMENT3

R L /MO NO

ELEMENT2

R L /M ON O

ELEMENT1

R L /M ON O

OUTPUT

R L /M ON O

FOOTCONTROLLE R2 1

P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE MIDITHRU OUT

SUSTAIN

SUSTAIN

YAMAHAMODELVP1ACINLET POWER

ON /OF F ELEMENT4R L /MO NO

ELEMENT3R L /MO NO

ELEMENT2R L /M ON O

ELEMENT1R L /M ON O

OUTPUTR L /M ON O

FOOTCONTROLLER2 1

P OR TA ME NT O SU ST AI N F OO TV OL UME S CE NE MIDITHRU OUT

PORTAMENTO

PORTAMENTO

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BASICS

Chapter 1 Setting It Up 1 - 12

Connecting Amplifiers or MixerThe VP1 produces audible output via amplifiers, mixers, or other such sound-

reproducing devices. For private listening, you can simply plug a set of stereo

headphones into the unit’s headphone jack.

s Amplifiers

Connect one amplifier to the L/MONO OUTPUT jack, and another to the R OUTPUT

jack. For monaural operation, connect to the L/MONO jack only.

s Mixer

Connect each OUTPUT jack to a channel on the mixer. The channel connected to the

L/MONO jack becomes the left pan; the channel connected to the R jack becomes the

right pan. Note that you can make the same kind of connection to an MTR (CMX

series), cassette deck, or similar such audio device.

Connecting the System

OUTPUT

R L/MONO

OUTPUT R OUTPUT L

MS60S MS60S

Rear panel

YAMAHAMODELVP1ACINLET POWER

O N/ O F FELEMENT4

R L /M ON O

ELEMENT3

R L /M ON O

ELEMENT2

R L /M ON O

ELEMENT1

R L /M ON O

OUTPUT

R L /M ON O

FOOTCONTROLLER

2 1P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE

MIDI

THRU OUT IN

OUTPUT

R L

OUTPUT R OUTPUT L

MV1602

Rear panel

INPUT(PAN=R)

INPUT(PAN=L)

YAMAHAMODELVP1

ACINLET POWER

ON/OFFELEMENT4

R L /M ON OELEMENT3

R L /M ON OELEMENT2

R L /M ON OELEMENT1

R L /M ON OOUTPUT

R L /M ON O

FOOTCONTROLLER

2 1P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE

MIDI

THRU OUT IN

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BASICS

Chapter 1 Setting It Up 1 - 13

s ELEMENT jacks

You can connect each of the ELEMENT jacks to a different mixer channel. (For

monaural operation, connect the four L/MONO outputs only.) By also connecting the

two OUTPUT jacks to the mixer, you can get up to ten channels of output at one time.

Important

• Never connect OUTPUT jacks to the microphone inputs of external amps or

cassette decks. Connecting through the microphone input can degrade sound

quality and may damage the external device. If you are connecting to a mixer, set

the mixer channels for “line input.”

• Remember that the VOLUME slider, effects settings, and equalizer settings do not

affect output coming from the VP1’s ELEMENT jacks.• Quick Edit effects do not operate on output from the VP1’s ELEMENT jacks.

FYI

• The VP1 is normally used to produce stereo sound (two channels). For professional

applications you can use the two channels from the OUTPUT jacks, in combination with the

eight channels from the ELEMENT jacks.

Connecting the System

MV1602

Rear panel

YAMAHAMODELVP1

ACINLET POWER

ON/OFFELEMENT4

R L /M ON OELEMENT3

R L /M ON OELEMENT2

R L /M ON OELEMENT1

R L /M ON OOUTPUT

R L /M ON O

FOOTCONTROLLER

2 1P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE

MIDI

THRU OUT IN

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BASICS

Chapter 1 Setting It Up 1 - 14

MIDI ConnectionMIDI connection allows you to control the VP1 from an external sequencer, computer,

or keyboard, or to control an external synthesizer or MIDI module from the VP1. The

following figures show some typical MIDI configurations.

s To control the VP1 from an external keyboard or MIDI controller:

s To control an external synthesizer or MIDI module from the VP1:

Connecting the System

MIDI

THRU OUT IN

Rear panel

MIDI OUT

MIDI INSY85

YAMAHAMODELVP1

ACINLET POWER

ON/OFFELEMENT4

R L /M ON OELEMENT3

R L /M ON OELEMENT2

R L /M ON OELEMENT1

R L /M ON OOUTPUT

R L /M ON O

FOOTCONTROLLER

2 1P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE

MIDI

THRU OUT IN

MIDI

THRU OUT IN

Rear panel

KX 5MIDI IN

MIDI OUT

YAMAHAMODELVP1ACINLET POWER

O N/ O F FELEMENT4

R L /M ON OELEMENT3

R L /M ON OELEMENT2

R L /M ON OELEMENT1

R L /M ON OOUTPUT

R L /M ON O

FOOTCONTROLLER

2 1P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE

MIDI

THRU OUT IN

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BASICS

Chapter 1 Setting It Up 1 - 15

Connecting the System

Interface with MIDIPatch bay

function

VL1

SY99

VP1

CBX-D5

RM50

TG500

SPX1000

DMP11

MIDI

THRU OUT IN

MIDI OUT

MIDI IN

Macintosh +CBX-205 set

Rear panel

MIDI OUT MIDI IN

YAMAHAMODELVP1ACINLET POWER

ON/OFFELEMENT4

R L /M ON O

ELEMENT3

R L /M ON O

ELEMENT2

R L /M ON O

ELEMENT1

R L /M ON O

OUTPUT

R L /M ON O

FOOTCONTROLLER2 1

P OR TA ME NT O SU ST AI N F OO TV OL UM E S CE NE MIDITHRU OUT IN

s To record to, or play back from, a sequencer or computer:

s Configuration of a “live” system

FYI

• Many other MIDI configurations are also possible.

• The MIDI THRU connector relays the signal received over the MIDI IN connector. Use of MIDI THRU connections makes it possible to link together three or more devices.

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BASICS

Chapter 1 Setting It Up 1 - 16

The Floppy Disk

The Floppy DiskThe floppy disk included in the VP1 package contains a copy of the data stored in the VP1’s internal memory at

time of shipping. You can use this floppy disk to restore the original environment at any time. (¨REFERENCE: 3-

4).

FYI

• The floppy disk supplied with the VP1 contains system settings together with data defining

64 voices.

• The VP1 supports MF2HD-type floppy disks only.

• A single disk can store one sound file only. Each sound file contains one set of system

settings together with data for up to 64 voices.

• The VP1 formats disks into standard MS-DOS format (1.44M, 18 sectors/track). This makes

it easy to move your data into a conventional MS-DOS-compatible computer for storage orprocessing.

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BASICS

Chapter 1 Setting It Up 1 - 17

MIDI

MIDIThe VP1’s MIDI capability significantly expands the range of performance opportunities available to you. This

page presents a brief overview of the VP1 MIDI.

s What is MIDI?

MIDI (“Musical Instrument Digital Interface”) is the internationally recognized

standard interface for music-related digital communication among electronic

instruments, computers, sequencers, and related devices.

s MIDI connectors and cables

All MIDI devices include MIDI connectors marked IN (input), OUT (output), and

THRU. (The THRU connector relays the data received at the IN connector.) MIDI

connections are made by running standard MIDI cables between these connectors.

Each MIDI cable connects the OUT or THRU connector of one device to the IN

connector of another device.

s Channels

A single MIDI cable can carry up to 16 channels of performance data — with each

channel originating from a different device. If you have a MIDI setup consisting of

three keyboards outputting performance data to a fourth device, for example, each

keyboard would be transmitting data over its own channel. Each channel is identified

by its channel number (1 to 16).

s Data types

Each channel carries a variety of data types. Data types include the following.

Channel Messages

• Note data: Struck notes (pitches), and striking force

• Control change: Controller movement (modulation wheel, foot

controller, breath controller, etc.)

• Program change: New voice selection

• Channel aftertouch: Pressure retained on key after initial strike

• Pitch-bend: Movement of the pitch wheel

System Messages

• System-exclusive messages: Remote switch operation only (receive only)

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BASICS

Chapter 2 Trying It Out

Chapter 2Trying It Out

This chapter guides you through a trial run with the VP1, and explains

how to play the built-in demo selections.

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BASICS

Chapter 2 Trying It Out

First TryNow that you have connected up the VP1 as described in Chapter 1, you are ready to try it out.

Checking the Sound OutputFirst, let’s check that the VP1 correctly generates sound.

Procedure

1. Press the POWER switch on the rear panel.

wThe power comes on. The LCD briefly displays a greeting, then switches to

the screen illustrated below.

2. Switch on the power to the amplifiers.

wThe power-indicator LEDs on the amplifiers come on.

3. Adjust the amplifier volume.

4. Raise the VOLUME slider on the VP1.

5. Check that the LED above the PLAY button is on.

If the LED is off, press the PLAY button once: the LED should come on.

6. Play some notes on the keyboard.

wYou should hear the sound of the notes.

If you do not hear anything, refer back to Chapter 1 and recheck the

connections. If the connections appear to be correct, refer to the

Troubleshooting section. (¨ REFERENCE: App-5)

FYI

• For some voices, the initial display includes a “Notes” window containing a comment about

the voice. You can close the window by pressing the EXIT button.

First Try

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BASICS

Chapter 2 Trying It Out

First Try

Trying Some VoicesThe VP1’s internal memory comes loaded with 64 voices: four banks (A to D) of 16

voices each. The next procedure illustrates the various methods for switching to

different voices. Try playing a few of the voices to see how they sound. When youselect a voice, the voice’s category and name appear in large letters at the center of the

display.

Procedure

1. Press bank button B .

wThe LED above the button begins flashing.

2. Press program button 2 .

wThe Quick Edit panel lights up briefly. The LCD then changes to the display

illustrated below — indicating that the selected voice is B02, “Jody.”

Now try selecting other voices by pressing the appropriate bank button

( A to D ) followed by the appropriate program button. If you are

switching between voices in the same bank, you do not need to press the bank

button.

3. Press the INC/YES button.

wThe voice number increases by 1.

In the same way, pressing the DEC/NO decreases the voice number by 1. Notice

that the INC/YES and DEC/NO buttons are not restricted by bank boundaries —

pressing INC/YES when the current voice is A16, for example, switches the

voice to B1. The INC/YES and DEC/NO buttons for switching between nearby

voices.

4. Turn the dial.

Turn the dial clockwise to continuously increment the voice number, or

counterclockwise to decrement the number.

Now spend some time practicing the different voice-selection methods and

familiarizing yourself with the sounds of some of the voices.

FYI

• Some voices display a comment window when you first switch into them. You can close the

window by pressing the EXIT button, and reopen it by pressing the ENTER button. (¨

REFERENCE: 1-4)

• The bottom line of the LCD displays a menu of the functions accessible from the current

screen (¨ REFERENCE: 1-3, 1-9)

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BASICS

Chapter 2 Trying It Out

Using the ControllersNow let’s try using the parameter controllers and scene controller to alter the sound of

“The sound of the Waterbell voice (voice A02)”.

Important

• The procedure below assumes that factory-default values are in effect for the Tone

Generator (¨REFERENCE: 2-4) and Assignable Controller (¨REFERENCE: 2-

10) settings. If these values have been changed, the controllers may not operate as

described.

Procedure

1. Press bank button A .

wThe LED above the button begins flashing.

2. Press program button 2 .

wThe LCD changes to the display illustrated below, indicating that the

selected voice is A02, “WaterBell.”

3. Play on the keyboard.

Familiarize yourself with the sound of the voice.

4. Press SCENE2 .

wThe SCENE1 LED goes off, and the SCENE2 LED comes on.

5. Play on the keyboard again.

The voice now has a noticeably different sound.

6. Press SCENE3 .

wThe SCENE2 LED goes off, and the SCENE3 LED comes on.

7. Play on the keyboard once again.

The sound of the voice has changed again.

You can record up to three scenes for each voice, and instantaneously switchamong them. Each scene consists of a prerecorded combination of controller

settings. For further information about scenes, refer to the next chapter. (¨

BASICS: 3-11)

8. Move the SCENE CONTROLLER all the way to the right.

First Try

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BASICS

Chapter 2 Trying It Out

First Try

9. Play on the keyboard while slowly sliding the SCENE CONTROLLER all

the way to the left.

The sound of the voice changes continuously as you slide the scene controller.

The scene controller allows you to make smooth changes between scenes.

10. Press SCENE2 .

wThe SCENE2 LED comes on.

11. Play on the keyboard with your right hand while rotating the

MODULATION 2 wheel with your left hand.

The indicator LED starts out red, but then turns green when rotation passes a

certain point — indicating that the modulation wheel has become effective.

(This type of operation is referred to as the controller’s “hook” function. For

details, refer to the next chapter.)

On the WaterBell voice, the Modulation 2 wheel controls the “Mellowness”

parameter. Operate the wheel and listen to the effect of this parameter.

12. Next, try out the effects of the other controllers: the pitch wheel,

modulation-1 wheel, modulation ball, continuous sliders, foot controllers,

and foot switch.

By combining these controller effects, you can obtain a remarkable range of

variation for the voice.

Each voice allocates parameters to controllers in its own way; each time you

change to a different voice, some or all of the parameter assignments also

change. The factory-default parameter assignments for the WaterBell voice are

as follows.

Modulation-1 wheel: Stiffness

Modulation-2 wheel: Mellowness

Foot controller 1: Mod. speed (Fluid speed)

Foot controller 2: Resonance (Emergence)

Modulation ball (X direction): Material 1 (Resonance)

Modulation ball (Y direction): Material 2 (Thickness)

Velocity: Volume (Stress)

Aftertouch: Pitch down

Combining the effects of different controllers can cause the voice to change so

much that you lose track of its original sound. But you can always return to an

original sound by pressing one of the SCENE buttons.

Try out the effects of the parameter controllers and scene controller on different

voices. You will notice that the controls tend to function differently for each voice. For

a listing of the default controller assignments for each voice, refer to the separately

issued “Performance Note.”

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BASICS

Chapter 2 Trying It Out

Using Quick EditThe VP1’s Quick Edit capability allows you to perform simple voice editing during

performance. The procedure below introduces you to Quick Edit operation. Refer to

the next chapter for a detailed explanation about quick editing. (¨

BASICS: 3-16)

Procedure

1. Press bank button A .

wThe LED above the button begins flashing.

2. Press program button 2 .

wThe LCD changes to the display illustrated below, indicating that the

selected voice is A02, “WaterBell”.

3. Check that the top line of the Quick Edit panel (EQ LOW, EQ LO-MID,

EQ HI-MID, and EQ HIGH) is highlighted.

If a different line is highlighted, press the Quick Edit panel’s button to

move the highlight to the top.

4. Play on the keyboard with your right hand while moving the second quick-

edit slider (QS2) up and down.

The slider does not become effective until it moves past the midpoint on the

scale. For details about how a controller becomes effective, refer to the

discussion of the Controller Hook function in the next chapter. (¨ BASICS: 3-

14)

The highlighted EQ LO-MID above the slider tells you that the current function

of the slider is to control the gain for the low-middle range.

5. Press the button on the Quick Edit panel.

wThe highlight moves to the second line of the Quick Edit panel (AT

FOLLOW, VEL SENS, POR TIME, and EF DEPTH).

6. Play on the keyboard with your right hand while moving QS4 up and

down.

Once again, the slider does not become effective until it moves past the

midpoint on the scale. Because EF DEPTH is highlighted, you know that the

slider’s current function is to control the effect depth.

First Try

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Chapter 2 Trying It Out

First Try

It is important to note that Quick Editing changes the voice’s characteristics — in

effect, it creates a new voice. If you like the new sound, you can store it as a separate

voice. (¨BASICS: 3-28) If you do not like the editing results, you can cancel them by

pressing the original voice’s program number (in the example above, number

2 ), or by switching to a different voice.

Important

• Using a Quick Edit slider to increase the EQ gain may in some cases overload the

volume, resulting in output distortion. One way to correct this problem is to lower

the volume settings of the affected elements.

FYI

• When you first move a quick edit slider or press the Quick Edit panel’s or selector,

an mark appears directly in front of the voice number displayed on the top line of the

LCD. This mark indicates that the voice has been edited. To cancel the results of editing

and remove the mark, reselect the same voice (by pressing the currently illuminated program

number).

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Chapter 2 Trying It Out

Playing the DemosThe next procedure shows you how to play the VP1’s built-in demo selections.

Important

• Demos that use four-element voices tend to play out at high volume. Keep volume

settings low to avoid the risk of ear damage.

FYI

• Demo playback does not affect currently stored voice and system data.

Procedure

1. While holding down the PLAY button, press the SYSTEM button.

wThe following screen appears:

2. Press F7 :[RUN].

wThe demo starts playing.

You can stop the playback at any time by pressing F8 :[STOP].

Once the playback has stopped, you can select a different demo number byrotating the dial or pressing the INC/YES or DEC/NO button.

To return to PLAY mode, press PLAY or EXIT .

Playing the Demos

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BASICS

Chapter 3 Learning the Basics

Chapter 3Learning the Basics

This chapter describes the principles of VP1 sound production, and

explains the basics of controllers, scenes, quick editing, and other

features.

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Chapter 3 Learning the Basics

Sound Production

Sound Production

F/VA Sound SynthesisAs you know, the VP1 uses VA (virtual acoustic) synthesis to produce sound. To be

more precise, Yamaha has developed two different VA methods, each designed to

model a particular range of instruments. The VP1 employs the F/VA (free-oscillating

VA) method, which provides truer modeling of instruments that are played by striking

or plucking of strings. In contrast, Yamaha’s VL1 synthesizer adopts an S/VA (self-

oscillating VA) approach more suited to modeling of wind and bowed-string

instruments.

FYI

• F/VA and S/VA systems are fundamentally different and incompatible. Data and parameterscannot be moved from one system to another.

Physical Characteristics of Struck-String InstrumentsThe following drawing illustrates the sound system on a struck- string instrument such

as a guitar.

The next illustration shows how the impact to the string propagates over time.

The F/VA approach generates models based on the vibrational system described

above.

Now let’s look more closely at the “driver” and “string” components mentioned

above.

Fixed end Fixed endVibrating area (String)

Driver (Vibration applied here)

1. Performer’s strike

2. Propagates

3. Hits end point, attenuates,reverses

5. Hits end point, attenuates,reverses.

4. Propagates

6. Propagates

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Sound Production

DriverThe “driver” is the component that applies vibrational force to the string. It is

analogous, for example, to a pick that strikes a guitar string.

To produce sound, the VP1 calculates the amount of force applied by the action of the

“pick”, then applies this force to the “string”. The calculation takes into account a

variety of factors, including the hardness of the pick material and the force of the

striking action.

The VP1’s ability to calculate accurate driving forces is one of the important reasons

for its realistic sound. But the VA system also allows you to design nonrealistic

driving forces, so that you can also produce highly synthetic sounds unavailable

outside the realm of electronic music.

StringThe “string” component simulates the action of the string in response to the force from

the driver. This string action produces sound. The pitch and quality of the sound

depend on the string’s various properties — most significantly, its length, width, and

stiffness.

The VP1 allows you to freely vary the ratio at which the vibrational impulse reflects

off the fixed ends of the string. In a real acoustic instrument this reflection ratio is

always less than 100%. By setting the level above 100% you can reproduce the type of

feedback effect that typically occurs when a microphone is brought up close to the

speaker to which it is connected.

FYI

• F/VA and S/VA designs are fundamentally different. Although S/VA synthesizers such as

the VL1 also use “driver” and “string” parameters, these should not be confused with the

driver and string components of the VP1.

Editing LimitationsAlthough driver and string components incorporate hundreds of parameters, not all of

these are accessible to editing. Each voice offers its own subset of available

parameters. At the same time, controllers give you full functional control over themost important parameters for each voice.

The limited number of accessible parameters does not significantly detract from your

freedom to obtain a full range of sounds. The voices supplied on the VP1’s floppy disk

have been carefully selected for variety, attractiveness, and practicality. In addition,

care has been taken to ensure that you have direct access to the most significant

parameters for each of these voices.

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Chapter 3 Learning the Basics

Voice FormationThe following drawing illustrates the process used to generate a single voice.

ElementsA voice consists of up to four elements. Each element consists of a driver component,

a string component, an LFO (low frequency oscillator), and an EG (envelopegenerator).

These different components comprise hundreds of parameters. Among these, you

have direct access to the Quick Edit parameters and up to thirteen other parameters

assigned to the various controllers. The set of controllable parameters is different for

each voice.

The VP1 transmits data about keyboard and controller action to each element. The

elements respond by producing and outputting the appropriate sound.

Each element has three outputs: an ELEMENT output, a Direct output (no effects),

and a Send-to-effects output.

Voice Formation

Driver

Strings

LFO EG

Element 1

ELEMENT outputDirectSend-to-effects

Effects

Equalizer

O ut p ut

Mixer

Voice

DriverStrings

LFO EG

Element 2

Driver

Strings

LFO EG

Element 3

Driver

Strings

LFO EG

Element 4

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Chapter 3 Learning the Basics

Voice Formation

MixerThe mixer adjusts the balance of the Direct and Send-to-effects outputs from the four

elements, controls equalization, and mixes in the effects. All mixer-related parameters

are accessible for editing.

s Effects

The VP1 offers a choice of more than thirty effects, including reverb, chorus, flanger,

and pitch change. You can make fine adjustments to all of the parameters governing

these effects.

s Equalizer

This is a four-band parametric equalizer. The Low and High bands utilize shelving-

type dynamic equalization.

VoicesThe VP1’s internal memory stores up to 64 voices, organized into four banks with 16

voices (01 to 16) each.

Bank A: 01 to 16

Bank B: 01 to 16

Bank C: 01 to 16

Bank D: 01 to 16

Each voice is uniquely identified by its “voice number” — its bank letter followed by

its number within the bank. “A01”, for example, denotes voice 01 of Bank A. “C12”

is voice 12 of Bank C.

Each voice is also associated with a voice name (up to ten characters), a category (¨

BASICS: 3-21), and an optional comment (¨ REFERENCE: 1-54)

FYI

• Within MIDI communications, voices A01 to D16 are identified by “program change

numbers” 00 to 63, respectively. If the VP1 receives a program change number of 17 from an

external sequencer, for example, it responds by selecting voice B02.

• The VP1 ignores program change numbers between 64 and 127.

• The VP1 does not support bank-select signals.

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Memory Configuration

Memory ConfigurationThe VP1’s internal memory is configured as shown.

System DataThe System Data area stores the settings made in SYSTEM mode. These settings are

effective for all voices.

The microtuning table contains information used during voice setup. Each voice’s

“voice setup data” includes keys pointing to the relevant table entries.

Voice DataThe Voice Data area stores data defining each of the voice elements. It also stores

general voice information, such as voice’s name and its effects settings.

System Data

TG settings

Keyboard settings

Control numbers

MIDI settings

Greeting message

Microtuning table

Voice Data (one voice)

Voice name

Mixer data

Effects data

Equalizer data

6 4 v oi c e s

Element 1

Voice setup data

Scene data

Controller assignments

Quick Edit data

Noneditable data

E l em ent 4

E l em ent 3

E l em ent 2

Numericallookup

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Chapter 3 Learning the Basics

Memory Configuration

Floppy DisksYou can save all of the VP1’s internal data to floppy disk for safekeeping. Once you

have saved the data, you can reload all or some of the voices at any time.

s Saving to disk

The VP1 does not allow you to save selected voices only. In order to save, you must

use the following operation:

• Save All Data

This operation writes all voice and system data to disk — all 64 voices, together with

the current system data. The VP1 writes this data into a one large file on the disk. A

single (2HD) disk has room enough to store only one such file.

s Loading from disk

The VP1 supports three different loading methods.

• Load All Data

Copies all system and voice data from the floppy disk.

• Load Bank

Copies the selected bank (16 voices) of voice data from the disk into the VP1.

• Load Voice

Copies voice data for the selected voice only.

Important

• The only way to load system data from the disk is to execute a Load All Data. This

means that you cannot load system data unless you also load all 64 voices as well.

FYI

• The size of the saved file (one set of system data and 64 sets of voice data) is approximately

1300K. In other words, each file occupies an entire disk.

• The maximum length for the filename is eight letters. The “.VP1” extension is automatically

appended to the filename.

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Chapter 3 Learning the Basics

Controllers

ControllersThe VP1 provides numerous controllers — including two modulation wheels, a modulation ball, a pitch wheel, and

two foot controllers.

Principle of OperationAs described above, you can use controllers to dynamically control up to thirteen of

each element’s parameters during performance. Each element actually involves

hundreds of parameters; the set of parameters available for control is different for each

voice.

Each controller controls a single parameter (with the exception of the modulation ball,

which controls two parameters). In the factory-set environment, the VP1 assigns

parameters to controllers as follows.

To enhance flexibility, the VP1 allows you the freedom to rearrange some of the

controller assignments, as suggested by the illustration on the next page. (¨

REFERENCE: 1-10)

Each controller has a corresponding controller LED that indicates its status. The LED

is ON (green, solid red, or flashing red) if the controller is currently assigned, and OFF

if it is not assigned. For information about the difference between green and red

indications, refer to the section on “Scenes”, below. (¨ BASICS: 3-11)

Controllable parameter

Param 1

Param 2

Param 3

Param 4

Param 5

Param 6

Param 7

Param 8Param 9

Param 10

Param 11

Param 12

Param 13

MW1

MW2

FC1

FC2

MBx

MBy

CS1

CS2BC

VEL

AT

PB

TEG

Controller

Elements 1 to 4

( MW1)

( MW2)

( FC1)

( FC2)

( MBx)

( MBy)

( CS1)

( CS2) ( BC)

( VEL)

( AT)

( PB)

( TEG)

: MODULATION 1 wheel

: MODULATION 2 wheel

: Foot controller 1

: Foot controller 2

: Modulation ball (X direction)

: Modulation ball (Y direction)

: Continuous slider 1

: Continuous slider 2: Breath controller

: Velocity

: Aftertouch

: Pitch wheel

: Touch EG

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Innovative Controller TypesHere we describe a few of the more distinctive controllers found on the VP1.

s Modulation Ball

The modulation ball controls two parameters simultaneously — rotation in the X

direction controls one parameter, while rotation in the Y direction controls the other.

To set the ball in home position (both parameters set to 0), rotate it all the way to the

left and down.

You are free to change the control numbers associated with the modulation ball. (¨

REFERENCE: 2-10)

s Continuous sliders

You are free to change the controller numbers used to identify these sliders. (¨

REFERENCE: 2-10)

Controllers

Controllable parameter Controller

Elements 1 to 4

Param 1

Param 2

Param 3

Param 4

Param 5

Param 6

Param 7

Param 8

Param 9

Param 10

Param 11

Param 12

Param 13

MW1

MW2

FC1

FC2

MBx

MBy

CS1

CS2

BC

VEL

AT

PB

TEG

( MW1)

( MW2)

( FC1)

( FC2)

( MBx)

( MBy)

( CS1)

( CS2)

( BC)

( VEL)

( AT)

( PB)

( TEG)

: MODULATION 1 wheel

: MODULATION 2 wheel

: Foot controller 1

: Foot controller 2

: Modulation ball (X direction)

: Modulation ball (Y direction)

: Continuous slider 1

: Continuous slider 2

: Breath controller

: Velocity

: Aftertouch

: Pitch wheel

: Touch EG

Rotation changes the (X,Y) values as follows:

( 0, 127)

( 0, 0)

( 127, 127)

( 127, 0)

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s Touch EG

The Touch-EG controller governs crossfading of velocity and channel aftertouch

(MIDI channel pressure).

As an example, assume that touch-EG has been set to control vibrato. In this case, ahard strike on the keyboard causes vibrato to start immediately. If you continue to hold

the key down lightly the vibrato gradually fades, but if you hold it down with force, the

vibrato continues.

In contrast, striking the key lightly produces no initial vibrato. If you continue to hold

the key down lightly the sound continues with no vibrato. But you can add vibrato to

the sound at any time by increasing your pressure on the key.

FYI

• The following table shows the controllers supported by the VP1.

Controller Possible controller numbers Default controller number

MW1 Fixed 1

MW2 1 ~ 31, 33 ~ 119 13

FC1 Fixed 4

FC2 1 ~ 31, 33 ~ 119 12

MBx 1 ~ 31, 33 ~ 119 16

MBy 1 ~ 31, 33 ~ 119 17

BC Fixed 2

CS1 1 ~ 31, 33 ~ 119 18

CS2 1 ~ 31, 33 ~ 119 19

QS1 1 ~ 31, 33 ~ 119 80QS2 1 ~ 31, 33 ~ 119 81

QS3 1 ~ 31, 33 ~ 119 82

QS4 1 ~ 31, 33 ~ 119 83

SCENE CONTROLLER 1 ~ 31, 33 ~ 119 14

Foot volume Fixed 7

Sustain switch Fixed 64

Portamento switch Fixed 65

Velocity Fixed –

Aftertouch Fixed –

Pitch wheel Fixed –

Touch EG Fixed –

• For details about how you can change controller numbers, refer to the description of the

SYSTEM mode’s Assignable Controller function. (¨ REFERENCE: 2-10)

Controllers

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Chapter 3 Learning the Basics

ScenesThe VP1’s innovative “scene” capabilities enable you to obtain a high level of dynamic control over sound and

sound changes during your performance.

What is a Scene?A scene is a memorized set of controller positions. Once you have stored a scene to

memory, you can recall it at any time by pressing the corresponding SCENE button.

Or you can use the SCENE CONTROLLER to fade seamlessly between adjacent

scenes.

Each scene consists of memorized positions for most of the controllers listed on the

previous page. The controllers excluded from the scene are: velocity, pitch wheel,

touch EG, foot volume, and sustain and portamento switches.

By way of explanation, assume that you like the sound you get when controllers are set

as shown below.

You can save these controller settings by calling the Scene function and storing them

as a scene. (¨REFERENCE: 1-14) The VP1 allows you to store up to three scenes. In

this case, let’s assume that you store this configuration as Scene 3.

Now that you have stored the scene, you can proceed to operate the controllers any

way you like, then instantly call the scene back at any time by pressing SCENE3 . But

notice that while pressing the button immediately restores the memorized controller

settings, it does not change the current physical position of the controllers. In other

words, a discrepancy arises between the physical and internal controller settings. To

learn how this is resolved, refer to the section on the Controller Hook function, below.(¨ BASICS: 3-14)

Once you have stored three different sets of controller settings, you can call them back

at any time by pressing the SCENE1 , SCENE2 , and SCENE3 buttons.

FYI

• Although the scene does not record the pitch wheel’s pitch setting, it does record the value of

any other parameter that may be assigned to the pitch wheel. It also records the aftertouch

component of the touch-EG data.

Scenes

MODULATION

1 wheel

MODULATION

2 wheel

Foot

controller 1

(other controllers)

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Scene ControllerUse the scene controller to fade from one scene into another. The controller’s central

position (click-stop) corresponds to Scene 2.

For example, assume that the VP1 has stored the following three scenes.

Scene 1

Scene 2

Scene 3

In this situation, the SCENE CONTROLLER continuously changes the various

controller settings as illustrated in the figure on the next page. When the SCENE

CONTROLLER knob is in the position shown, the effective controller settings will be

as shown directly above it (along the dotted line).

Scenes

MODULATION

1 wheel

MODULATION

2 wheel

Foot

controller 1

(other controllers)

MODULATION

1 wheel

MODULATION

2 wheel

Foot

controller 1

(other controllers)

MODULATION

1 wheel

MODULATION

2 wheel

Foot

controller 1

(other controllers)

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Scenes

You can use a foot controller to obtain the same control you get with the SCENECONTROLLER knob. Simply connect the foot controller into the SCENE jack on the

VP1’s rear panel. The foot controller’s highest position corresponds to Scene 1; the

fully depressed position corresponds to Scene 3.

Note also that you can use the SYSTEM mode’s “Aftertouch Scene” switch to select

whether or not the scene controller operates on aftertouch data. (¨ REFERENCE: 2-

4)

Scene LEDs

The LED above each SCENE button indicates how “close” you are to that scene. Youcan see how this works by watching the LEDs as you move the SCENE

CONTROLLER up and back.

Red: At the scene

Yellow: Close to the scene

Green: Moving away from the scene

Off: Far from the scene

MODULATION

1 wheel

MODULATION

1 wheel

MODULATION

1 wheel

MODULATION

2 wheel

MODULATION

2 wheel

MODULATION

2 wheel

Foot

controller 1

Foot

controller 1

Foot

controller 1

Scene 1 Scene 2 Scene 3

SCENE CONTROLLER

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Scenes

Controller Hook FunctionWhen you press a SCENE button or move the SCENE CONTROLLER, you

effectively change most or all of the controller settings. But the controllers themselves

do not move. This means that a discrepancy arises between the internal controllersettings and the actual controller positions.

You use the Controller Hook function to determine the point at which physical

controllers become effective when such a discrepancy exists. (¨ REFERENCE: 2-4)

s Controller Hook = OFF

If Controller Hook is OFF, physical controllers become effective as soon as they are

moved. In other words, moving a controller just a slight amount causes an immediate

jump from the internal controller setting to the physical controller setting. This can

cause a sudden (and in some cases jarring) change in sound. Note also that vibration

from the keyboard or speaker may sometimes cause a controller to move on its own; if Controller Hook is OFF, this slight unintentional movement can cause a dramatic

change in sound.

s Controller Hook = ON

If Controller Hook is ON, the physical controller does not becomes effective until it

matches the “position” of the internal controller. This eliminates the drastic sound

changes that can occur when Controller Hook is set OFF. For most applications you

will probably want to leave the setting ON.

FYI

• The Controller Hook setting also affects Quick Edit operation. ( BASICS: 3-17)• If you are using both a FOOT CONTROLLER and the SCENE CONTROLLER (slider) for

scene control, the one that was moved last is the one that is effective.

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Scenes

Controller LEDsEach controller has a corresponding LED that indicates its status. Some controller

LEDs are located directly above their controllers (PITCH, MODULATION 1, and

MODULATION 2 wheels), while others are lined up vertically just to the left of thekeyboard. Each LED can be in any of four states: solid RED, flashing RED, GREEN,

or OFF.

s Solid RED

Solid RED means that the controller is assigned to a parameter but is not yet within the

effective range. This condition arises when the Controller Hook function is ON and

the controller’s actual position has not yet moved past the internal controller setting

established by a SCENE button or the SCENE CONTROLLER. Thus, a discrepancy

exists between the physical controller position and the internal controller setting.

s Flashing RED

Flashing RED means that the controller is effective for at least one element, but has

still not reached effective position for at least one other element. This condition occurs

when the Controller Hook function is ON and you have moved the controller past the

internal controller setting(s) for one or more of the voice’s elements, but has not yet

moved it past the setting for at least one other of the voice’s elements. (Remember that

a single voice consists of up to four elements, and the controller operates

independently for each element.)

s GREEN

A GREEN indication means that the controller is currently effective for all elements of

the voice. If Controller Hook is OFF, all assigned controllers will be indicated byGREEN LEDs. (In some cases a LED may be red when you first call a scene, but

immediately switches to GREEN as soon as you move the controller.) If Control Hook

is ON, the LED becomes GREEN at the moment when the controller becomes

effective for all of the voice’s elements.

s OFF

The controller is not assigned to any parameter.

Controller Initialization Function

The Controller Init setting determines whether existing controller settings are retainedwhen you switch to a new voice. (¨ REFERENCE: 2-4)

s Controller Init = OFF

The existing controller positions remain in effect when you switch to a new voice. If

there is any difference between physical and internal controller settings, the VP1

immediately changes the internal settings so that they match the physical settings.

s Controller Init = ON

Switching to a new voice automatically switches the controller environment to the

“initial” scene. You can set up any of the scenes (Scenes 1 to 3) as the initial scene; for

information, refer to the REFERENCE section. (¨

REFERENCE: 1-14)

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Quick Edit

Quick EditThe Quick Edit function allows you to perform simple real-time voice editing.

General DescriptionYou use the Quick Edit panel to perform real-time editing of voice elements. Use the

Quick Edit selectors ( and ) and the four sliders to select and adjust the desired

parameters. During performance, you can essentially use these sliders as additional

controllers.

The Quick Edit panel gives you access to 16 preselected parameters, each with a

relatively large impact on the final sound. Note that these parameter allocations are

permanent and cannot be changed.

1 : EQ LOW Low band equalization

2 : EQ LO-MID Low-mid band equalization

3 : EQ HI-MID High-mid band equalization

4 : EQ HIGH High band equalization

5 : AT FOLLOW Aftertouch following

6 : VEL SENS Velocity sensitivity

7 : POR TIME Portamento time

8 : EF DEPTH Effect depth

9 : LFO DEPTH LFO oscillation amplitude

10 : LFO SPEED LFO oscillation speed11 : LFO DELAY LFO time lag

12 : LFO HOLD LFO-effect hold time

13: EG ATTACK Envelope generator’s attack rate

14: EG DECAY Envelope generator’s decay rate

15: EG SUSTN Envelope generator’s sustain level

16: EG RELSE Envelope generator’s release rate

The parameter names are arranged in a four-by-four grid, as shown.

EQ LOW EQ LO-MID EQ HI -MID EQ HIGH

AT FOLLOW VEL SENS POR TIME EF DEPTH

LFO DEPTH LFO SPEED LFO DELAY LFO HOLD

EG ATTACK EG DECAY EG SUSTN EG RELSE

FYI

• A quick edit slider is usable only if at least one of the LEDs along the right of the slider is

switched on. LEDs will come on only if VP1 channels and MIDI channel settings are in

agreement. (¨ REFERENCE: 2-8)

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Quick Edit

Using Quick EditThe VP1’s Quick Edit function is extremely easy to use. First press one of the selectors

( and ) as necessary to highlight the line containing the name of the parameter

you need to edit. Next, adjust the parameter value by operating the slider locateddirectly under the parameter name. (When you first move the slider, an mark

appears in front of the voice number on the top line of the LCD, indicating that the

voice is being edited.)

The Controller Hook function described earlier (¨ BASICS: 3-14) also works for the

Quick Edit sliders. If Controller Hook is set ON, one of the LEDs at the right of the

slider lights up in red to indicate the position of the “internal” slider. The physical

slider does not become effective until it moves past this red LED.

FYI

• The voice’s parameter settings determine which line on the Quick Edit panel lights up first.

Pressing the selector arrow will immediately start up an editing session, causing the mark

to appear on the LCD.

Storing ResultsIf you like the results you have achieved with quick editing, you can store the edited

voice to memory. (¨ BASICS: 3-28) If you do not like the results, you can return to

the original voice at any time by pressing the illuminated program button. This will

return you to the voice as it existed just before you began quick editing.

1. Use arrow buttons to select the line

2. Shift the slider to adjust the parametervalue.

Slider is in central position when

two center LEDs (along right) are lit.

Red LED

(‘Internal’ slider position)

Actual slider does not become effective

until slider knob moves past red LED.

Actual sliderposition

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Chapter 3 Learning the Basics

Quick Edit

Quick-Edit ParametersThe next two pages present brief descriptions of the 16 Quick Edit parameters.

s EQ LOW

Sets the gain for the low band. (¨REFERENCE: 1-51) Raise the slider to increase the

gain value.

s EQ LO-MID

Sets the gain for the low-mid band. (¨ REFERENCE: 1-51)

s EQ HI-MID

Sets the gain for the hi-mid band. (¨ REFERENCE: 1-51)

s EQ HIGH

Sets the gain for the high band. (¨ REFERENCE: 1-51)

s AT FOLLOW

Sets the speed at which the sound changes in response to changes in aftertouch. Lift

the slider to make the response faster.

s VEL SENS

Sets the velocity sensitivity — the amount by which velocity can change. Bringing the

slider all the way forward fixes the velocity at “96”; velocity cannot change, so there

are no velocity-related sound changes. If the slider is at the center position, the VP1

uses the voice’s (element’s) preset velocity sensitivity. Raising the slider above the

midpoint further increases the degree of velocity change, resulting in greater velocity-

induced sound change.

s POR TIME

Adjusts the voice’s (element’s) portamento time setting. Raise the slider to extend the

time.

s EF DEPTH

Adjusts the return-from-effects level. (¨ REFERENCE: 1-41) Pushing the slider

upward raises the return level, increasing the impact of the effects.

s LFO DEPTH

Adjusts the voice’s (element’s) LFO amplitude setting. Raise the slider to increase the

oscillation amplitude.

s LFO SPEED

Adjusts the voice’s (element’s) LFO speed setting. Raise the slider to increase the

oscillation speed.

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Quick Editing

s LFO DELAY

Adjusts the voice’s (element’s) LFO delay — the gap between the time you strike the

key and the time the LFO effect begins. Raise the slider to increase the delay.

sLFO HOLD

Adjusts the voice’s (element’s) LFO hold time — the length of time that the LFO

effect lasts. Raise the slider to increase the hold time.

s EG ATTACK

Adjusts the attack rate of the voice’s (element’s) envelope generator. Raise the slider

to slow down the sound change.

s EG DECAY

Adjusts the decay rate of the voice’s (element’s) envelope generator. Raise the slider

to slow down the sound change.

s EG SUSTN

Adjusts the sustain level of the voice’s (element’s) envelope generator. Raise the

slider to increase the level.

s EG RELSE

Adjusts the release rate of the voice’s (element’s) envelope generator. Raise the slider

to slow down the sound change.

Important

• If Portamento Mode (¨ REFERENCE: 1-30) is not set to “fingered” and you have

connected a foot switch to the Portamento jack, the VP1 will produce portamento

only while the switch is depressed.

• Some voices do not use EG or LFO functions. For these voices, changes to the EG

or LFO parameters are meaningless.

Level

Time

Envelope generator

Note on Note off

Sustain level

Attack rate Decay rate Release rate

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BASICS

Chapter 3 Learning the Basics

Quick Edit

MIDI Quick Edit ControlAn external MIDI device can perform real-time editing of the Quick Edit panel’s

highlighted parameters. The external device uses MIDI control-change signals to

control the “internal” positions of the four Quick Edit sliders. (The sliders themselvesdo not move.)

The four parameters available for editing are stored as voice data. To change the

available parameters, you must use the and selectors to highlight the desired

line of parameter names, then store the result as a new voice.

The external device identifies each slider by its MIDI control change number. You are

free to reassign these change number allocations, as described in the REFERENCE

section. (¨ REFERENCE: 2-10)

FYI

• With the exception of the EF DEPTH parameter and the four EQ parameters, MIDI editing

only affects parameters for elements that are on the same channel as the MIDI device, as

determined by the “Basic Receive Channel” (¨ REFERENCE: 2-8) and “Element Receive

Channel” (¨ REFERENCE: 1-19) settings.

• The Quick Edit parameters are designed primarily for editing, and may be less responsive to

real-time control than the parameters assigned to the modulation ball, modulation wheels,

and other real-time controllers. When you are controlling performance from an external

MIDI, it is best to treat the Quick Edit parameters as relatively fixed, and minimize the

number of times that you adjust them.

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Chapter 3 Learning the Basics

Voice CategoriesVoices are grouped into categories that indicate the general sound type. Referring to categories can help you keep

track of what each voice sounds like.

Category ListingEach category is expressed as a name of four characters or less. The following table

lists and describes the available categories.

When you store a voice to memory, you are free to change its category setting. (¨

BASICS: 3-28, REFERENCE: 1-54)

Voice Categories

4-character display 10-character display Description

No Assign (No category)

AcPf Aco.Piano Acoustic piano

ElPf Ele.Piano Electric piano

MKey Misc.Kbd Misc. keyboard

AGtr Aco.Guitar Acoustic guitar

EGtr Ele.Guitar Electric guitar

MGtr MiscGuitar Misc. guitar

Bass Bass Bass

Eth Ethnic Ethnic

CPrc ChromPerc Chromatic percussion

Perc Percussive Nonchromatic percussion

Drum Drum set Drum voice

Org Organ Organ

Bowd BowedStrgs Bowed strings

Pluk PluckStrgs Plucked strings

Orch Misc.Orch Misc. string solo

OEns OrchEnsmbl Orchestra ensemble

Chor Choir Choir

MEns MiscEnsmbl Misc. ensemble

Brs Brass Brass

Reed Reed Reed Pipe

Pipe Pipe Human

Voce Voice Voice

SLd SynthLead Synth lead

SPad SynthPad Synth pad

SCmp SynthComp Synth comp

SSFx SynthSE Synth sound effect

MSFx MusicalSE Musical sound effect

NSFx NaturalSE Natural sound effect

Smpl PhraseSmpl Phrase sample

4-character display 10-character display

----

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Chapter 3 Learning the Basics

Modes

ModesThe VP1 has three different operational modes. For detailed explanations of each mode, refer to the REFERENCE

Section.

PLAY ModeThis is the mode that you usually operate in — the mode you use when playing the

instrument or editing voices. While operating in PLAY mode, you can change voices

and scenes, operate the controllers and Quick Edit sliders, and change various settings

for each element or voice.

To enter this mode, press PLAY . The LED above the button comes on to indicate that

you are operating in PLAY mode.

SYSTEM ModeUse this mode to make system-wide settings common to all voices and operation. For

example, you use SYSTEM mode to set up the tone generator, the keyboard, MIDI

operation, and controller- number allocation. You also use it to record the greeting

message that appears when you first switch on the VP1, and to select black-on-white

or white-on-black display.

To enter this mode, press SYSTEM . The LED above the button comes on to indicate that

you are operating in SYSTEM mode.

DISK ModeUse DISK mode to transmit data between internal memory and floppy disk — to save

data from memory to floppy, or to load data from floppy to memory. You can also use

this mode to format new floppy disks and to rename floppy-disk files.

To enter this mode, press DISK . The LED above the button comes on to indicate that

you are operating in DISK mode.

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Chapter 3 Learning the Basics

Basic Operations

Basic OperationsHere we describe some of the basic operations that you will carry out frequently as you work with the VP1.

Switching the ModeSelect the mode by pressing the appropriate mode button — PLAY , SYSTEM , or

DISK . With some minor exceptions, you are generally free to switch the mode at

any time, regardless of the synthesizer’s current status.

Selecting a VoiceThere are four methods you can use to change voices while in PLAY mode.

s Press the appropriate bank and program buttons.

Select the voice’s bank by pressing the appropriate bank button ( A ~ D ),

then select the voice by pressing the appropriate program button ( 1 ~ 16 ). If

you are switching between voices belonging to the same bank, you need not press the

bank button.

s Rotate the dial.

Rotate clockwise to select a voice with a higher voice number, or counterclockwise to

select a voice with a lower voice number. Note that selection can move smoothly

across bank boundaries — proceeding directly from A16 to B1, for example.

s Use the INC/YES and DEC/NO buttons.

Press INC/YES to select a voice with a higher voice number; press DEC/NO to select a

voice with a lower voice number. Once again, selection can move smoothly across

bank boundaries: if you press DEC/NO while using voice D01, for example, the voice

changes to C16.

s Select a voice from the voice list.

When you first enter PLAY mode, the currently selected voice name appears in large

letters at the center of the display. When you see this kind of display on the screen, you

can press F8 :Dir to switch to a list of the 16 voices in the currently selected bank.

You are now free to select a different bank by pressing the appropriate bank button.

Once you have chosen the bank, use the cursor buttons ( ) to move the blinking

highlight to the name of the voice you want to select, then press ENTER to select it.

Alternatively, you can select the voice by rotating the dial or using the INC/YES or

DEC/NO button.

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Basic Operations

Selecting a FunctionThe bottom line of the screen displays the names of the functions that are currently

available for selection. You can select any of these functions by pressing the function

button ( F1 ~ F8 ) located directly under the displayed function name.

For example, assume that you have just entered PLAY mode, so that the screen

appears as shown below.

The line along the bottom of the screen shows eight functions available for selection.

Pressing F1 , for example, selects the “Info” function, switching the LCD to theInformation Display screen shown below.

FYI

Function names shown on the bottom line of the display may be enclosed in (parentheses),

[brackets], or curly brackets. The meaning of each of these is as follows.

• Parentheses: The function will remain on only while you hold the function button down.

• Brackets: The function invokes a submode.

• Curly brackets: The function executes some action.

Returning to Previous ScreenPressing a function button causes the screen to change to the corresponding display.

When you are finished with the function, you can switch back to the original screen by

pressing EXIT .

For example, pressing EXIT while the screen is displaying the “Information

Display” (second illustration above) will return you to the initial PLAY-mode screen

(first illustration above).Pressing a mode button ( PLAY , SYSTEM , or DISK ) switches the display to the

selected mode’s initial or previously displayed screen.

Moving the CursorEach screen allows you to make various settings. To select the item you want to set,

use the cursor buttons ( ) to move the cursor to the item.

A few screens are too large to fit completely on the LCD. You can scroll vertically

through these screens using the and cursor buttons.

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Changing Numerical SettingsOnce you have moved the cursor to the item you need to set, you are ready to make the

setting.

To change a numerical setting, proceed as follows.

s Using the dial

Rotate clockwise to increase the value, or counterclockwise to lower it. Speed of

rotation determines how quickly the value changes.

s Using INC/YES and DEC/NO

Press INC/YES briefly to increment the value by 1, or hold the button down to

increment continuously. Press DEC/NO to decrement the value by 1, or hold it down to

decrement continuously.

Changing Multiple-Choice SettingsTo set a multiple-choice item, you move through the possible selections until you

reach the one you want.

The following screen, for example, allows you to make controller assignments foreach element. Notice that the cursor is currently at the controller assigned to Parameter

1 of Element 1. The current setting is MW1 — but you can change this to some other

controller (such as MW2 or FC1), or you can select “on” or “off”.

To make your selection, proceed as follows.

s Using the dial

Turn the dial to move through possible selections.

s Using INC/YES and DEC/NO

Press or hold down the appropriate button to move through the selections.

Basic Operations

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Basic Operations

Entering CharactersSome functions allow you to input a name or include a comment. The Store function,

for example, allows you to enter a new voice name, while disk functions allow you to

name or rename a file.

As an example, consider the following screen. This type of screen appears when you

are about to store a voice to memory. You use this screen to set or change the voice

name, as explained below.

sSelecting the character

Use the dial or the INC/YES or DEC/NO button to select a new character from the

character list. As you move through the selections, the character marked by the top

cursor (here, the underlined “W” in the name “Waterbell”) changes accordingly.

s Selecting the character position

Use the and cursor buttons to move the top cursor (in the voice name, on the

second line of the display) to the letter that you want to set or change. In the example

above, the cursor is at the first character position.

s Entering a space

Pressing F7 :Spc will change the currently marked character to a space. Thecursor automatically advances to the next character.

s Clearing the current name

Pressing F8 :Clr will delete all selected characters. The cursor returns to the

leftmost character position.

s Entering the name

When you have finished entry, press EXIT to store the name and return to the

previous screen.

Important

• The VP1 ensures that filenames conform to MS-DOS standards. It will not allow

you to use lowercase letters and unsupported symbols within these names.

• Filenames cannot start with a space. If you enter a space in the middle of a

filename, the VP1 automatically converts the space into an underscore character.

(If you leave the entire name blank, the VP1 converts the name to a string of

hyphens.)

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Voice EditingIn this section we present some basic information you need before you can begin to edit voices. We recommend that

you quickly become familiar with the “Store” and “Compare” operations, as these are essential to successful

editing.

General Editing ProcedureTo edit a voice, you begin with one of the voices supplied on disk, then customize the

accessible settings to change its sound. When you have finished editing, you can store

the result as a new voice with its own voice name and number.

The general process is illustrated below.

When you start editing, an mark appears in front of the voice number displayed on

the screen. The mark indicates that the current voice is being edited but that the result

has not yet been stored to memory.

Voice Editing

Select the voice you want to edit.

Quick Edit

Edit

Store

Set the scene

mark appears in

front of voice

number.

mark disappears.

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Voice Editing

StoringTo retain the results of editing, you must store the edited voice to memory — assigning

it a voice number, name, category, and comment. If you forget to do this, the results of

your editing will disappear when you switch voices.

The storing procedure is described below.

Important

• When you store a voice to a voice number, you erase the voice that was originally

stored at that number. If you need to retain the original voice, save it to floppy disk

before executing the storage procedure. (¨ REFERENCE: 3-9)

• You can execute the storage procedure from any level within PLAY mode. You

cannot perform storage from within SYSTEM or DISK mode.

• You cannot execute storage if the SYSTEM mode’s “Memory Protect” setting is

“on”. (¨ REFERENCE: 2-13)

FYI

• You can use the Store function to copy an existing (unedited) voice to a different voice

number. Select the voice you want to copy, then store it to the other voice number without

making any changes. You will then have the identical voice existing at two different voice

numbers.

• When storing a voice, you can enter a comment that will subsequently appear in a special

“Notes” window whenever the voice is selected. If you do not want to generate such a

window, enter a space as the first character of the comment.

Procedure

1. Press STORE .

w The LCD switches to the following display.

2. Use the bank button, dial, cursor buttons, INC/YES button, or DEC/NO

button to move the cursor to the voice number that you want to store to.

wWhen the cursor is at the desired voice number, you are ready to continue. If

you need to register a new name for your edited voice, proceed to Step 3

below. If you want to retain the name that is currently highlighted on the

screen, jump to Step 5.

3. Press F1 :[Name].

w The voice-name entry screen appears.

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Voice Editing

4. Enter the voice name.

Enter a voice name of up to ten characters. The entry procedure was described

under the section entitled “Entering Characters,” above. (¨ BASICS: 3-26).

When you have finished, press EXIT . The VP1 registers the new name andreturns you to the previous screen.

5. Press F3 :[Ctgry] to set a new category.

(If you do not need to change the category, jump to Step 7.)

wThe category selection screen appears.

6. Select a category.

Move the cursor to the desired category name, then press EXIT to select the

category and return to the original screen. For information about categories,

refer to the section entitled “Voice Categories,” above. (¨ BASICS: 3-21)

7. Press F5 : [Notes] to enter a comment.

(If you do not need to change the comment, jump to Step 9.)

wThe NOTES entry screen appears. You can now enter the contents of the

comment that will appear whenever the voice is selected.

8. Enter a comment.

Enter a comment of up to 32 characters (¨ BASICS: 3-26), then press EXIT

to return to the previous screen.

The VP1 will display a window showing this comment whenever you select

this voice. If you do not want display a note window for this voice, enter a

space as the first character of the comment.

9. Press ENTER .

wThe screen displays a message asking for confirmation.

10. Press INC/YES .

wPress INC/YES button to answer “Yes” to the confirmation message and

execute the store. If you wish to cancel the operation without storing, press

DEC/NO instead.

11. Press EXIT .

wThe VP1 selects the newly stored voice as your current voice, and returns

you to the screen that was displayed just before you began the storage

procedure.

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Voice Editing

ComparingWhile you are editing a voice, you can use the Compare function to compare the

voice’s new sound against its original sound.

When you start the compare operation, the keyboard sound temporarily reverts to the

sound of the original (unedited) voice. The displayed parameter values and the red

LEDs along the right of the Quick Edit sliders also return to their unedited status. A

mark appears in front of the voice number on the screen to indicate that you are

currently in Compare mode, and the cursor shape changes to an underline.

Important

• Editing functions are disabled during comparison.

• The Compare function will not operate if you have not yet edited the voice.

FYI

• You can combine Quick Edit and Compare functions to achieve dynamic sound changes

during live performance. First use the Quick Edit functions to change the sound of the voice,

then toggle the Compare function on and off to switch back and forth between the edited and

unedited sounds.

• The comparison function remains available during the storing procedure, so that you can

compare voice names, categories, and comments.

Procedure

1. During (the course of) editing, press COMPARE .

wThe LED above the button begins to blink.

2. Play (at) the keyboard to reproduce the original sound.

3. Press COMPARE to return to the editing process.

Copying

While editing a voice, you are free to copy various data from other voices or from theoriginal version of the voice you are working on. Available copy operations are listed

below; refer to the indicated pages for details.

• Voice Copy (by Store function) (¨ REFERENCE: 1-54)

• Effect Copy (¨ REFERENCE: 1-50)

• Element Copy ( REFERENCE: 1-38)

• Equalizer Copy (¨ REFERENCE: 1-53)

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ELEMENT SELECT and ELEMENT ON/OFFDuring editing, program buttons 1 ~ 4 operate the ELEMENT SELECT

function, while program buttons 9 ~ 12 operate the ELEMENT ON/OFF

function. ELEMENT SELECT and ELEMENT ON/OFF are special functionsdesigned to facilitate editing.

s ELEMENT SELECT

1 (E1) 2 (E2) 3 (E3) 4 (E4)

While you are editing, you can use these buttons to switch the element that you are

working on. Assume that the cursor is currently marking a parameter for element 1. If

you now press 3 (E3), the cursor jumps to the same parameter for element 3.

s ELEMENT ON/OFF

9 (E1) 10 (E2) 11 (E3) 12 (E4)

You can use these buttons to temporarily switch off the sound for specific elements.

This allows you to isolate the sound of a single element, or hear how the voice sounds

when one or more elements are suppressed.

Each button acts as a toggle — press once to switch the sound off, press again to

switch it back on. The LED above each button remains lit while the element’s sound is

on, and blinks to indicate that the sound is switched off.

Important

• The element functions described above are designed to simplify the work of

editing. Button configurations are not reflected in the edited voice data that you

store to memory.

• These element functions are available only during editing.

Voice Editing

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REFERENCEPART

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REFERENCE

Chapter 1 PLAY Mode 1 - 1

Chapter 1PLAY Mode

This chapter describes all PLAY-mode functions. The first part of the

chapter describes the functions you use to select and play voices. The

second part describes the voice editing functions.

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REFERENCE

Chapter 1 PLAY Mode 1 - 2

OutlineYou use PLAY mode to select, play, and edit voices.

The VP1 automatically enters PLAY mode when power first comes on. If you are operating in a different mode,

you can switch back at any time by pressing the PLAY button. The LED above the PLAY button remains ON

while the VP1 is in PLAY mode.

When you enter or return to PLAY mode, the LCD displays the main PLAY-mode screen illustrated below. The

large letters at the center of the screen tell you the category and name of the currently selected voice.

This chapter is divided into two parts. The first part describes the PLAY-mode functions for voice selection and

performance. The second part (¨ REFERENCE 1-9) describes the mode’s voice-editing functions.

Outline

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REFERENCE

Chapter 1 PLAY Mode 1 - 3

Performance and Status FunctionsThe first part of this chapter describes the “PLAY” function and the four callable functions denoted by shaded

boxes below. You use these functions to select and play voices, to view status information, and to select the

keyboard transmission channel. These functions do not affect existing voice settings.

For details about the functions you can use to change the voice settings, refer to the second part of this chapter. (¨

REFERENCE 1-9)

FYI

• The F1 , F2 , F3 , and F8 functions do not perform any editing.

Pressing these function keys will not cause an “ ” mark (editing mark) to appear in front of

the voice name on the display.

Performance and Status Functions

SYSTEM

PLAY MODE

SYSTEM MODE

DISK MODE

Information Display

Controller Value View

Keyboard Transmit Channel

Controller Assign Table

Scene

Voice Setup

Output

Voice Directory

Store

Compare

TG Settings

Kbd SettingsMIDI Settings

Assignable Controllers

Greeting Message

Miscellaneous Settings

Load All Data

Load Bank

Load Voice

Save All Data

RenameFormat

PLAY

DISK

F1

F2

F3

F4

F5

F6

F7

F8

F1

F2

F3

F4

F5

F6

F1

F2

F3

F4

F5F6

STORE

COMPARE

(¨ REFERENCE: 1-5)

(¨ REFERENCE: 1-6)

(¨ REFERENCE: 1-7)

(¨ REFERENCE: 1-8)

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REFERENCE

Chapter 1 PLAY Mode 1 - 4

PLAY

PLAY

Selects and plays voice.

Program Number A01 ~ D16

Description

• This function sets the VP1 for normal performance, so that you can select and play

different voices and operate the various controllers and sliders. You are also free to

proceed directly to any of the other eight PLAY functions described in this chapter,

which you can use to check current settings or to edit voices.• The top line of the screen indicates the currently selected voice number and

keyboard transmission channel.

• The large letters at the center of the display indicate the voice’s category (¨

BASICS: 3-21) and name.

• For some voices, the screen will also include a “Notes” window displaying a

comment about the voice. If such a window appears, you can close it by pressing

EXIT , then reopen it by pressing ENTER . (¨ BASICS: 3-28)

• For details about the methods you can use to select the voice, refer to the BASICS

section. (¨ BASICS: 3-23)

• Use controllers to control the selected voice’s characteristics, pitch, and volume.

(¨ BASICS: 3-8)• Use the scene buttons and SCENE CONTROLLER to dynamically control the

selected voice’s characteristics, pitch, and volume. (¨ BASICS: 3-11)

• Use the Quick Edit feature for simple control and editing of various voice

characteristics and settings. (¨ BASICS: 3-16)

• F1 : Switches the screen to an “Information Display” showing the following

information about each of the voice’s elements: the element’s name, its maximum

polyphony, its receive-channel setting, and the keyboard range over which it is

effective. (¨ REFERENCE: 1-5)

• F2 : Displays a “Controller Value View” showing the current MIDI controller

output values. (¨ REFERENCE: 1-6)

• F3 : Allows you to change the keyboard transmission channel — the MIDI

channel carrying outgoing keyboard information. (¨ REFERENCE: 1-7)

• F8 : Displays a list of the 16 voices in the currently selected bank. You can

select a new voice directly from the list. (¨ REFERENCE: 1-8)

• F4 ~ F7 : Voice editing functions (¨ REFERENCE: 1-9)

Performance and Status Functions

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Chapter 1 PLAY Mode 1 - 5

INFORMATION DISPLAY

PLAY ¨ F1 : Info

Displays detailed information about each of the voice’s elements.

no settings

Description

• This function displays the following information about each element of the

currently selected voice.

Name: Shows the element’s name. If the element is unused, a string of hyphens isdisplayed instead.

Poly: Indicates the element’s maximum polyphony — the maximum number of

notes that can be played simultaneously.

RCh (MIDI Receive Channel): Indicates the MIDI channel that drives the

element’s sound.

Range display (right side of LCD): The horizontal bar shows the keyboard range

over which the element is effective. The values to the left and right of the

bar indicate the keys at the low and high end of the range.

• To return to the initial PLAY screen, press F1 (Info), EXIT , or PLAY .

• You can continue to play the instrument and switch voices while the LCD isshowing this Information Display.

• To switch to another PLAY-mode function, press F2 ~ F8 .

FYI

• You can use the VOICE SETUP function’s “Element Copy” feature to copy an element

from one voice to another. (¨ REFERENCE: 1-38)

• The VOICE SETUP function’s “MaxNotes” setting determines the element’s maximum

polyphony. (¨ REFERENCE: 1-18)

• The VOICE SETUP function’s “Receive Channel” setting determines the element’s MIDI

receive channel. (¨ REFERENCE: 1-19)

• The VOICE SETUP function’s Note Limit settings (“NtLmtHi” and “NtLmtLo”) determinethe element’s keyboard range. (¨ REFERENCE: 1-27)

Performance and Status Functions

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Chapter 1 PLAY Mode 1 - 6

CONTROLLER VALUE VIEW

PLAY ¨ F2 : View

Displays the current value of each controller.

no settings

Description

• The screen displays the current position (MIDI output value) for each controller.

The position is indicated as an integer value.

Controller abbreviations are as follows.

PB: Pitch wheel

MW1: Modulation wheel 1

MW2: Modulation wheel 2

CS1: Continuous slider 1

CS2: Continuous slider 2

FC1: Foot controller 1

FC2: Foot controller 2

MBx: Modulation ball (X direction)

MBy: Modulation ball (Y direction)

BC: Breath controller

AT: Aftertouch

QS1: Quick Edit slider 1

QA2: Quick Edit slider 2

QA3: Quick Edit slider 3

QS4: Quick Edit slider 4

• The displayed values change in response to controller movements.

• To return to the main PLAY screen, press F2 :View, EXIT , or PLAY .

• You can continue to perform and switch voices while the LCD is displaying the

Controller Value View.• To switch to another PLAY-mode function, press F1 or F3 ~ F8 .

FYI

• The display does not show velocity and footswitch values.

• The displayed values reflect the physical controller positions; they do not reflect scene-

related internal controller settings.

• The displayed values do not reflect control-change data received from external MIDI

devices.

Performance and Status Functions

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Chapter 1 PLAY Mode 1 - 7

KEYBOARD TRANSMIT CHANNEL

PLAY ¨ F3 : TCh + 1 ~ 16

Changes the keyboard transmit channel.

Kbd Transmit Ch 1 ~ 16

Description

• Use this function to change the channel over which the VP1 transmits performance

data (note-on and controller data). The channel setting is essentially a system

parameter: you can make the same setting using the SYSTEM mode’s MIDI

SETTINGS screen. (¨

REFERENCE: 2-8) The PLAY-mode function describedhere has been included to allow you to change the channel rapidly during

performance.

• When you change the channel, the SYSTEM mode’s “Kbd Transmit Channel”

parameter automatically changes to match the new setting.

• To select the channel (1 to 16), hold down F3 :(TCh) and press the appropriate

program button ( 1 ~ 16 ).

Performance and Status Functions

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Chapter 1 PLAY Mode 1 - 8

VOICE DIRECTORY

PLAY ¨ F8 : Dir

Displays a list of the voices in the selected bank.

Program Number A01 ~ D16

Description

• This function displays a list of the 16 voices in the currently selected bank. You are

free to change the bank display or switch to a different bank and voice while the

display is on the screen.

• To change the bank display, press the appropriate bank button ( A ~ D ).

A different list of voices will appear on the screen. If the displayed bank is different

from the currently selected bank, the bank-button LED, the cursor, and the screen’s

“Bank” display will all flash.

• To select a voice from the displayed list, use the cursor buttons ( ) to move the

cursor to the voice name, then press ENTER . You can also select the voice by

pressing the INC/YES or DEC/NO button, rotating the dial, or pressing a program

button ( 1 ~ 16 ).

• The voice directory stays on the display even after you change the voice.

• To return to the main PLAY screen, press F8 :Dir, EXIT , or PLAY .• To switch to another PLAY-mode function, press F1 ~ F7 .

Performance and Status Functions

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Chapter 1 PLAY Mode 1 - 9

Editing Functions

Editing FunctionsThe remainder of this chapter describes the various PLAY-mode editing functions — the functions indicated by the

shaded boxes below. You can use these functions to reassign controller parameters, change the settings and output

levels for each element, store editing results to memory, and compare edited and unedited versions of the same

element or voice.

Important

• To retain editing results, you must use the Store function to store the results into

memory. (¨ REFERENCE: 1-54)

SYSTEM

PLAY MODE

SYSTEM MODE

DISK MODE

Information Display

Controller Value View

Keyboard Transmit Channel

Controller Assign Table

Scene

Voice Setup

Output

Voice Directory

Store

Compare

TG Settings

Kbd Settings

MIDI Settings

Assignable ControllersGreeting Message

Miscellaneous Settings

Load All Data

Load Bank

Load Voice

Save All Data

Rename

Format

PLAY

DISK

F1

F2

F3

F4

F5

F6

F7

F8

F1

F2

F3

F4

F5

F6

F1

F2

F3

F4

F5

F6

STORE

COMPARE

(¨ REFERENCE: 1-10)

(¨ REFERENCE: 1-14)

(¨ REFERENCE: 1-16)

(¨ REFERENCE: 1-41)

(¨ REFERENCE: 1-54)

(¨ REFERENCE: 1-56)

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Chapter 1 PLAY Mode 1 - 10

CONTROLLER ASSIGN TABLE

PLAY ¨ F4 : CTbl

Assigns controllers to parameters.

Parameters 1 to 13

for Elements 1 to 4 MW1 ~ TEG, off

Description

• Use this function to assign controllers to parameters. Each element has up to 13preset controller-accessible parameters. This function allows you to link each of

these parameters (with the exception of the velocity parameter) to the controller of

your choice.

• The full list of parameters is too long to fit on the LCD. Use the and cursor

buttons to scroll vertically through the list as necessary.

• To make an assignment, move the cursor to the appropriate parameter and element,

then choose the controller you want to assign. The second line of the LCD displays

the descriptive name of the parameter marked by the cursor.

• Controller abbreviations are as follows.

MW1: Modulation wheel 1

MW2: Modulation wheel 2

FC1: Foot controller 1

FC2: Foot controller 2

MBx: Modulation ball (X direction)

MBy: Modulation ball (Y direction)

CS1: Continuous slider 1

CS2: Continuous slider 2

BC: Breath controller

VEL: Velocity

AT: AftertouchPB: Pitch wheel

TEG: Touch EG

Editing Functions

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Chapter 1 PLAY Mode 1 - 11

Editing Functions

• If you do not want to assign a controller to a particular parameter, set the entry to

“off”. The parameter will then take the value recorded for it in the element’s initial

scene. (¨ REFERENCE: 1-14)

• You can use the F1 :[Rng] function to set the control range for the entry

currently marked by the cursor. (Refer to the next page for a description of controlrange.) This function is not available for entries marked “---”.

• To return to the main PLAY screen, press EXIT or PLAY .

• To switch to another PLAY-mode function, press F5 ~ F7 .

Important

• You cannot assign the same controller to more than one parameter for the same

element. If you assign an already assigned controller, the previous assignment

automatically switches to “off”.

• You cannot change the controller assigned to the velocity parameter.• You cannot assign controllers to unused parameters. You cannot assign controllers

in relation to unused elements.

• If you assign the pitch wheel to a parameter other than pitch, the wheel will

continue to control pitch while simultaneously controlling the selected parameter.

FYI

• During performance, you can use this function to view the current controller assignments.

• Markings at the upper left of the LCD indicate the direction in which scrolling is possible. A

marking indicates that you can scroll downward only; means that you can

scroll in either direction; means that you can scroll upward only.

• Use the 1 ~ 4 buttons to select the element, and the 9 ~ 12buttons to toggle elements on and off.

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Chapter 1 PLAY Mode 1 - 12

CONTROLLER ASSIGN TABLE: Control Range

PLAY ¨ F4 : CTbl¨ F1 : [Rng]

Determines the degree by which a parameter value changes in response to controller movement.

Max 0 ~ 127

Center 0 ~ 127

Min 0 ~ 127

Description

• This function sets the amount by which the parameter value changes in response to

controller movement. The control range is determined by the following three

values.Max: The value that the parameter takes when the controller is at its maximum

position. The controller’s maximum position is represented by the number

127. (For example, the foot controller is in this position when it is fully

depressed.)

Center: The value the parameter takes when the controller is at its center position

(controller value = 64). (For example, the MODULATION 2 wheel takes

this value when at its click-stop position.)

Min: The value the parameter takes when the controller is at its minimum

position of “0”. (For example, the foot controller is in this position when it

is fully raised.)

• The “S1”, “S2”, and “S3” items in the display indicate the controller settings

recorded for scenes 1, 2, and 3. The “Cr” item indicates the current internal

controller setting. Note that these four items do not appear on the Control Range

screen for the velocity controller.

Editing Functions

110

Controller value

S1

Parameter value received

when controller is at

maximum position.

Max

Min

Center

S2 S3 Cr

127

0 TG

64

Parameter value received when

controller is at center position.

Parameter value received when

controller is at minimum position.

55

20

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Chapter 1 PLAY Mode 1 - 13

Editing Functions

• You can switch to a different element or parameter without leaving the Control

Range display. To change the element, press 1 ~ 4 . To change the

parameter, move the cursor to the parameter name, then rotate the dial or operate

the INC/YES or DEC/NO button until the desired name appears on the screen.

• After setting the Max and Min values, you can press F7 :Nrml to automatically

set the Center value to [(Max + Min)/2].

• Press F8 :Init to restore values to their factory defaults: Max=127, Center=64,

Min=0.

• Press EXIT to return to the previous CONTROLLER ASSIGN TABLE screen.

Press PLAY to return to the main PLAY-mode screen.

FYI

• You can use the 1 ~ 4 buttons to select the element, and the 9 ~

12 buttons to toggle elements on and off.• You can record the current controller positions into a scene. (¨ REFERENCE: 1-14)

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Chapter 1 PLAY Mode 1 - 14

SCENE

PLAY ¨ F5 : Scene

Records a scene into an element, or selects the voice’s initial scene.

Initial Scene s1 ~ s3

EL1 ~ EL4 no change,

s1<->s2, s2<->s3,

s3<->s1,

current>s1, current>s2,

current>s3

Description

• Use this function to select the initial scene, or to register a scene.

• Initial Scene: Establishes S1, S2, or S3 as the initial scene, If the “Controller Init”

parameter is set “on”, the VP1 automatically selects the initial scene whenever you

switch into the voice (¨ REFERENCE: 2-4).

• EL1 ~ EL4: Use this area to swap scenes among elements, or to register the current

controller positions into a scene for an element. Refer to the next page for details.

• no change: Select “no change” if you do not want to change the current scene

setting.

• Press EXIT or PLAY to return to the main PLAY-mode screen.

• To switch to another PLAY-mode function, press F4 , F6 , or F7 .

Important

• Remember that new scene settings are like all other editing changes: if you forget

to store the edited results to memory, the new settings will be lost when you switch

to a different voice. (¨ REFERENCE: 1-54)

FYI

• To change the number of the initial scene, move the cursor to the “Initial Scene” entry on the

display, then press the appropriate Scene button ( SCENE1 , SCENE2 , or SCENE3 ), turn the

dial, or press the DEC/NO or INC/YES button.

• You can use the 1 ~ 4 buttons to select the element, and the 9 ~12 buttons to toggle elements on and off.

Editing Functions

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Chapter 1 PLAY Mode 1 - 15

Procedure

s Swapping Scenes

1. Select the scene swap: s1£ s2, s2£ s3, or s3£ s1.

2. Press ENTER .

w The screen displays the “Are you sure?” query.

3. To execute the swap, press INC/YES .

To cancel and return to Step 1, press DEC/NO or EXIT .

s Recording Current Controller Positions

1. Set controllers into the positions you want to store for the scene.

2. Select the scene you want to store to: current>s1, current>s2, or

current>s3.

3. Press ENTER .

w The screen displays the “Are you sure?” query.

4. To store the scene, press INC/YES .

To cancel and return to Step 1 above, press DEC/NO or EXIT .

Editing Functions

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Chapter 1 PLAY Mode 1 - 16

VOICE SETUP

PLAY ¨ F6 : VSet

Sets a wide range of parameters for each voice element.

For details about settings, refer to descriptions

starting on the next page.

Description

• The VOICE SETUP function implements detailed settings for each element.

Settable parameters are described sequentially (in the order in which they appear

on the display) starting from the next page. (¨

REFERENCE: 1-17 to 1-40)

• The full list of parameters is too long to fit on the LCD. You can scroll through the

list in either of two ways, as follows.

Use the and cursor buttons to scroll one line at time.

Press F2 : or F3 : to scroll back or ahead by one page (four

lines).

• You can use the F1 :[ECpy] function to copy an element from another voice

into the voice that you are working on. (¨ REFERENCE: 1-38)

• As you scroll through the parameter list, you will notice a dividing line (“-----”)

between the “MicroTune” and “PortaMode” parameters. When you copy anelement, all parameters listed below the line are copied along with the element.

Parameters above the line are not copied.

• Press EXIT or PLAY to return to the main PLAY-mode screen.

• To switch to another PLAY-mode function, press F4 , F5 , or F7 .

FYI

• Markings at the upper left of the LCD indicate the direction in which scrolling is possible. A

marking indicates that you can scroll downward only; means that you can

scroll in either direction; means that you can scroll upward only.

Editing Functions

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Chapter 1 PLAY Mode 1 - 17

VOICE SETUP: Element Switch

PLAY ¨ F6 : VSet¨ Move cursor to Elem Sw.

Switches elements on or off.

Elem Sw off, on

Description

• Switches each element on or off. The VP1 does not generate sound for elements

that are set off.

• The window at the right of the screen lists the names of the elements that are “on”.

Elements that are “off” are listed as “------”.

Important

• If an element is “off”, you cannot make any other VOICE SETUP settings for it.

All subsequent parameter entry spaces for that element will appear as blank lines

(“---”).

• You cannot copy an element unless the destination element’s “Element Switch”

setting is “on”. (¨ REFERENCE: 1-38)

FYI

• You can use the VOICE SETUP function’s “Element Copy” feature to copy any element to

the voice you are working on. (¨ REFERENCE: 1-38)

• You can use the 1 ~ 4 buttons to select the element, and the 9 ~

12 buttons to toggle elements on and off during editing.

• When you switch an element (element 2 ~ 4) from off to on, the element’s name becomes the

same as the name displayed for Element 1.

Editing Functions

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Chapter 1 PLAY Mode 1 - 18

VOICE SETUP: Max Notes

PLAY ¨ F6 : VSet¨ Move cursor to MaxNotes.

Sets maximum polyphony for each element.

MaxNotes 0 ~ 16

(Total for voice must not

exceed 16)

Description

• Sets the maximum polyphony (maximum number of notes that can be playedsimultaneously) for each element.

• Unlike other changes you make in the VOICE SETUP screen, changes to the

MaxNotes settings do not take effect unless you press the ENTER button to record

them. (When you press ENTER, the screen displays “Now executing!” to indicate

that the VP1 is writing the settings to memory.)

• Maximum polyphony for the entire voice (all four elements) must not exceed 16. If

you attempt to exceed this value, the VP1 automatically decrements settings,

starting from Element 4 and working backward as necessary, to keep the total at 16.

• The window at the right of the screen displays the current MaxNotes settings in

graphical form. Elements that are “off” are indicated as “------”.

Important

• Maximum polyphony for the entire voice (all four elements) cannot exceed 16.

• If you set an element’s polyphony to 0, the VP1 will not produce any sound for the

element.

• You cannot set a value for an element whose Element Switch is set “off”. (¨

REFERENCE: 1-17)

FYI • Set the MaxNotes value to 1 to produce a “monophonic” element.

• The “Key Assign Mode” setting determines which notes are sounded when the number of

keys pressed exceeds the maximum polyphony. (¨ REFERENCE: 1-20)

• You can use the 1 ~ 4 buttons to switch among the elements, and the

9 ~ 12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 19

VOICE SETUP: Receive Channel

PLAY ¨ F6 : VSet¨ Move cursor to RCh.

Sets the MIDI receive channel for each element.

RCh basic, 1 ~ 16

Description

• Designates the MIDI receive channel for each element. External MIDI data

arriving over the designated channel will drive the element’s sound.

• If the setting is “basic” (the usual setting), the SYSTEM mode’s “Basic Receive

Channel” parameter selects the receive channel. (¨ REFERENCE: 2-8)

• Use the numerical settings (1 ~ 16) when you want to allocate specific MIDI

channel(s) to specific elements. This allows you to have different channels driving

different elements.

• The window at the right of the screen lists the current channel settings. If the

element is “off”, the setting is listed as “------”.

Important

• You cannot set a receive channel for an element whose Element Switch is “off”. (¨REFERENCE: 1-17)

FYI

• By setting all elements to different values, you can have the VP1 produce four

separate “voices” in response to incoming MIDI data.

• You can use the 1 ~ 4 buttons to switch among the elements, and the

9 ~ 12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 20

VOICE SETUP: Key Assign Mode

PLAY ¨ F6 : VSet¨ Move cursor to KAsMode.

Determines which notes are sounded when the number of keys pressed exceeds the maximumpolyphony.

KAsMode If MaxNotes = 1, then

0: normal, 1: lo on,

2: hi on, 3: yamaha

If MaxNotes > 1, then

0: normal, 1: lo rem,

2: hi rem

Description

• This setting determines how the VP1 reacts when the number of notes played

exceeds the maximum polyphony setting. More specifically, the setting determines

which notes of an element are sounded when the number of notes played (either

pressed at the keyboard or received as note data via MIDI) exceeds the element’s

MaxNotes setting.

• For information about the MaxNotes setting, refer to the explanation on page 1-18

above. (¨ REFERENCE: 1-18)

• Available settings differ depending on whether MaxNotes is set to 1 (monophonic)

or more than 1 (polyphonic).

• If MaxNotes is set to 1, the following selections are available.0: normal

Newest played note is sounded.

1: lo on

Lowest note is sounded, regardless of order in which notes are played.

2: hi on

Highest note is sounded, regardless of order in which notes are played.

3: yamaha

When a two-note combination is played, the newest played note is sounded —

as under “normal” operation, described above. If the sounded note is the

higher of the two, then a subsequent note sounds only if it is still higher. If the

sounded note is the lower of the two, then a subsequent note sounds only if it is

still lower.

• If MaxNotes is set to 2 or above, available settings are as follows.

0: normal

Newest played notes are sounded. (Newest notes get precedence.)

1: lo rem (lowest note remains)

The lowest existing note always remains; for all other notes, new notes take

precedence over old notes. (First precedence to lowest note; second

precedence to newest notes)

2: hi rem (highest note remains)The highest existing note always remains; for all other notes, new notes

take precedence over old notes. (First precedence to highest note; second

precedence to newest notes)

Editing Functions

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Chapter 1 PLAY Mode 1 - 21

• The window at the right of the screen indicates the current setting for each element.

If the element is “off”, the setting is listed as “------”.

Important

• You cannot set an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 22

VOICE SETUP: Volume

PLAY ¨ F6 : VSet¨ Move cursor to Volume.

Sets the volume for each element.

Volume 0 ~ 127

Description

• Sets the output level for each element. Larger values correspond to louder output.

• The window at the right of the screen indicates the current volume setting for eachelement. If the element is “off”, the setting is listed as “------”.

Important

• If you set the element’s volume to 0, the VP1 will not produce any sound for the

element.

• You cannot set the volume for an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• The signal going to the VP1’s OUTPUT jacks is adjusted first according to the volume

setting described here. When the signal reaches the mixer, the level is adjusted again

according to the Mixer volume settings. (¨ REFERENCE: 1-41) The signal then moves

through the effects and equalizer stages before exiting the VP1 at the OUTPUT jacks.

• The signal going to the VP1’s ELEMENT jacks is adjusted only by the volume setting

described here. The signal then passes directly to the jacks with no further adjustment.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 23

VOICE SETUP: Detune

PLAY ¨ F6 : VSet ¨ Move cursor to Detune.

Sets fine-tuning for each element.

Detune -15 ~ +15

Description

• Sets fine-tuning (detuning) of the element’s pitch. A positive value raises the pitch;

a negative value lowers it.

• The window at the right of the screen displays the current detuning settings in

graphical form. Elements that are “off” are indicated as “------”.

Important

• Detuning has no effect on single-element voices.

• You cannot set this value for elements whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• To produce a chorus effect, set slightly different detune values for each element of the voice.

(This effect is available only on multielement voices.)

• To alter pitch by semitone intervals, use the NoteShift setting described on the next page.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 24

VOICE SETUP: Note Shift

PLAY ¨ F6 : VSet¨ Move cursor to NoteShift.

Sets tuning for each element, in semitone increments.

NoteShift -48 ~ +48

Description

• Sets the number of semitones by which the element’s pitch is raised or lowered. A

positive value raises the pitch; a negative value lowers it.

• The window at the right of the screen displays the current settings graphically.

Elements that are “off” are indicated as “------”.

Important

• For some elements, extreme settings may produce disagreeable results: the pitch

may sound incorrect, or the element may become inaudible.

• You cannot set a note-shift value for elements whose Element Switch is “off”. (

REFERENCE: 1-17)

FYI

• If you set different values for the different elements of a voice, each key on the keyboard will

produce a multipitched, chord-like sound.

• To alter pitch by smaller increments, use the Detune setting described on the preceding page.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 25

VOICE SETUP: Pan Range

PLAY ¨ F6 : VSet¨ Move cursor to PanRngL or PanRngR.

Sets the pan range for each element.

PanRngL -31 ~ +31

PanRngR -31 ~ +31

Description

• Each element has a preset static or dynamic pan. Use the two Pan Range settings to

adjust the range over which this pan acts.

• PanRngL: Sets positioning of left-channel output

• PanRngR: Sets positioning of right-channel output

• Positive values denote positions to the right; negative values denote positions to the

left. The center position is “0”.

• The normal setting is: PanRngL = -31, PanRngR = 31. This setting reproduces the

element’s preset pan without modification.

• Leaving PanRngL at -31 while changing PanRngR to 0 will shift the pan range to

the left half of the field, as shown below.

Editing Functions

PanRngL=-31 PanRngR=+31

Left speaker Right speaker

PanRngL=-31 PanRngR=0

Left speaker Right speaker

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Chapter 1 PLAY Mode 1 - 26

• If you set PanRngL and PanRngR to equivalent values, the VP1 ignores the

element’s preset pan and positions the sound at the specified position, as shown.

• You can invert the preset pan by setting PanRngR to the left and PanRngL to the

right.

• The window at the right of the screen displays the current pan-range settings

graphically. Elements that are “off” are indicated as “------”.

Important

• You cannot set the pan range for an element whose Element Switch is “off”. (

REFERENCE: 1-17)

FYI

• Note that this function changes the range over which pan acts; it does not change the pan

itself. Actual pan settings are built into each element and are not accessible for editing.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

PanRngL=+14 PanRngR=+14

Left speaker Right speaker

PanRngR=-31 PanRngL=+31

Left speaker Right speaker

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Chapter 1 PLAY Mode 1 - 27

VOICE SETUP: Note Limit

PLAY ¨ F6 : VSet¨ Move cursor to NtLmtHi or NtLmtLo.

Sets the keyboard range for each element.

NtLmtHi C-2 ~ G8

NtLmtLo C-2 ~ G8

Description

• Sets the range of notes over which an element can be played.

• NtLmtHi: Sets the highest note of the range.• NtLmtLo: Sets the lowest note of the range.

• As an example, assume that NtLmtLo is set to C2 and NtLmtHi is set to C4. In this

case, all notes from C2 to C4 will produce the sound of the element, while other

notes will not.

• If you set NtLmtLo to a higher value than NtLmtHi, the notes between the two

settings will not produce the element, while the other notes will. In other words,

you get a gap in the middle where the element will not sound. If NtLmtHi is set to

C2 and NtLmtLo to C4, for example, the element will be effective over notes C~2

~ C2 and C4 ~ G8, but not between C#2 ~ B3.

• The window at the right of the screen displays the current range settings

graphically. Elements that are “off” are indicated as “------”.

Important

• You cannot set the range on an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• The VP1’s keyboard runs from E0 to G6.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

NtLmtHi=C2 NtLmtLo=C4

NtLmtLo=C2 NtLmtHi=C4

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Chapter 1 PLAY Mode 1 - 28

VOICE SETUP: Microtuning

PLAY ¨ F6 : VSet¨ Move cursor to MicroTune.

Sets the type of tuning system applied to each element.

MicroTune off, 01 ~ 56

Description

• Sets the type of tuning system applied to the element. Select any one of the types

indicated below.

• off: Equal

All 12 notes of the octave are equally spaced. You can play in any key with no

adjustment required.

• 01 to 12: “Pure Major C” to “Pure Major B”

• 13 to 24: “Pure Minor A” to “Pure Minor A”

Tuning for brass instruments. Notes are tuned for natural harmonics, ensuring

that ensemble play is clean and free from discord. You must change the tuning

pattern each time you change the key.

• 25 to 36: “Mean Tone C” to “Mean Tone B”Pythagorean-type tuning with corrected third.

• 37 to 48: “Pythagorean C” to “Pythagorean B”

Classical Greek tuning system, later used in Rome, and then by Gregorian

chanters and medieval minstrels.

• 49: Werckmeister

• 50: Kirnberger

• 51: Vallotti and Young

In these classical systems, a single tuning pattern applies regardless of key, but

chordal sounds tend to have more tension in keys with relatively many sharps

or flats. These systems offer attractive melodic effects; key modulations have a

large impact on the sound. These systems were employed in a fair number of

important classical works.

• 52: 1/4 Shift

Equal tuning, but with the pitch of each note raised 1/4-tone from its normal

value. Playing a 1/4-shifted element in combination with an element tuned to

“Equal” will produce an eerie, tension-filled sound.

• 53: 1/4 ToneChanges the spacing between adjacent notes from semitone to quarter-tone.

Tuning is in reference to C2, which retains its normal pitch.

Editing Functions

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Chapter 1 PLAY Mode 1 - 29

Editing Functions

• 54: 1/8 Tone

Changes the spacing between adjacent notes to one-eighth tone. Tuning is in

reference to C2, which retains its normal pitch.

• 55, 56: Internal microtuningMicrotuning is in accordance with tuning data included in the VP1 voice disk.

• The window at the right of the screen indicates the tuning pattern currently selected

for each element. Elements that are “off” are indicated as “------”.

Important

• Pitch calculations for some microtuning patterns are unstable, and may in some

cases produce incorrect or inappropriate pitch output.

• You cannot set microtuning for an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• Note “A” serves as the reference note for microtuning patterns 13 through 51. For these

patterns, all A notes have the same pitch as they do under the “Equal” tuning pattern.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

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Chapter 1 PLAY Mode 1 - 30

VOICE SETUP: Portamento Mode

PLAY ¨ F6 : VSet¨ Move cursor to PortaMode.

Sets the portamento mode for each element.

PortaMede If MaxNotes = 1, then

0: fingered, 1: fulltime

If MaxNotes > 1, then

0: retain [fixed setting]

Description

• Sets the portamento mode for each element. “Portamento” denotes the pitch-slide

effect that occurs between sequentially played notes.

• If MaxNotes is set to 1 (monophonic), you can select between “fingered” and

“fulltime” portamento, as described below. If MaxNotes is set to 2 or above

(polyphonic), the VP1 automatically sets portamento to “0: retain” — meaning that

portamento will always be applied.

• 0: fingered

Portamento between sequentially played notes occurs only if you hit the second

note while still holding down the first note. (The portamento switch has no

effect.)

• 1: fulltimePortamento is always applied.

• The window at the right of the screen indicates the current portamento mode setting

for each element. If the element is “off”, the setting is listed as “------”.

Important

• The VP1 does not apply portamento if Quick Edit “POR TIME” is set to zero. (

BASICS: 3-18)

• You cannot set the portamento mode for an element whose Element Switch is

“off”. (¨ REFERENCE: 1-17)

• If you have not connected the portamento switch, the switch is considered to be set

ON and the Quick Edit “POR TIME” setting determines the effect. (¨BASICS: 3-

18)

FYI

• Use the Portamento Resolution setting to set the smoothness of the portamento slide. For

details, refer to the next page.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 31

VOICE SETUP: Portamento Resolution

PLAY ¨ F6 : VSet¨ Move cursor to PortaReso.

Sets the resolution of the portamento slide.

PortaReso 0: smooth, 1: 50cent

2: 100cent,3: 200cent

4: 400cent

Description

• Selects the resolution (smoothness) of the portamento slide.

• 0: smooth

Pitch slide is continuous.• 1: 50cent

The pitch changes in quarter-tone increments.

• 2: 100cent

The pitch changes in semitone (minor second) increments.

• 3: 200cent

The pitch changes in full note (major second) increments.

• 4: 400cent

The pitch changes in two-note (major third) increments.

• The window at the right of the screen indicates the current resolution setting for

each element. If the element is “off”, the setting is listed as “------”.

Important

• The VP1 does not apply portamento if Quick Edit “POR TIME” is set to zero. (

BASICS: 3-18)

• You cannot set the resolution for an element whose Element Switch is “off”. (

REFERENCE: 1-17)

• The “smooth” setting utilizes a different curve and speed than the other,

incremental settings.

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 32

VOICE SETUP: PB Range

PLAY ¨ F6 : VSet¨ Move cursor to PBRange.

Sets the pitch-bend range for each element.

PBRange 0 ~ 48

Description

• Sets the maximum amount that pitch can bend in either direction in response to the

action of the PITCH wheel. The setting is in semitone units.

• The maximum setting of 48 allows you to bend the pitch by up to four octaves in

either direction — for a total range of eight octaves.

• The window at the right of the screen displays the current settings graphically.

Elements that are “off” are indicated as “------”.

Important

• If you have set the PBCurve (see next page) to 5, 6, or 7, you will not be able to

bend the pitch upward by the full amount permitted by the PBRange setting.

• You cannot set the pitch-bend range for an element whose Element Switch is “off”.

(¨ REFERENCE: 1-17)

FYI

• The PBCurve setting determines the relationship between wheel rotation and pitch change.

Refer to the next page.

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 33

VOICE SETUP: PB Curve

PLAY ¨ F6 : VSet¨ Move cursor to PBCurve.

Sets the pitch-bend characteristics for each element.

PBCurve 0 ~ 7

Description

• The “curve” setting determines how the pitch changes in relation to PITCH-wheel

rotation. Available settings are illustrated and described below.

• 0: Pitch changes in direct proportion to PITCH-wheel deflection.

• 1: Pitch changes faster over the middle range of PITCH-wheel deflection.

• 2: Pitch changes faster over the outer ranges of PITCH-wheel deflection.

• 3: In the upward direction, the pitch change rate slows as the wheel’s deflection

increases; in the downward direction, the rate increases as deflection increases.

Changing the deflection simulates the effect of changing the string tension.

• 4: In the upward direction, the pitch change rate increases as the wheel’s

deflection increases; in the downward direction, the rate decreases as

deflection increases. Changing the deflection simulates the effect of changing

the string length.

• 5: Pitch change in the upward direction is restricted to one-sixth the PBRange

setting. Change in the downward direction is according to Curve 5 above.

• 6: Pitch change in the upward direction is restricted to one-twelfth the PBRange

setting. Change in the downward direction is according to Curve 6 above.

• 7: Pitch change in the upward direction is restricted to one twenty-fourth the

PBRange setting. Change in the downward direction is according to Curve 7

above.

• The window at the right of the screen displays the current settings graphically.

Elements that are “off” are indicated as “------”.

Editing Functions

Horizontal axis represents deflection of PITCH wheel; vertical axis shows corresponding pitch change.

0 1 2 3

4 5 6 7

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Chapter 1 PLAY Mode 1 - 34

Important

• If PBCurve is set to 5, 6, or 7, pitch movement in the upward direction is limited to

a small fraction of the range established by the PBRange setting.

• You cannot set the PBCurve of an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 35

Editing Functions

VOICE SETUP: Zoned Aftertouch Mode

PLAY ¨ F6 : VSet¨ Move cursor to ZneATMode.

Sets the aftertouch mode for each element.

ZneATMode 0: all, 1: top, 2: bottom

3: mid, 4: spl_hi

5: spl_lo

Description

• Use this setting to select the way the VP1 applies received aftertouch data.

Available selections are as follows.

• 0: all

Aftertouch effect applies to all notes.

• 1: top

Aftertouch effect applies to the highest note only.

• 2: bottom

Aftertouch effect applies to the lowest note only.

• 3: mid

Aftertouch effect applies to all except the lowest and highest notes. No effect is

applied unless at least three notes are being played.

• 4: spl_hi

Aftertouch effect applies only at or above the split-point. (See next page.)• 5: spl_lo

Aftertouch effect applies only at or below the split-point. (See next page.)

• The window at the right of the screen indicates the current setting for each element.

Elements that are “off” are indicated as “------”.

Important

• Aftertouch data from the keyboard is output as channel pressure.

• If you select spl_lo or spl_hi (setting 4 or 5), you must also select the split-point.

For details, refer to the next page.

• You cannot make this setting for an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

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Chapter 1 PLAY Mode 1 - 36

VOICE SETUP: Zoned Aftertouch Split

PLAY ¨ F6 : VSet¨ Move cursor to ZneATSplit.

Sets the split point for zoned aftertouch.

ZneATSplt C-2 ~ G8

Description

• Selects the split-point used when zoned aftertouch mode (ZneATMode) is set to

“4:spl_hi” or “5:spl_lo”. (See preceding page.)

• If ZneATMode is set to “spl_hi”, the VP1 applies aftertouch effect only to notes

from the split-point up.

• If ZneATMode is set to “spl_lo”, the VP1 applies aftertouch effect only to notes

from the split-point down.

• The window at the right of the display graphically indicates the range of notes

subject to aftertouch effects. Elements that are “off” are indicated as “------”.

Important

• The VP1 will not allow you to make this setting unless you have already setZneATMode to “spl_hi” or “spl_lo”.

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 37

VOICE SETUP: Sustain

PLAY ¨ F6 : VSet¨ Move cursor to Sustain.

Enables or disables Sustain-switch operation for each element.

Sustain off, on

Description

• This setting determines whether the Sustain switch produces a sustain effect. Each

element is set independently.

• If the setting is “off”, the VP1 ignores the operation of the sustain switch. If the

setting is “on”, depressing the sustain switch (footswitch) produces the normal

sustain effect.

• The window at the right of the screen lists the names of the elements that are

switched on. Elements that are “off” are listed as “------”.

Important

• You cannot make this setting for an element whose Element Switch is “off”. (¨

REFERENCE: 1-17)

FYI

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 38

VOICE SETUP: Element Copy

PLAY ¨ F6 : VSet¨ F1 : [ECpy]

Copies an element from any voice to the element indicated by the cursor in the preceding VOICE SETUP screen.

Copy source Any element (1 ~ 4) from

any voice (A01 ~ D16)

Description

• This function copies the element marked by the cursor, along with some of the

element’s VOICE SETUP settings, to the element that was marked by the cursor in

the preceding VOICE SETUP screen.

• Press F6 :ABC to display the element list in alphabetic order. Press

F7 :123 to return the list to its original sequence (by order of voice number).

• Press F1 :Audi (Audition) to hear how the result of the copy will sound. The

word “Audi” on the LCD begins blinking, indicating that you can play thekeyboard to test the sound. If you do not like the sound, you need not complete the

copy.

• Once you have pressed F1 :Audi, you can press F8 :Org to toggle

between the sound of the original destination voice and the sound the voice will

have after copying. The word “Org” flashes to indicate that the VP1 is set to

produce the original sound.

• When you copy an element between source and destination voices that have

different initial scenes, the SYSTEM mode’s “Scene Copy Mode” parameter (¨

REFERENCE 2-13) determines how the VP1 resolves the difference. Remember

that the voice’s “initial scene” is the scene that the VP1 automatically selects when

you first switch into the voice — for each voice, you can set this to S1, S2, or S3.

Also remember that each element stores three separate sets of scene data — S1

data, S2 data, and S3 data.

If “Scene Copy Mode” is set to “swap”, the VP1 swaps the scene data such that the

scene data in the source side’s initial scene moves into the destination side’s initial

scene. For example, assume that the source voice’s initial scene is S1, while the

destination voice’s initial scene is S2. In this case, the VP1 will switch the

element’s S1 and S2 data when making the copy. This means that the initial-scenedata on the destination side, stored in S2, will be the same as the initial-scene data

on the source side, which was stored in S1. The figure on the next page illustrates

the idea.

Editing Functions

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Chapter 1 PLAY Mode 1 - 39

If Scene Copy Mode is set to “no swap”, the VP1 copies the element without

swapping the scene data.

If Scene Copy Mode is set to “confirm”, the VP1 prompts you to select between

“swap” and “no swap” before making the copy.

Concept of Swapping

• Here is a typical case in which you might want to use the “swap” option. Assume

that the destination voice consists of a single element (element 1), that the voice’s

initial scene is set to Scene 2, and that the element’s scenes are set up as follows.

Scene 1: LFO set for extreme oscillation

Scene 2: Normal sound (initial scene)

Scene 3: Low-mid range cut off; faint sound

Now assume that the element you want to copy has its scenes set up as follows, and

that it belongs to a voice whose initial scene is set to Scene 1.

Scene 1: Normal sound (initial scene)

Scene 2: LFO set for extreme oscillation

Scene 3: Extremely low, droning sound

If you copy the above element into Element 2 of the destination voice using “no

swap”, the resulting scene arrangement will probably be inappropriate. The

destination voice’s initial scene (Scene 2) will produce a normal sound for Element

1, but an unusual oscillating sound for Element 2. If you execute a “swap”,however, the initial scene (Scene 2) will produce a normal sound for both elements,

while Scene 1 will produce an oscillating sound for both elements. (¡

REFERENCE: 2-13)

Editing Functions

S1 settings S2 settings S3 settingsElement 1

S1 settings S2 settings S3 settingsElement 2

S1 settings S2 settings S3 settingsElement 3

S1 settings S2 settings S3 settingsElement 4

Voice A01

Initial scene = S2

SWAP

COPY

S1 settings S2 settings S3 settingsElement 1

S1 settings S2 settings S3 settingsElement 1

S1 settings S2 settings S3 settingsElement 2

S1 settings S2 settings S3 settingsElement 3

S1 settings S2 settings S3 settingsElement 4

Voice A02

Initial scene = S1

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Chapter 1 PLAY Mode 1 - 40

Procedure

1. Check that the Element Switch for the destination element is “on”.

If the setting is “off”, change it.

2. If the source voice is in a different bank, press the appropriate bankbutton ( A ~ D ).

3. Move the cursor to the element that you want to copy. You can move the

cursor using the dial, the cursor buttons ( ), the program buttons

( 1 ~ 16 ), or the INC/YES and DEC/NO buttons.

You can use the F6 :ABC and F7 :123 functions to switch the order of

the listing (alphabetic£ numerical). If you want to audition the sound that the

copy operation will produce, proceed to Step 4 below. If you want to skip the

audition stage, jump to Step 5.

4. Press F1 :Audi.

If the source and destination voices have different initial scenes and the

SYSTEM mode’s “Scene Copy Mode” is set to “confirm”, the LCD displays a

message asking whether you want to swap the element’s scene data. If you see

this message, press INC/YES to swap data, or DEC/NO to leave scene data

unchanged.

The LCD displays the “Now executing!” message while the VP1 sets up for the

audition. When setup is completed, the word “Audi” begins flashing. You can

now play on the keyboard to “audition” the sound that the destination voice

will have after the copy is complete.

While “Audi” is flashing, you can press F8 :Org to change back and forth

between the new sound and the destination voice’s original sound. (The word

“Org” on the display flashes to indicate that you are hearing the original

sound.) This allows you to compare the sound of the original voice with the

sound that the voice will have after you complete the copy.

5. Press ENTER to proceed.

If you prefer to cancel the operation, press EXIT to return to the original

ELEMENT AUDITION screen.

w When you press ENTER , the screen displays the “Are you sure?” query.

6. Press INC/YES to execute the copy.

w (If you do not want to proceed, press DEC/NO or EXIT to return to Step 4above.)

FYI

• You can skip the audition step (Step 4) and press ENTER immediately after selecting the

source element. If you do so, the LCD will first display the “Are you sure?” query. If the

source and destination voices have different initial scenes and the SYSTEM mode’s “Scene

Copy Mode” is set to “confirm”, the LCD will then display a message asking whether you

want to swap the element’s scene data.

• When the VP1 copies the element, it also copies the values of all the parameters listed

beneath the dotted line in the VOICE SETUP display (all parameters from PortaMode

down). If MaxNotes is set to 1, then this setting is also copied.

• You can use the 9 ~ 12 buttons to toggle elements on and off during editing.

Editing Functions

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Chapter 1 PLAY Mode 1 - 41

OUTPUT/MIXER

PLAY ¨ F7 : Out

Sets levels for send-to-effects, direct-output, and return-from-effects signals.

Send (EL1 ~ EL4) 0 ~ 127

Drct (EL1 ~ EL4) 0 ~ 127

Rtrn 0 ~ 127

Description

• This function sets the direct-output and send-to-effects levels for each element. It

also sets the voice’s return-from-effects level.• This function also serves as the gateway to the OUTPUT/EFFECT PARAMETER

and OUTPUT/EQ EDIT screens, which you use to set the effects parameters and

the equalizer. The calling relationship between the three screens is illustrated

below.

• Send: Sets the level for each element’s send-to-effects signal — the signal going

into the effects block. The “knobs” along the top of the displayed graphic reflect

the current settings.

• Drct: Sets the level for each element’s direct-output signal. This signal bypasses

the effects block and moves directly to the equalizer. The “sliders” in the displayed

graphic reflect the current settings.

• Rtrn: Sets the level for the return-from-effects signal — the signal returning from

the effects block. The “knob” at the right of the graphic reflects the current setting.

Editing Functions

OUTPUT/MIXER screen OUTPUT/EFFECTS screen OUTPUT/EQ screen

OUTPUT screens

F8 ( EF) F8 ( EQ)

F8 ( Mix)

Element 1

Element 2

Element 3

Element 4

Final output

Drct

Send

Rtrn

: stereo signal

E f f e c t s

E q u a l i z e r

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Chapter 1 PLAY Mode 1 - 42

• Press F8 :EF to advance to the effects-setting screen. (Refer to the next page.)

• Press EXIT or PLAY to return to the main PLAY-mode screen.

• To switch to another PLAY-mode function, press F4 , F5 , or F6 .

Important

• These settings do not affect the signals to the ELEMENT outputs.

• It is recommended that you set “Drct” to 0 when using the Stereo Flanger or Aural

Exciter® sound effect (effects 22 and 29; see next page) so as to avoid phase

cancellation caused by slight phase differences between direct and effects-

processed outputs.Aural Exciter is a registered trademark of APHEX Systems Ltd. The Aural

Exciter is manufactured under license from APHEX Systems Ltd.

FYI

• To adjust the output level to the ELEMENT jacks, use the VOICE SETUP function’s

“Volume” parameter. (¨ REFERENCE: 1-22)

• You can use the 1 ~ 4 buttons to switch among elements, and the 9 ~

12 buttons to toggle elements on and off during editing.

Editing Functions

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REFERENCE

Chapter 1 PLAY Mode 1 - 43

OUTPUT/EFFECT

PLAY ¨ F7 : Out ¨ F8 : EF

Selects the effects and sets their parameters.

Effect Type 0 ~ 31

Parameter vary ; see below.

Description

• Use this function to select the effects you want to use, and to set the parameter

values for the selected effects.

• You can select from the following effects.

Aural Exciter is a registered trademark of APHEX Systems Ltd. The Aural

Exciter is manufactured under license from APHEX Systems Ltd.

• Parameters vary for different effects. Refer to the following pages for a description

of effects and parameter settings.

• You can use the F1 :[Cpy] function to copy effects and effect parameters from

a different voice into the voice you are currently editing. (¨ REFERENCE: 1-50)

• Press F3 :Type to move the cursor to the “Effect Type” line.

• Press F8 :EQ to advance to the equalizer setup screen.

(¨ REFERENCE: 1-51)

• Press EXIT or PLAY to return to the main PLAY-mode screen.

• To switch to another PLAY-mode function, press F4 , F5 , or F6 .

Important

• Effects are not applied to the ELEMENT output signals.

FYI

• You can use the 9 ~ 12 buttons to toggle elements on and off during editing.

00: Reverb Hall

01: Rev Room 1

02: Rev Room 2

03: Rev Room 3

04: Rev Stage 1

05: Rev Stage 2

06: Rev Plate

07: Rev White Room

08: Rev Tunnel

09: Rev Canyon

10: Rev Basement

11: Early Ref. 1

12: Early Ref. 2

13: Gate Reverb

14: Reverse Gate

15: Delay L, R

16: Delay L, C, R

17: Stereo Echo

18: Pitch Change 1

19: Pitch Change 2

20: Pitch Change 3

21: Flanger

22: Stereo Flanger

23: Chorus

24: Stereo Chorus

25: Symphonic

26: Stereo Symphonic

27: Phaser

28: Stereo Phaser

29: Aural Exciter®

30: Rotary Speaker

31: Ring Modulator

Editing Functions

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REFERENCE

Chapter 1 PLAY Mode 1 - 44

00 Reverb Hall

01 Reverb Room 102 Reverb Room 2

03 Reverb Room 3

04 Reverb Stage 1

05 Reverb Stage 2

06 Reverb Plate

07 Reverb White Room

08 Reverb Tunnel

09 Reverb Canyon

10 Reverb Basement

11 Early Reflection 1

12 Early Refkection 2

13 Gate Reverb

14 Reverse Gate

15 Delay L, R

16 Delay L, C, R

17 Stereo Echo

18 Pitch Change 1

19 Pitch Change 2

20 Pitch Change 3

21 Flanger

22 Stereo Flanger

23 Chorus

24 Stereo Chorus

25 Symphonic

26 Stereo Symphonic

27 Phaser

28 Stereo Phaser

29 Aural Exciter ®

30 Rotary Speaker

31 Ring Modulator

Editing Functions

Effect Types

Effect Characteristics

Simulates acoustics of large concert hall

Simulates acoustics of variously sized rooms

Light, mild reverberation

Steel-plate echo; hard reverberation effect

Reverb effect; allows you to set the dimensions of the “room”

Tunnel reverberation. You can set the dimensions.

Reverberation of large canyon. You can set the dimensions.

Reverberation of underground room. You can set the dimensions.

Low-density reverb effect; uses only the initial echoes

High-density reverb effect; uses only the initial echoes

Reverb plus gate; unusual effect

Reverse reverb; gets louder rather than softer

Delay effect; 2 channels (left and right)

Delay effect; 3 channels (left, right, and center)

Feedback echo; independent settings for left and right channels

Two-stage pitch change effect

Pitch change effect; separate settings for left and right channels

Three-stage pitch change effect

Dynamic modulation of echo delay. Separate modulation settings for L and R

channels. (Monaural input)

Dynamic modulation of echo; stereo input. You can set echo delay and phase

modulation separately for L and R channels.

Multiple echoes with slightly skewed delays. Delays and signal amplitudes are

modulated. (Monaural input)

Similar to Chorus effect described above, but operates on stereo input. You can

set delay and amplitude modulations separately for L and R channels.

Similar to “Chorus,” but with greater multiplication effect (Monaural input)

Same as “Symphonic,” except that delay modulation is applied separately to each

of the stereo inputs.

Passes sound through multiple stages of a phase modulator, producing a

diffusive, depth-like effect. (Monaural input)

Same as “Phaser,” except that you can set separate phase modulations for L and

R. (Stereo input)

Adds new harmonic overtones to the input signal, producing a distinctive

emphatic sound.

Simulates the sound of a rotary speaker. Effective for organ and related voices.

Produces new harmonics by multiplying the input signal with an internal

oscillation signal. You can use this to create a bell-like sound.

Aural Exciter is a registered trademark of APHEX Systems Ltd. The Aural

Exciter is manufactured under license from APHEX Systems Ltd.

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REFERENCE

Chapter 1 PLAY Mode 1 - 45

Effects Parameters

Editing Functions

s 00: Reverb Hall 01: Reverb Room 1 02: Reverb Room 2 03: Reverb Room 3

04: Reverb Stage 1 05: Reverb Stage 2 06: Reverb Plate

No. Parameter Name Allowable Range Description

01 Reverb Time 0.3 ~ 30.0 sec Reverb attenuation time

02 High 0.1 ~ 1.0 High-range attenuation rate

03 Diffusion 0 ~ 10 Reverb diffusion

04 Initial Delay 0.1 ~ 200.0 ms Interval before early reflection

05 Rev Delay 0.1 ~ 200.0 ms Reverb delay

06 Density 0 ~ 4 Reverb density

07 ER/Rev Balance 0 ~ 100 % Balance between early reflection and reverb

08 Low Gain -12 ~ +12 dB Low-range gain

09 High Gain -12 ~ +12dB High-range gain10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

s 07: Reverb White Room 08: Reverb Tunnel 09: Reverb Canyon 10: Reverb Basement

No. Parameter Name Allowable Range Description

01 Reverb Time 0.3 ~ 30.0 sec Reverb attenuation time

02 High 0.1 ~ 1.0 High-range attenuation rate

03 Diffusion 0 ~ 10 Reverb diffusion

04 Initial Delay 0.1 ~ 200.0 ms Interval before early reflection

05 Width 0.5 ~ 30.2 ms Width of space

06 Height 0.5 ~ 30.2 ms Height of space

07 Depth 0.5 ~ 30.2 ms Depth of space

08 Wall Vary 0 ~ 30 Wall reflection rate

09 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

s 11: Early Reflection 1 12: Early Reflection 2

No. Parameter Name Allowable Range Description

S-Hall, L-Hall

01 Type Random, Reverse, Early reflection pattern

Plate, Spring

02 Room Size 0.1 ~ 20.0 Size of space

03 Liveness 0 ~ 10 Reflection rate

04 Diffusion 0 ~ 10 Reverb diffusion

05 Intial Delay 0.1 ~ 400.0 ms Interval before early reflection

06 ER Number 1 ~ 19 Number of early reflections

07 Feedback Delay 0.1 ~ 800.0 ms Interval before feedback

08 Feedback Gain -99 ~ +99 % Feedback rate

09 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

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REFERENCE

Chapter 1 PLAY Mode 1 - 46

Editing Functions

s 13: Gate Reverb 14: Reverse Gate

No. Parameter Name Allowable Range Description

01 Type A, B Early reflection pattern

02 Room Size 0.1 ~ 20.0 Size of space

03 Liveness 0 ~ 10 Reflection rate

04 Diffusion 0 ~ 10 Reverb diffusion

05 Initial Delay 0.1 ~ 400.0 ms Interval before early reflection

06 ER Number 1 ~ 19 Number of early reflections

07 Feedback Delay 0.1 ~ 800.0 ms Interval before feedback

08 Feedback Gain -99 ~ +99 % Feedback rate

09 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

s 15: Delay L,R

No. Parameter Name Allowable Range Description

01 Lch Delay Time 0.1 ~ 1360.0 ms Delay for left channel

02 Rch Delay Time 0.1 ~ 1360.0 ms Delay for right channel

03 FB1 Delay Time 0.1 ~ 1360.0 ms Feedback-1 delay

04 FB2 Delay Time 0.1 ~ 1360.0 ms Feedback-2 delay

05 FB Gain -99 ~ +99 % Feedback level

06 FB1 High control 0.1 ~ 1.0 High-range characteristics for Feedback 1

07 FB2 High control 0.1 ~ 1.0 High-range characteristics for Feedback 2

08 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

09 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

s 16: Delay L,C,R

No. Parameter Name Allowable Range Description

01 Lch Delay Time 0.1 ~ 1360.0 ms Delay for left channel

02 Rch Delay Time 0.1 ~ 1360.0 ms Delay for right channel

03 Cntr Delay Time 0.1 ~ 1360.0 ms Delay for center channel

04 FB1 Delay Time 0.1 ~ 1360.0 ms Feedback-1 delay

05 FB2 Delay Time 0.1 ~ 1360.0 ms Feedback-2 delay

06 FB Gain -99 ~ +99 % Feedback level

07 FB1 High control 0.1 ~ 1.0 High-range characteristics for Feedback 108 FB2 High control 0.1 ~ 1.0 High-range characteristics for Feedback 2

09 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

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REFERENCE

Chapter 1 PLAY Mode 1 - 47

Editing Functions

s 17: Stereo

No. Parameter Name Allowable Range Description

01 Lch Init Dly Time 0.1 ~ 680.0 ms Delay for left-channel initial output

02 Lch FB Dly Time 0.1 ~ 680.0 ms Delay for left-channel feedback

03 Lch FB Gain -99 ~ +99 % Left channel’s feedback level

04 Rch Init Dly Time 0.1 ~ 680.0 ms Delay for right-channel initial output

05 Rch FB Dly Time 0.1 ~ 680.0 ms Delay for right-channel feedback

06 Rch FB Gain -99 ~ +99 % Right channel’s feedback level

07 Lch FB High con. 0.1 ~ 1.0 High-range characteristics for left-channel feedback

08 Rch FB High con. 0.1 ~ 1.0 High-range characteristics for right-channel feedback

09 HPF thru, 32 ~ 1000 Hz Frequency for high-pass filter

10 LPF 1.0 ~ 16.0 kHz, thru Frequency for low-pass filter

s 18: Pitch Change 1

No. Parameter Name Allowable Range Description

01 1 Pitch -24 ~ +24 Semitones for pitch change #1

02 1 Fine -100 ~ +100 Fine adjustment of pitch change #1

03 1 Delay 0.1 ~ 650.0 ms Effect delay for pitch change #1

04 1 FB Gain -99 ~ +99 % Feedback level, pitch change #1

05 1 Level 0 ~ 100 % Effect level, pitch change #1

06 2 Pitch -24 ~ +24 Semitones for pitch change #2

07 2 Fine -100 ~ +100 Fine adjustment of pitch change #2

08 2 Delay 0.1 ~ 650.0 ms Effect delay for pitch change #2

09 2 FB Gain -99 ~ +99 % Feedback level, pitch change #2

10 2 Level 0 ~ 100 % Effect level for Pitch Change #2

s 19: Pitch Change 2

No. Parameter Name Allowable Range Description

01 L pitch -24 ~ +24 Semitones of pitch change for left channel

02 L Fine -100 ~ +100 Fine adjustment of pitch change for left channel

03 L Delay 0.1 ~ 650.0 ms Effects delay for left channel

04 L FB Gain -99 ~ +99 % Feedback level for left channel

05 R Pitch -24 ~ +24 Semitones of pitch change for right channel

06 R Fine -100 ~ +100 Fine adjustment of pitch change for right channel

07 R Delay 0.1 ~ 650.0 ms Effects delay for right channel

08 R FB Gain -99 ~ +99 % Feedback level for right channel

s 20: Pitch Change 3

No. Parameter Name Allowable Range Description

01 1 Pitch -24 ~ +24 Semitones for pitch change #1

02 1 Fine -100 ~ +100 Fine adjustment of pitch change #1

03 1 Delay 0.1 ~ 1300.0 ms Effect delay for pitch change #1

04 2 Pitch -24 ~ +24 Semitones for pitch change #2

05 2 Fine -100 ~ +100 Fine adjustment of pitch change #2

06 2 Delay 0.1 ~ 1300.0 ms Effect delay for pitch change #2

07 3 Pitch -24 ~ +24 Semitones for pitch change #3

08 3 Fine -100 ~ +100 Fine adjustment for pitch change #3

09 3 Delay 0.1 ~ 1300.0 ms Effect delay for pitch change #3

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REFERENCE

Chapter 1 PLAY Mode 1 - 48

Editing Functions

s 21: Flanger

No. Parameter Name Allowable Range Description

01 Modulation Freq. 0.05 ~ 40.0 Hz Modulation speed

02 Modulation Depth 0 ~ 100 % Modulation depth

03 Modulation Delay 0.1 ~ 100.0 ms Modulation delay

04 Mod. FB Gain 0 ~ 99 % Modulation feedback gain

s 22: Stereo Flanger

No. Parameter Name Allowable Range Description

01 Modulation Freq. 0.05 ~ 40.0 Hz Modulation speed

02 Modulation Depth 0 ~ 100 % Modulation depth

03 Lch Mod. Delay 0.1 ~ 100.0 ms Left channel’s modulation delay

04 Lch FB Gain 0 ~ 99 % Left channel’s modulation feedback gain

05 Lch Phase 0 ~ 330 deg Left channel’s modulation phase

06 Rch Mod. Delay 0.1 ~ 100.0 ms Right channel’s modulation delay

07 Rch FB Gain 0 ~ 99 % Right channel’s modulation feedback gain

08 Rch Phase 0 ~ 330 deg Right channel’s modulation phase

s 23: Chorus, 24: Stereo Chorus

No. Parameter Name Allowable Range Description

01 Modulation Freq. 0.05 ~ 40.0 Hz Modulation speed

02 PM Depth 0 ~ 100 % Pitch modulation depth

03 AM Depth 0 ~ 100 % Amplitude modulation depth

s 25: Symphonic, 26: Stereo Symphonic

No. Parameter Name Allowable Range Description

01 Modulation Freq. 0.05 ~ 40.0 Hz Modulation speed

02 Modulation Depth 0 ~ 100 % Modulation depth

s 27: Phaser

No. Parameter Name Allowable Range Description

01 LFO Freq. 0.05 ~ 40.0 Hz Modulation speed02 LFO Depth 0 ~ 100 % Modulation depth

03 FB Gain -99 ~ +99 % Feedback gain

04 Stage Number 4, 8, 12 Number of phase modulators

05 Diffusion Stereo, Mono Stereo or mono

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REFERENCE

Chapter 1 PLAY Mode 1 - 49

Editing Functions

s 28: Stereo Phaser

No. Parameter Name Allowable Range Description

01 LFO Freq. 0.05 ~ 40.0 Hz Modulation speed

02 LFO Depth 0 ~ 100 % Modulation depth

03 Lch FB Gain -99 ~ +99 % Left channel’s feedback gain

04 Lch LFO Phase 0 ~ 330° Left channel’s phase

05 Rch FB Gain -99 ~ +99 % Right channel’s feedback gain

06 Rch LFO Phase 0 ~ 330° Right channel’s phase

07 Stage Number 4, 8, 12 Number of phase modulators

s 29: Aural Exciter®

No. Parameter Name Allowable Range Description

01 HPF 500 Hz ~ 16.0 kHz Frequency for high-pass filter

02 Enhance 0 ~ 100 % Emphasis level

03 Mix Level 0 ~ 100 % Percentage effect relative to normal sound

04 Delay Time 0.1 ~ 650.0 ms Delay

Aural Exciter is a registered trademark of APHEX Systems Ltd. The Aural

Exciter is manufactured under license from APHEX Systems Ltd.

s 30: Rotary Speaker

No. Parameter Name Allowable Range Description

01 Mid Speed 0.05 ~ 40.0 Hz Middle rotation speed

02 Depth 0 ~ 100 % Effect depth03 Transition Time 2 ~ 22000 ms Transition time between low, middle, high

04 L/M/H Speed Diff 0.05 ~ 5.80 Hz Difference between low, middle, and high rotation speeds

05 Switch L/M/H Low, Mid, High Rotation-speed select

06 Low Gain -12 ~ +12 dB Low-range gain

07 High Gain -12 ~ +12 dB High-range gain

08 Ctrl Device MW1 ~ PB, off Rotation-speed controller

09 Ctrl Mode L->M->H ~ M->L Relation of controller movement to speed change

10 Ctrl Mid Range Narrow, Norm, Wide Controller range corresponding to middle speed

s 31: Rotary Speaker

No. Parameter Name Allowable Range Description

01 Wave PM Depth 0 ~ 100 % Pitch modulation depth

02 Wave PM Freq. 0.05 ~ 40.0 Hz Pitch modulation speed

03 Wave AM Depth 0 ~ 100 % Amplitude modulation depth

04 Wave AM Freq. 0.05 ~ 40.0 Hz Amplitude modulation speed

05 Low Gain -12 ~ + 12dB Low-range gain

06 High Gain -12 ~ + 12dB High-range gain

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REFERENCE

Chapter 1 PLAY Mode 1 - 50

OUTPUT/EFFECT COPY

PLAY ¨ F7 : Out ¨ F8 : EF¨ F1 : [Cpy]

Copies effects from one voice to another.

Source voice A01 ~ D16

Description

• This function copies effects and their parameter settings from any selected voice

into the voice you are editing.

• Before executing the copy, you can use theF1

:Audi function to “audition” thesound that the copy will produce.

• After selecting the F1 :Audi function, you can use the F8 :Org function to

toggle between the sound of the original effects and the sound of the new effects.

Procedure

1. If the source voice is in a different bank than the voice you are editing,

press the appropriate bank button ( A ~ D ).

2. Move the cursor to the voice that you want to copy from. You can move

the cursor using the dial, the cursor buttons ( ), the program buttons

( 1 ~ 16 ), or the INC/YES and DEC/NO buttons.

3. Press F1 :Audi to enter “audition” mode.

The word “Audi” on the screen begins flashing. If you now play on the

keyboard, you will hear how the voice you are editing sounds when combined

with the effects set up for the voice indicated by the cursor.

While the “Audi” display is flashing, you can press F8 :Org to toggle

between the original and new sound for the voice you are editing.

4. Press ENTER to proceed with the copy.

If you want to cancel the copy, press EXIT instead. This will return you to

the EFFECT PARAMETER screen.

w When you press ENTER , the screen displays the “Are you sure?” query.

5. Press INC/YES to execute the copy.

If you do not want to proceed, press DEC/NO or EXIT instead.

This will return you to audition mode.

Editing Functions

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Chapter 1 PLAY Mode 1 - 51

OUTPUT/EQUALIZER

PLAY ¨ F5 : Out ¨ F8 : EF¨ F8 : EQ

Sets the equalizer.

Low Shelv. Freq. 32 Hz ~ 2.0 kHz

Gain -10 ~ +10 dB

Low Mid. Freq. 160 Hz ~ 6.3 kHz

Gain -10 ~ +10 dB

Q 0.1 ~ 5.0

High Mid. Freq. 315 Hz ~ 8.0 kHz

Gain -10 ~ +10 dB

Q 0.1 ~ 5.0

High Shelv. Freq. 500 Hz ~ 16.0 kHz

Gain -10 ~ +10 dB

Description

• Sets the characteristics of the four-band equalizer. The equalizer uses shelving-

type equalization for the outer two bands (low and high), and picking-type

equalization for the middle two bands (low-mid and high-mid).

• Freq.: Sets the central frequency for the equalizer band.

• Gain: Sets the gain applied to the frequency specified by Freq.

• Q: Sets the bandwidth, relative to the center frequency, over which gain is applied.

Bandwidth decreases as Q increases. Q settings are available only for the low-midand high-mid bands.

• You can use the F1 :[Cpy] function to copy equalizer settings from another

voice. (¨ REFERENCE: 1-53)

• Press F8 :Mix to return to the mixer setup screen. (¨ REFERENCE: 1-41)

• Press EXIT or PLAY to return to the main PLAY-mode screen.

• Press F4 , F5 , or F6 to switch to another PLAY-mode function.

Gain 0dB

+10dB

-10dB

Freq.

Low Shelv Freq.

High Mid Freq.

Low Mid Q High Shelv Freq.

Low Shelv Gain

Low Mid Gain

High Mid Gain

High Shelv Gain

Low Mid Freq.

High Mid Q

Editing Functions

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Chapter 1 PLAY Mode 1 - 52

Important

• Signals to the ELEMENT outputs do not pass through the equalizer.

• Some equalizer settings may produce explosive sounds or other undesirable noise.

You can correct the problem by lowering the Q value or gain value, or by adjusting

the frequency.

FYI

• The Quick Edit EQ functions operate relative to the equalizer settings described above.

• You can use the 9 ~ 12 buttons to toggle elements on and off during editing.

Editing Functions

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REFERENCE

Chapter 1 PLAY Mode 1 - 53

OUTPUT/EQUALIZER COPY

PLAY ¨ F7 : Out ¨ F8 : EF¨ F8 : EQ¨ F1 : [Cpy]

Copies equalizer settings from one voice to another.

Source voice A01 ~ D16

Description

• This function copies equalizer settings from any selected voice into the voice you

are editing.

• Before executing the copy, you can use theF1

:Audi function to “audition” thesound that the copy will produce.

• After selecting the F1 :Audi function, you can use the F8 :Org function to

compare the voice’s original sound against the sound it will have with the new

equalizer settings.

Procedure

1. If the source voice is in a different bank than the voice you are editing,

press the appropriate bank button ( A ~ D ).

2. Move the cursor to the voice whose equalizer settings you want to copy.

You can move the cursor using the dial, the cursor buttons ( ), the

program buttons ( 1 ~ 16 ), or the INC/YES and DEC/NO buttons.

3. Press F1 :Audi to enter “audition” mode.

The word “Audi” on the screen begins flashing. You can now use the keyboard

to hear how the voice you are editing will sound after you have completed the

copy.

While the “Audi” display is flashing, you can press F8 :Org to toggle

between the original and new sound for the voice you are editing.

4. Press ENTER to proceed with the copy.

If you want to cancel the copy, press EXIT instead. This will return you to

the OUTPUT/EQUALIZER screen.

w When you press ENTER , the screen displays the “Are you sure?” query.

5. Press INC/YES to execute the copy.

If you do not want to proceed, press DEC/NO or EXIT instead. This will

return you to the audition mode.

Editing Functions

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Chapter 1 PLAY Mode 1 - 54

STORE

PLAY ¨ Edit the voice ¨ STORE

Stores an edited voice to main memory.

Storage location A00 ~ D16

Description

• To retain editing results, you must store the edited voice into a memory location

(voice number). When storing the voice, you can give it a name and assign it a new

category. You can also enter a comment to be displayed along with the voice name.

Important

• When you store a voice to memory, you erase the voice data that was originally

stored at that location (voice number). If you need to retain the original data, save

it to floppy disk before executing the storage procedure. (¨ REFERENCE: 3-9)

• You can execute the storage procedure from any level within PLAY mode. You

cannot perform storage while in SYSTEM or DISK mode.

• You cannot execute storage if the SYSTEM mode’s “Memory Protect” setting is

“on”. (¨ REFERENCE: 2-13)

FYI

• You can use the Store function to copy an existing (unedited) voice to a different voice

number. Select the voice you want to copy, then store it to the other voice number without

making any changes. You will then have the identical voice existing at two different voice

numbers.

Procedure

1. Press STORE .

w The LCD lists the names of the voices in the currently selected bank.

2. Use the bank buttons, dial, cursor button, INC/YES button, or DEC/NO

button to move the cursor to the voice number that you want to store to.

w When the cursor is at the desired voice number, you are ready to continue.

If you need to register a new name for your edited voice, proceed to Step 3

below. If you want to retain the name that is currently highlighted on the

screen, jump to Step 5.

3. Press F1 :[Name].

w The voice-name entry screen appears.

Editing Functions

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Chapter 1 PLAY Mode 1 - 55

4. Enter the voice name.

Enter a voice name of up to ten characters. For information about how to enter

characters, refer to the BASICS section. (¨ BASICS: 3-26)

When you have finished entering the name, press EXIT . The VP1 returnsyou to the previous screen.

5. Press F3 :[Ctgry] to set a new category.

(If you do not need to change the category, jump to Step 7.)

w The category selection screen appears.

6. Select a category.

Move the cursor to the desired category name, then press EXIT to select the

category and return to the original screen. Refer to the BASICS section (¨

BASICS: 3-21) for information about categories.

7. Press F5 : [Notes] to enter a comment.

(If you do not need to change the comment, jump to Step 9.)

w The comment entry screen appears.

8. Enter a comment.

Enter a comment of up to 32 characters, then press EXIT to return to the

previous screen.

The VP1 will display a “Notes” window showing this comment whenever you

select this voice. If you do not want to display the “Notes” window for this

voice, enter a space as the first character of the comment.

9. Press ENTER .

w The screen displays a message asking for confirmation.

10. Press INC/YES to execute the store.

w If you with to cancel the store, press DEC/NO instead.

11. Press EXIT .

w The VP1 selects the newly stored voice as your current voice, and returns

you to the screen that was displayed just before you began the storage

procedure.

Editing Functions

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Chapter 1 PLAY Mode 1 - 56

COMPARE

PLAY ¨ Edit the voice ¨ COMPARE

Compares the sound of an edited voice against sound of the original (unedited) voice.

no settings

Description

• While you are editing a voice, you can use the Compare function to compare the

voice’s new sound against its original sound.

• The Compare function temporarily restores the original voice. The displayed

parameter values and the red LEDs along the right of the Quick Edit sliders also

temporarily revert to their original status.

• A mark appears in front of the voice number on the screen to indicate that you

are currently in Compare mode, and the cursor shape changes to an underline.

Important

• Editing functions are disabled during comparison.

• The Compare function will not operate if you have not yet edited the voice.

FYI

• You can combine Quick Edit and Compare functions to achieve dynamic sound changes

during live performance. First use the Quick Edit functions to change the sound of the voice,

then toggle the Compare function on and off to switch back and forth between the edited and

unedited sounds.

• The comparison function remains available during the storing procedure, so that you can

compare voice names, categories, and comments.

Procedure

1. During the course of editing, press COMPARE .

w The LED above the button begins to blink.

2. Play at the keyboard to reproduce the original sound.

3. Press COMPARE to return to the editing process.

Editing Functions

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REFERENCE

Chapter 2 SYSTEM Mode

Chapter 2SYSTEM Mode

SYSTEM-mode functions affect the sound and operation of the entire

system. Use these functions to set up the tone generator, keyboard

action, MIDI parameters, control numbers, and other system-wide

features.

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REFERENCE

Chapter 2 SYSTEM Mode

OutlineYou use the six SYSTEM-mode functions to implement a variety of system-wide settings. Enter the mode by

pressing SYSTEM , then select the desired function by pressing the appropriate function button ( F1 ~ F6 ).

Each function button switches you a different display screen, as illustrated below.

s F1 : TG Tone-generator settings

s F2 : Kbd Keyboard settings

s F3 : MIDI MIDI settings

s F4 : Ctrl Assignment of MIDI control numbers

s F5 : GMsg Greeting message

s F6 : Misc Miscellaneous settings

Outline

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM FunctionsThe following pages describe the functions denoted by shaded boxes below.

Important

• System settings affect all voices. You cannot use SYSTEM mode to make

individual settings for specific voices.

• System settings become effective immediately. You do not need to execute a store

procedure to write new settings into memory.

SYSTEM Functions

(¡ REFERENCE: 2-4)

(¡ REFERENCE: 2-6)

(¡ REFERENCE: 2-8)

(¡ REFERENCE: 2-10)

(¡ REFERENCE: 2-12)

(¡ REFERENCE: 2-13)

SYSTEM

PLAY MODE

SYSTEM MODE

DISK MODE

Information Display

Controller Value View

Keyboard Transmit Channel

Controller Assign Table

Scene

Voice Setup

Output

Voice Directory

Store

Compare

TG Settings

Kbd Settings

MIDI Settings

Assignable Controllers

Greeting Message

Miscellaneous Settings

Load All Data

Load Bank

Load Voice

Save All Data

Rename

Format

PLAY

DISK

F1

F2

F3

F4

F5

F6

F7

F8

F1

F2

F3

F4

F5

F6

F1

F2

F3

F4

F5

F6

STORE

COMPARE

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REFERENCE

Chapter 2 SYSTEM Mode

TONE GENERATOR SETTINGS

SYSTEM ¨ F1 : TG

Sets the properties of the tone generator.

Master Tune 420.0 ~ 460.0 Hz

Controller Init off, on

Controller Hook off, on

AT Scene SW off, on

Description

• Use this function to set up the tone generator.

• Master Tune: Selects the frequency for keyboard note A3. The VP1 tunes theentire system relative to this frequency.

• Controller Init: If “on”, the VP1 automatically switches controller settings to the

“initial” scene (¨ REFERENCE: 1-14) when you switch to a new voice. If “off”,

the VP1 reads and applies the physical controller settings each time you select a

new voice.

• Controller Hook: Determines how physical controllers become effective after a

scene change. If the setting is “off”, each physical controller becomes effective as

soon as you move it. (Controller LEDs are always green.) If the setting is “on”, the

physical controller does not become effective until it moves past the internalcontroller position established by the scene.

• AT Scene SW: Determines whether aftertouch and touch-EG data are affected by

scene change. If the setting is “off”, scene changes will have no affect on internal

controller values for aftertouch and touch EG.

• Press EXIT or PLAY to return to PLAY mode.

• Press F2 ~ F6 to change to another SYSTEM-mode function.

SYSTEM Functions

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

Important

• If Controller Init is “off”, the sound of a newly selected voice will depend on

current controller settings — and in some cases may be different than expected.

• Vibration from the keyboard or a speaker may occasionally cause a controller to

shift slightly. If Controller Hook is “off”, this shift may cause the controller tobecome effective, producing an unintended and possibly jarring change in the

sound.

FYI

• The VOICE SETUP function’s “Detuning” (¨ REFERENCE: 1-23) and “Noteshift” (¨

REFERENCE: 1-24) values operate relative to the “Master Tune” setting described above.

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REFERENCE

Chapter 2 SYSTEM Mode

KEYBOARD SETTINGS

SYSTEM ¨ F2 : Kbd

Sets the properties of the keyboard.

Keyboard Transpose -48 ~ +48

Velocity Curve normal, soft 1, soft 2,

easy, wide, hard,

cross 1, cross 2

Fixed Velocity 0 ~ 127, off

Description

• Use this function to set the keyboard properties.

• Keyboard Transpose: Shifts the pitch of the keyboard up or down, by semitones.

Setting the value to +3, for example, shifts all keyboard notes up 1-1/2 tones;

setting the value to -12 transposes all notes down one octave.

• Velocity Curve: Sets the relationship between key-strike force and velocity.

(Refer also to the illustrations on the next page.)

• normal

Velocity increases in proportion to striking force.

• soft 1, soft 2Light action; produces loud sound relative to striking force. Suitable for

performers with light keyboard touch.

• easy

Produces loud sound relative to striking force for weak and strong striking

forces, but fairly stable output level over the range of typical intermediate

striking forces.

• wide

Wide dynamic range: light touch produces disproportionately low velocity,

while strong touch produces disproportionately high velocity.

• hard

Hard action; produces weak sound relative to striking force. Suitable for

performers with heavy keyboard touch.

• cross 1, cross 2

Use either of these curves to obtain a velocity-controlled crossfade effect

between two keyboards operating in unison.

SYSTEM Functions

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

• Fixed Velocity: Sets velocity to a fixed value (0 ~ 127); all key strikes produce the

same velocity, regardless of the striking force. Set this “off” if you do not require

fixed velocity.

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 or F3 ~ F6 to change to another SYSTEM-mode function.

Important

• The “Velocity Curve” setting is meaningful only if “Fixed Velocity” is set “off”.

• If you set “Fixed Velocity” to an unusually low value, some voices may become

inaudible.

FYI

• The “Keyboard Transpose”, “Velocity Curve”, and “Fixed Velocity” settings affect the

velocity and note-number data sent out through the MIDI OUT connector.

Strike force

V

e l o c i t y

normal

Strike force

V

e l o c i t y

soft 1

Strike force

V

e l o c i t y

soft 2

Strike force

V

e l o c i t y

easy

Strike force

V e l o c i t y

wide

Strike force

V e l o c i t y

hard

Strike force

V e l o c i t y

cross 1

Strike force

V e l o c i t y

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

MIDI SETTINGS

SYSTEM ¨ F3 : MIDI

Sets values related to MIDI operation.

Kbd Transmit Channel 01 ~ 16

Basic Receive Channel kbd, 01 ~ 16, omni

Local off, on

Note On/Off all, odd, even

Program Change off, on

Description

• Use this function to set values related to MIDI.

• Kbd Transmit Channel: Selects the MIDI channel over which the VP1 transmits

keyboard and other performance data.

• Basic Receive Channel: Selects the input channel that drives the VP1 tone

generator. Data received from external MIDI devices over the selected channel(s)

will drive the tone generator, while data received over other channels will not. If

the setting is “kbd”, the VP1 ignores all incoming MIDI data, responding only to

the action of its own keyboard. If the setting is “omni”, the VP1 tone generator

responds to all channels. Note also that the VP1 will accept program-change

requests only if they are received over the selected channel(s).

• Local: Determines whether the VP1 keyboard drives the VP1’s tone generator. If

the setting is “on”, the keyboard drives the tone generator, so that playing at the

keyboard produces sound from the VP1. If the setting is “off”, the internal

connection between the keyboard and tone generator is broken: the keyboard

cannot produce local sound but continues to generate MIDI OUT data, while the

tone generator responds only to external data coming in through the MIDI IN

connector.

• Note On/Off: Determines whether the VP1 accepts incoming MIDI note-on data

for all note numbers, or only for even- or odd-numbered notes. If the setting is

“odd”, for example, the VP1 produces sound in response to note-on data for odd

note numbers, but not in response to note-on data for even note numbers.

• Program Change: Determines whether the VP1 switches voices in response to

incoming program-change signals, and whether it can transmit program-change

signals to other devices. If the setting is “off”, the VP1 ignores all incoming

program-change data and produces no outgoing program-change data. If the

setting is “on”, the VP1 switches voices in accordance with program-change

numbers received from external MIDI devices, and remains capable of transmitting

program-change signals to other MIDI devices.But note that regardless of the

setting, the VP1 always ignores program change numbers 64 through 127, and alsoignores any bank-select data.

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Chapter 2 SYSTEM Mode

SYSTEM Functions

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 , F2 , or F4 ~ F6 to change to another SYSTEM-mode

function.

Important

• For any given voice element, the element’s “RCh” (receive-channel) setting (¨

REFERENCE: 1-19) takes precedence over the “Basic Receive Channel” setting

described above. If the RCh setting is “basic”, the Basic Receive Channel setting is

effective. But if RCh is set to a value between 1 and 16, then the RCh setting is

used regardless of the Basic Receive Channel setting.

FYI

• Set “Local” to “off” when you want to use the VP1 as the master keyboard for driving an

external device, or as a sound source driven by an external device.

• When driving two VP1s from an external keyboard or sequencer, you can use “Note On/

Off” settings to effectively double the available polyphony.

• VP1 controller LEDs operate only when VP1 channels and MIDI channel settings are in

agreement — for example, when an element’s RCh setting is “basic” and the Basic Receive

Channel is “kbd” or “omni”, or when the Kbd Transmit Channel and an element’s RCh

channel are set to the same value.

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

ASSIGNABLE CONTROLLERS

SYSTEM ¨ F4 : Ctrl

Assigns control numbers to the VP1 controllers.

Modulation Wheel 2 001 ~ 031, 033 ~ 119

Foot Controller 2 001 ~ 031, 033 ~ 119

Modulation Ball x 001 ~ 031, 033 ~ 119

Modulation Ball y 001 ~ 031, 033 ~ 119

Continuous Slider 1 001 ~ 031, 033 ~ 119

Continuous Slider 2 001 ~ 031, 033 ~ 119

Quick Edit Slider 1 001 ~ 031, 033 ~ 119

Quick Edit Slider 2 001 ~ 031, 033 ~ 119

Quick Edit Slider 3 001 ~ 031, 033 ~ 119

Quick Edit Slider 4 001 ~ 031, 033 ~ 119Scene Controller 001 ~ 031, 033 ~ 119

Description

• Use this function to assign MIDI control numbers to the eleven assignable

controllers listed above.

• The display is not large enough to show the entire list of controller items at one

time. Scroll through the items using the and cursor buttons.

• When you select any of the numbers listed below at left, the indicated controller

name appears to the right of the number in the LCD. For other numbers, a string of

hyphens appears.

001: Modulation Wheel

002: Breath Control

004: Foot Controller

007: Main Volume

064: Hold 1

065: Portamento Sw

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 ~ F3 , F5 , or F6 to change to another SYSTEM-mode

function.

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

Important

• You can use this function to rearrange controller functions, or to assign more than

one controller to the same parameter. But note that these settings affect all voices.

In addition, changing the assignments can complicate the management of sequence

data. In general, Yamaha recommends that you leave the settings at their factorydefaults (see below).

• The control numbers for Modulation Wheel 1 and Foot Controller 1 cannot be

changed.

FYI

• These settings also affect the control-change (control-number) data that the VP1 outputs

through the MIDI OUT connector.

• Factory settings for assignable controllers are as follows.

Modulation Wheel 2 013

Foot Controller 2 012

Modulation Ball x 016

Modulation Ball y 017

Continuous Slider 1 018

Continuous Slider 2 019

QS 1 080

QS 2 081

QS 3 082

QS 4 083

Scene Controller 014

• Markings at the upper left of the LCD indicate the direction in which scrolling is possible. A

marking indicates that you can scroll downward only; means that you can

scroll in either direction; means that you can scroll upward only.

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

GREETING MESSAGE

SYSTEM ¨ F5 : GMsg

Sets the VP1’s greeting.

First line 20 characters

Second line 20 characters

Description

• This function sets the greeting. The greeting appears on the LCD for two seconds

after power is switched on.

• For instructions about entering characters, refer to the BASICS section. (¨

BASICS: 3-26)

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 ~ F4 or F6 to change to another SYSTEM-mode function.

FYI

• You may want to write your name or your band’s name into the greeting, or enter a message

that has humorous or personal significance. But you can also use the greeting message as a

sort of data identification tag, as described immediately below.

• If you frequently reload different groups of voices from different floppy disks, you may find

that you sometimes lose track of which voice group is currently loaded. You can avoid this

confusion by writing a separate greeting message for each voice group before storing the

group to disk. Write the name of the voice set, or the filename you will use, directly into the

message. When you save the data to disk (“Save All Data”), the greeting message gets

stored as well. When you then execute a “Load All Data”, the stored message gets reloaded.

This means that the greeting message that appears when you switch on the power will

identify the currently loaded voice group.

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REFERENCE

Chapter 2 SYSTEM Mode

SYSTEM Functions

MISCELLANEOUS SETTINGS

SYSTEM ¨ F6 : Misc

Sets the display mode, switches memory protection on or off, and sets the scene-copy mode.

Display normal, reverse

Memory Protect off, on

Scene Copy Mode confirm, swap, no swap

Description

• Use this function to set the display and scene-copy modes, and to switch memory

protection on or off.

• Display: Set this to “normal” for black-on-white display, or to “reverse” for white-

on-black display. (Use the contrast knob to adjust the contrast as necessary.)

• Memory Protect: Set this “on” to disable all load and store operations, thereby

protecting the current contents of internal memory against accidental overwriting.

Set this “off” if you plan to load or store data to internal memory.

• Scene Copy Mode: Determines the processing that occurs during element copying

if the initial scene for the source voice is different from the initial scene for the

destination voice. For details, refer to the explanation of the VOICE SETUP

Element Copy function. (¨ REFERENCE: 1-38)

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 ~ F5 to change to another SYSTEM-mode function.

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REFERENCE

Chapter 3 DISK Mode

Chapter 3DISK Mode

This chapter explains the various floppy-disk operations supported by

the VP1. You can use these functions to save voice and system data to

disk, to load some or all data from disk into internal memory, to format

disks, and to rename disk files.

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REFERENCE

Chapter 3 DISK Mode

OutlineUse DISK-mode functions to carry out floppy disk operations — saving, loading, formatting, and file renaming.

Enter the mode by pressing DISK , then select the desired function by pressing the appropriate function button

( F1 ~ F6 ). Each function button switches you to the corresponding display screen, as illustrated below.

s F1 : Lall Load all data from disk

s F2 : Lbnk Load selected bank of voice data from disk

s F3 : Lvce Load selected voice from disk

s F4 : Save Save all internal data to disk

s F5 : Rnam Rename the file on the disk

s F6 : Frmt Format the disk

Outline

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REFERENCE

Chapter 3 DISK Mode

DISK FunctionsThe following pages describe the functions denoted by shaded boxes below.

Important

• The VP1 cannot perform saves to unformatted disks. You must format a disk

before you can save to it.

FYI

• The VP1 formats disks into standard MS-DOS format (1.44M, 18 sectors per track). This

means that you can use a conventional MS-DOS-compatible computer to store and process

your data files.

DISK Functions

SYSTEM

PLAY MODE

SYSTEM MODE

DISK MODE

Information Display

Controller Value View

Keyboard Transmit Channel

Controller Assign Table

Scene

Voice Setup

Output

Voice Directory

Store

Compare

TG Settings

Kbd Settings

MIDI Settings

Assignable Controllers

Greeting Message

Miscellaneous Settings

Load All DataLoad Bank

Load Voice

Save All Data

Rename

Format

PLAY

DISK

F1

F2

F3

F4

F5

F6

F7

F8

F1

F2

F3

F4

F5

F6

F1

F2

F3

F4

F5

F6

STORE

COMPARE

REFERENCE: 3-4)(¨ REFERENCE: 3-5)

(¨ REFERENCE: 3-7)

(¨ REFERENCE: 3-9)

(¨ REFERENCE: 3-11)

(¨ REFERENCE: 3-12)

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Chapter 3 DISK Mode

LOAD ALL DATA

Insert the disk¨ DISK ¨ F1 : Lall

Loads all data from the disk.

no settings

Description

• This operation copies all floppy-disk data — one file, containing 64 voices and

system data — into the VP1’s internal memory. Note that “system data” refers to

the settings implemented in SYSTEM mode.

• Press EXIT or PLAY to return to PLAY mode.

• Press F2 ~ F6 to change to another DISK-mode function.

Important

• The VP1 will not perform this operation if Memory Protect (¨ REFERENCE: 2-

13) is set “on”.

• This operation overwrites all data currently existing in the VP1’s internal memory.

If you want to retain this original data, you must save it to a different floppy disk

(¨ REFERENCE: 3-9) before starting the load operation.

Procedure

1. Check that the appropriate filename is displayed at the top right of the

screen.

2. Press ENTER .

w The screen displays the “Are you sure?” query.

3. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When you press INC/YES , the VP1 begins loading. After a few moments the

“Now loading!” message appears on the display. When loading is finished,

the screen displays the “Completed!” message.

4. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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Chapter 3 DISK Mode

LOAD BANK.

Insert the disk¨ DISK ¨ F2 : Lbnk

Loads one bank of voice data from the floppy disk.

Destination(Int) Bank Bank A ~ Bank D

Source(Disk) Bank Bank A ~ Bank D

Description

• This operation copies one bank of voice data from the saved data on the floppy

disk.

• Destination (Int) Bank: Selects the internal bank into which data are copied. To

select, press F7 :DST to move the cursor to this item, then change the bank

setting as necessary. (See next page.)

• Source (File) Bank: Selects the voice bank copied from the floppy disk. If you

need to change the selection, press F8 :SRC to move the cursor to this item,

then change the bank setting as necessary.

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 for F3 ~ F6 to change to another DISK-mode function.

Important

• The VP1 will not perform this operation if Memory Protect (¨ REFERENCE: 2-

13) is set “on”.

• This operation overwrites voices currently residing in the destination bank. If you

want to retain the original voices, you must save all internal data to a different

floppy disk (¨ REFERENCE: 3-9) before starting the load operation.

DISK Functions

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Chapter 3 DISK Mode

Procedure

1. Check that the appropriate filename is displayed at the top right of the

screen.

2. Select the source bank by pressing the appropriate bank button ( A ~D ), rotating the dial, or pressing the INC/YES or DEC/NO button.

3. Press F7 :DST to move the cursor to the “Destination (Int) Bank”

entry.

4. Select the destination bank by pressing the appropriate bank button

( A ~ D ), rotating the dial, or pressing the INC/YES or DEC/NO

button.

5. Press ENTER .

w The screen displays the “Are you sure?” query.

6. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When you press INC/YES , the VP1 begins loading. After a few moments the

“Now loading!” message appears on the display. When loading is finished,

the screen displays the “Completed!” message.

7. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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REFERENCE

Chapter 3 DISK Mode

LOAD VOICE

Insert the disk¨ DISK ¨ F3 : Lvce

Loads one voice from the floppy disk.

Destination(Int) Voice A01 ~ D16

Source(Disk) Voice A01 ~ D16

Description

• This operation copies one voice (one set of voice data) from the saved data on the

floppy disk.

• Destination (Int) Voice: Selects the internal voice number into which data are

copied. To select, press F7 :DST to move the cursor to this item, then

change the voice setting as necessary. (See next page.)

• Source (File) Voice: Selects the voice copied from the floppy disk. If you need to

change the selection, press F8 :SRC to move the cursor to this item, then

change the voice setting as necessary.

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 , F2 , or F4 ~ F6 to change to another DISK-mode

function.

Important

• The VP1 will not perform this operation if Memory Protect (¨ REFERENCE: 2-

13) is set “on”.

• This operation overwrites the data currently stored in the destination voice. If you

want to retain the original data, you must save all internal data to a different floppy

disk (¨ REFERENCE: 3-9) before starting the load operation.

DISK Functions

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REFERENCE

Chapter 3 DISK Mode

Procedure

1. Check that the appropriate filename is displayed at the top right of the

screen.

2. Select the source voice by pressing the appropriate bank and programbuttons ( A ~ D , 1 ~ 16 ), or by using the cursor

buttons, the dial, or the INC/YES or DEC/NO button.

3. Press F7 :DST to move the cursor to the “Destination (Int) Voice

entry.

4. Select the destination voice by pressing the appropriate bank and program

buttons ( A ~ D )( 1 ~ 16 ), or by using the cursor

buttons, the dial, or the INC/YES or DEC/NO button.

5. Press ENTER .

w The screen displays the “Are you sure?” query.

6. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When you press INC/YES , the VP1 begins loading. After a few moments the

“Now loading!” message appears on the display. When loading is finished,

the screen displays the “Completed!” message.

7. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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Chapter 3 DISK Mode

SAVE ALL DATA

Insert the disk¨ DISK ¨ F4 : Save

Saves all internal data to floppy disk.

Filename (if necessary): Eight characters or less

Description

• This operation saves all internal data — 64 voices and SYSTEM-mode settings —

into a single large file on the floppy disk.

• You can set or change the filename by pressingF8

:[Name], then entering aname of up to eight characters.

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 ~ F3 , F5 , or F6 to change to another DISK-mode

function.

Important

• A single floppy disk can store only one save file (64 sets of voice data, together

with one set of system data). If you store to a disk that already contains a save file,

the new save file will overwrite the old one.

• If you do not explicitly set a filename, the VP1 reuses the name of the existing fileon the disk. If the disk is newly formatted, the VP1 uses the name “NEW-FILE” .

• You cannot save to an unformatted disk. If necessary, format the disk using the

FORMAT function. (¨ REFERENCE: 3-12)

• You cannot save to a disk if the disk’s write-protect tab is set to “protect”. The tab,

located at the lower-right corner on the rear side of the disk casing, is in “protect”

position when it is pushed downward so that the window is open.

FYI

• Filenames cannot start with a space. If you enter a space in the middle of a filename, the

space is automatically converted to an underscore character. (If you enter the name as a

string of spaces, the name automatically converts to “------”.

DISK Functions

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Chapter 3 DISK Mode

Procedure

1. Check the filename displayed at the top right of the screen.

2. If you want to change the filename, press F8 :[Name] and proceed to

Step 3. If you do not need to change the name, jump to Step 4.

3. Enter the filename of your choice.

For instructions about entering filenames, refer to the BASICS section. (¨

BASICS: 3-26)

4. Press ENTER .

w The screen displays the “Are you sure?” query.

5. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When you press INC/YES , the VP1 begins the save operation. After a few

moments the “Now saving!” message appears on the display. When saving

is finished, the screen displays the “Completed!” message.

6. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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Chapter 3 DISK Mode

RENAME

Insert the disk¨ DISK ¨ F5 : Rnam

Changes a filename.

Filename: Eight characters or less

Description

• This operation changes the name of the save file stored on the floppy disk.

• PressEXIT

orPLAY

to return to PLAY mode.• Press F1 ~ F4 or F6 to change to another DISK-mode function.

Important

• You cannot change the filename if the disk’s write-protect tab is set to “protect”.

The tab, located at the lower-right corner on the rear side of the disk casing, is in

“protect” position when it is pushed downward so that the window is open.

• Filenames cannot start with a space. If you enter a space in the middle of a

filename, the space is automatically converted to an underscure character. (If you

enter the name as a string of spaces, the name automatically converts to “------”).

Procedure

1. Enter the new filename.

For instructions about how to enter filenames, refer to the BASICS section. (¨

BASICS: 3-26)

2. Press ENTER .

w The screen displays the “Are you sure?” query.

3. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When renaming is finished, the “Completed!” message appears on the

LCD.

4. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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Chapter 3 DISK Mode

FORMAT

Insert the disk¨ DISK ¨ F6 : Frmt

Formats the disk.

no settings

Description

• This operation formats the floppy disk.

• When format is completed, the displayed filename changes to “------”.

• Press EXIT or PLAY to return to PLAY mode.

• Press F1 ~ F5 to change to another DISK-mode function.

Important

• You must use a 3.5-inch 2HD (MF2HD) floppy disk. The VP1 formats the disk

into standard MS-DOS format (1.44MB, 18 sectors per track).

• You cannot format a disk if its write-protect tab is set to “protect”. The tab, located

at the lower-right corner on the rear side of the disk casing, is in “protect” position

when it is pushed downward so that the window is open.

Procedure

1. Press ENTER .

w The screen displays the “Are you sure?” query.

2. To proceed, press INC/YES .

If you do not want to proceed, press DEC/NO or EXIT to cancel the operation

and return to the previous screen.

w When you press INC/YES , the VP1 begins the format operation. After a few

moments the “Now formatting!” message appears on the display. When

formatting is finished, the screen displays the “Completed!” message.

3. Press EXIT .

w The VP1 returns to PLAY mode.

DISK Functions

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Appendix

Appendix

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Appendix

Function List

PLAY

PLAY MODE

PLAY During PLAY operation you can select and play any of the

VP1’s voices. The category and name of the currently

selected voice appear in large letters at the center of the

display. (¨ REFERENCE: 1-4)

• EXIT Close notes Closes the “Notes” window (comment window). To

redisplay the window, press ENTER .

(¨ REFERENCE: 1-54)

F1 Information Display Shows the following information about each element of the

currently selected voice: name, maximum polyphony,receive-channel setting, and keyboard range.

(¨ REFERENCE: 1-5)

F2 Controller Value View Indicates the current value (position) of each controller.

(¨ REFERENCE: 1-6)

F3 Keyboard Transmit Channel Changes the keyboard transmit channel.

(¨ REFERENCE: 1-7)

F4 Controller Assign Table Assigns controllers to parameters.

(¨ REFERENCE: 1-10)

• F1 Control Range Determines how parameter values change in response to

controller movement. (¨ REFERENCE: 1-12)

F5 Scene Stores a scene for an element, or selects the voice’s initial

scene. (¨ REFERENCE: 1-14)

F6 Voice Setup Sets a wide range of parameters for each voice element.

(¨ REFERENCE: 1-16)

• Element Switch Switches elements on or off. (¨ REFERENCE: 1-17)

• MaxNotes Sets maximum polyphony for each element.

(¨ REFERENCE: 1-18)

• Receive Channel Sets the MIDI receive channel for each element.

(¨ REFERENCE: 1-19)

• Key Assign Mode Determines which notes are sounded when the number of

keys pressed exceeds the maximum polyphony.

(¨ REFERENCE: 1-20)

• Volume Sets the volume for each element.

(¨ REFERENCE: 1-22)

• Detune Sets fine-tuning for each element.

(¨ REFERENCE: 1-23)

• Note Shift Sets tuning for each element, in semitone increments.

(¨ REFERENCE: 1-24)

Function List

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Appendix

• Pan Range Sets the pan range for each element.

(¨ REFERENCE: 1-25)

• Note Limit Sets the keyboard range for each element.

(¨ REFERENCE: 1-27)

• Microtuning Sets the type of tuning system applied to each element.

(¨ REFERENCE: 1-28)

• Portamento Mode Sets the portamento mode for each element.

(¨ REFERENCE: 1-30)

•Portamento Resolution Sets the resolution of the element’s portamento slide.

(¨ REFERENCE: 1-31)

• PB Range Sets the pitch-bend range for each element.

(¨ REFERENCE: 1-32)

• PB Curve Sets the pitch-bend characteristics for each element.

(¨ REFERENCE: 1-33)

• Zoned Aftertouch Mode Sets the aftertouch application mode for each element.

(¨ REFERENCE: 1-35)

•Zoned Aftertouch Split Sets the split point for zoned aftertouch.

(¨ REFERENCE: 1-36)

• Sustain Enables or disables Sustain-switch operation for each

element. (¨ REFERENCE: 1-37)

• F1 Element Copy Copies an element from any voice to the currently selected

element. (¨ REFERENCE: 1-38)

F7 Output

• Mixer Sets levels for direct-output, send-to-effects, and return-

from-effects signals. (¨ REFERENCE: 1-41)

• F8 Effect Selects the effects and sets their parameters (¨

REFERENCE: 1-43), or copies effects from another voice

(¨ REFERENCE: 1-50).

• F8 F8 Equalizer Sets the equalizer (¨ REFERENCE: 1-51), or copies

equalizer settings from another voice (¨ REFERENCE: 1-

53).

F8 Voice Directory Lists the voices in the selected bank. Can be used to

switch among voices. (¨ REFERENCE: 1-8)

STORE Store Stores an edited voice to internal memory.

(¨ REFERENCE: 1-54)

COMPARE Compare Compares the sound of an edited voice against the sound

of the original (unedited) voice. (¨ REFERENCE: 1-56)

Function List

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Appendix

SYSTEM SYSTEM MODE

F1 TG Settings Sets the properties of the tone generator.

(¨ REFERENCE: 2-4)

F2 Kbd Settings Sets the properties of the keyboard.

(¨ REFERENCE: 2-6)

F3 MIDI Settings Sets values related to MIDI operation.

(¨ REFERENCE: 2-8)

F4 Assignable Controllers Assigns control numbers to the VP1’s assignable

controllers. (¨ REFERENCE: 2-10)

F5 Greeting Message Sets the greeting message. (¨ REFERENCE: 2-12)

F6 Miscellaneous Settings Sets the display mode and scene-copy mode, and

switches memory protection on or off.

(¨ REFERENCE: 2-13)

DISK DISK MODE

F1 Load All Data Loads all data from the floppy disk.(¨REFERENCE: 3-4)

F2 Load 1 Bank Loads one bank of voice data from the floppy disk.

(¨ REFERENCE: 3-5)

F3 Load 1 Voice Loads one voice from the floppy disk.

(¨ REFERENCE: 3-7)

F4 Save All Data Saves all internal data to floppy disk.

(¨ REFERENCE: 3-9)

F5 Rename Changes a filename. (¨ REFERENCE: 3-11)

F6 Format Formats the disk. (¨ REFERENCE: 3-12)

Function List

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Appendix

TroubleshootingThis section provides information that may help you solve problems that arise with VP1 operation. Many problems

are simply the result of inappropriate settings or bad connections. If the VP1 fails to produce sound, or if sound

quality is other than you expect, go through the troubleshooting checks described here to see if you can find the

cause.

Begin by running through the following three checks. These should help you locate the source of the problem.

s Connect a set of headphones to the VP1. Play on the keyboard and

check that sound through the headphones is normal.

If headphone sound is OK but output through the amps or mixer is not, you may have

a bad cable, or your amps or mixer may be improperly connected or set.

s Move all controllers around to see whether the sound quality

improves.

Some controller combinations can produce unexpected sound or even total silence. If

normal sound returns when you move the controllers, you may have made an

inappropriate scene or controller setting.

s Try changing to different voices. If the problem occurs with only one

voice, the voice settings are probably at fault.

If the same problem occurs on all voices, check your SYSTEM settings.

Now refer to the relevant section below for specific clues about what may be wrong.

Problems Related to Amplifier, Mixer, or Connections

No sound

• Is power to the amplifier on?

• Is the volume on the amplifier or mixer set correctly?• Is the amplifier or mixer correctly connected to the VP1’s OUTPUT jacks?

(¨ BASICS: 1-12)

• Are any of the cables broken or shorted? Try replacing the cables.

Distorted sound

• Have you mistakenly connected the VP1’s OUTPUT jacks to the microphone input

jacks on your external amp or mixer?

Improper stereo positioning

• Check that the mixer channels connected to the L and R OUTPUTS are correctly

assigned to left and right pans.

Troubleshooting

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Appendix

No effects

• Remember that the VP1 does not apply effects to the signals going to the ELEMENT

jacks. Effects are only applied to signals to the OUTPUT jacks.

Problems caused by Inappropriate system settings

No sound

• Check that the “Local” parameter is set to “on”. (¨ REFERENCE: 2-8)

• If you are trying to drive the VP1 from an external MIDI: does the transmit channel

of the external device match the receive channel on the VP1?

(¨ REFERENCE: 2-8)

Every alternate note on the keyboard fails to play.

• The Note On/Off parameter is probably set to “odd” or “even”. Change the setting to

“all”. (¨ REFERENCE: 2-8)

Keys don’t produce the expected pitch.

• Check the setting of the “Keyboard Transpose” parameter.

(¨ REFERENCE: 2-6)

• Check the setting of the “Master Tune” parameter. (¨ REFERENCE: 2-4)

• Is voice microtuning affecting the pitch? (¨ REFERENCE: 1-28)

Controllers don’t provide expected control.

• Are controllers firmly connected? (¨ BASICS: 1-10)

• Have you changed the Assignable Controller settings? (¨ REFERENCE: 2-10)

• Remember that when “Controller Hook” is “on”, controllers do not become effective

until they move past the corresponding internal controller settings.

(¨ BASICS: 2-4)

Key-strike force does not affect velocity.

• Have you selected an appropriate velocity curve? (¨ REFERENCE: 2-6)

• The “Fixed Velocity” parameter may be set to a value other than “off”.

(¨ REFERENCE: 2-6)

Troubleshooting

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Appendix

The VP1 fails to change voices in response to received program-change data, or fails to transmit

program-change data to external devices.

• The “Program Change” parameter is probably set “off”. Change the setting to “on”.

(¨ REFERENCE: 2-8)

• Be sure that you are operating in PLAY mode. Sending or receiving of program-

change data is available only in PLAY mode.

Problems caused by Inappropriate voice settings

No sound

• Is the scene correctly set to produce sound? (¨ REFERENCE: 1-14)

• Is at least one element switched on? (¨ REFERENCE: 1-17)

• Are “MaxNotes” parameters set above 0? (¨ REFERENCE: 1-18)

• Are element “Volume” parameters set above 0? (¨ REFERENCE: 1-22)

• Are “Note Limit” parameters set correctly? (¨ REFERENCE: 1-27)

• Are OUTPUT/MIXER settings correct? (¨ REFERENCE: 1-41)

Keys don’t produce the expected pitch.

• Is an element’s “Detune” parameter set to a value other than 0?

(¨ REFERENCE: 1-23)

• Is an element’s “NoteShift” parameter set to a value other than 0?

(¨ REFERENCE: 1-24)

• Is an element’s “Microtune” parameter set to a value other than “Equal”?

(¨ REFERENCE: 1-28)

• Are you applying a Pitch Change effect? (¨ REFERENCE: 1-43)

• Have you assigned a pitch-bending parameter to any controller other than the Pitch

wheel? (¨ REFERENCE: 1-10)

• Note that the VP1 may occasionally produce incorrect pitch for notes in the

extremely high or low ranges.

Distorted sound

• Layering of elements may sometimes produce distortion.

• Are you applying extreme equalization? (¨ REFERENCE: 1-51)

Improper stereo effect

• Are “PanRngL” and “PanRngR” parameters set to -31 and +31, respectively?

(¨ REFERENCE: 1-25)

• If you are using a feedback delay effect, check that the effect setting is appropriate.

(¨ REFERENCE: 1-43)

Troubleshooting

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Appendix

Unexpected chordal sound

• Check the element’s “MaxNotes” parameter. (¨ REFERENCE: 1-18)

• Check the Key Assign Mode (“KAsMode”) setting. (¨ REFERENCE: 1-20)

• Have you set the voice’s microtuning? (¨

REFERENCE: 1-28)

Important

• Damage to the panel’s real-wood finish generally requires replacement of the

entire panel unit. Because all panels have a unique appearance, the color and grain

of the replacement unit will be somewhat different from the original’s.

• Yamaha recommends that you get a price estimate before authorizing any

extensive repair work. Note that Yamaha assumes no financial liability for

accidental damage that may occur to your VP1 while it is being transported for

servicing.

Troubleshooting

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Appendix

Error Messages

Error MessagesWhen the VP1 encounters an error or warning condition, it displays a message on the LCD to alert you to the

problem. Messages that begin with the word “Error!” generally indicate some type of operational error. A message

that begins with the word “WARNING!” indicates a system condition — such as a failing battery — that requires

attention.

After reading the message, Clear it from the screen by pressing [EXIT] then take appropriate counter measures to

correct the problem.

Messages, their meanings, and appropriate responses are as follows.

Bad disk!

The floppy disk is bad. Use a different one.

Battery change!

The backup battery needs replacement.

Disk not ready!

There is no floppy disk in the drive. Insert a disk and try again.

Illegal file!

The disk file is not a VP1 file.

Illegal format!The floppy disk is unformatted, or has been formatted to the wrong standard. Floppy

disk must be formatted at the VP1. (¨ REFERENCE: 3-12)

Media type error!

The floppy disk is the wrong type. The VP1 accepts only 2HD floppy disks.

Memory protected!

The VP1’s “Memory Protect” is set “on”. Change the setting to “off”.

(¨ REFERENCE: 2-13)

MIDI buffer full!

The MIDI receive buffer is full. Reduce the volume of data being transmitted.

MIDI data error!

An error was detected in MIDI data received from external device.

Check the external device and the MIDI cables.

Slave buffer full!

The slave CPU’s receive buffer is full. This may be a hardware failure. Please consult

of your Yamaha dealer or one of the authorized distributor listed at the back of this

manual.

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Appendix

VSC error!

Problem in tone-generator board. This may be a hardware failure. Please consult of

your Yamaha dealer or one of the authorized distributor listed at the back of this

manual.

VSC protocol error!

Problem in communication between the tone-generator board and the main CPU. This

may be a hardware failure. Please consult of your Yamaha dealer or one of the

authorized distributor listed at the back of this manual.

Write protected!

The floppy disk’s write-protect tab is in the “on” position. If you wish to alter the

disk’s contents, move the tab to the “off” position.

Error Messages

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Appendix

Specifications

Specifications

Functionss Tone Generation

Tone-Generator Section

F/VA (free oscillation type / VA synthesis) system

Up to four elements per voice

Receive channel can be set separately for each element.

Maximum Polyphony

16 notes

Effects Section

32 effect types (reverb, delay, chorus, etc.), 4-band equalizer

s Memory

Internal memory

64 voices (4 banks × 16 voices)

Disk (3.5inch 2HD)

File holds all initial factory settings (64 voices + system data)

Three download modes: all data, selected bank, selected voice

s Keyboard

76 notes (C scale, FS type)

Includes velocity, channel aftertouch

s Other Functions

Quick Edit

Scene Control

Zoned Aftertouch

Controllers

s Controllers

Pitch wheel (× 1)Modulation wheels (× 2)

Modulation ball (× 1)

Volume slider (× 1)

Quick-edit sliders (× 4)

Continuous sliders (× 2)

Scene-control slider (× 1)

Dial (× 1)

LCD contrast knob (× 1)

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Appendix

s Panel switches

Program Change (× 16)

Bank Select (× 4)

Function (× 8)

Enter (× 1)Exit (× 1)

Cursor (× 4)

Inc / Yes (× 1)

Dec / No (× 1)

Play (× 1)

System (× 1)

Disk (× 1)

Store (× 1)

Compare (× 1)

Quick Edit Select (× 2)

Scene 1 ~ 3 (× 3)

46 (total)

Display

s LCD

240 × 64-dot backlit graphic LCD

s LEDs

Program Change (× 16) Red

Bank Select (× 4) Red

Play (× 1) RedSystem (× 1) Red

Disk (× 1) Red

Store (× 1) Red

Compare (× 1) Red

Scene 1 ~ 3 (× 3) Red + Green

Controller (× 12) Red + Green

Quick Edit Value (× 32) Red

Quick Edit Parameters (× 4) Orange (Back Light)

76 (total)

Connectorss Front

Stereo-headphone jack

Breath-controller jack

s Rear

OUTPUT jacks (× 2) L/Mono and R

ELEMENT jacks (× 4) 1, 2, 3, 4

Foot-controller jacks (× 2) 1, 2

Specifications

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Appendix

Foot-volume jack (× 1)

Sustain footswitch (× 1)

Portamento footswitch (× 1)

Scene-control foot controller (× 1)

MIDI INMIDI OUT

MIDI THRU

Output Levels

Stereo output

+1.5 dBm ± 2dBm (10Ω under load)

ELEMENT output

-4.0 dBm ± 2dBm (10Ω under load)

Headphone output+6.5 dBm ± 2dBm (150Ω under load)

Power74W (120V, 220-240V)

Dimensions and Weight

Dimensions

1322W x 456D x 143H (mm)

Weight28.4kg

Accessories

s Power cable (× 1)

s FC7 foot controllers (× 2)

s FC4 footswitch (× 1)

s Factory-set floppy disk (× 1)

s User’s Manual (× 1)

(Yamaha reserves the right to change product specifications and appearance without notice for

purposes of product improvement.)

Specifications

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Appendix

MIDI Data Format

MIDI Data Format

1. Synthesizer Modes 1-1 MIDI Transmission Flowcharts

<Receiving conditions>

<RCh>

<RCh>

NOTE OFF

$8n

NOTE ON

$9n

CONTROL CHANGE

$Bn,$xx

PROGRAM CHANGE

$Cn

CH'S AFTER TOUCH

$Dn

PITCH BENDER

$En

ACTIVE SENSING CLOCK

$FE

SWITCH REMOTE

$F0,$43,$1n,$..

RCh ; Element Receive Channel

if RCh=basic then Basic Receive ch

BCh ; Basic Receive Channel

<RCh>NOTE

<RCh>NOTE

<RCh>

<BCh>PROGRAM CHANGE

MIDI IN

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Appendix

<Sending conditions>

s 1-2 Channel Messages

1.2.1 Sending

1.2.1.1 Note ON/OFF

Transmittable note range: E0(28)...G6(103), when Transpose = 0

C-2(0)...G8(127), when Transpose is nonzeroVelocity range: 1...127

1.2.1.2 Control Change

Action of following controllers and data-edit functions generates corresponding MIDI data.

Ctrl# Parameter Data Range

1 Modulation Wheel 0 ~ 127

2 Breath Controller 0 ~ 127

4 Foot Controller 1 0 ~ 127

7 Foot Volume 0 ~ 127

64 Sustain Switch 0 , 127

65 Poratamento Switch 0 , 127

Also: Modulation Wheel 2, Foot Controller 2, Modulation Ball, Scene Controller,

Continuous Sliders (1,2), Quick Edit Sliders (1,2,3,4). Data for these controllers is output

using control numbers assigned by the SYSTEM mode’s ASSIGNABLE CONTROLLERS

function. Available control numbers are 1 ~ 31, 33 ~ 119.

1.2.1.3 Program Change

The VP1 transmits Program Change data when a new voice is selected. Voices A01 through

D16 generate Program Change numbers 0 through 63, respectively.

NOTE OFF

$8n

NOTE ON

$9n

CONTROL CHANGE

$Bn,$xx

PROGRAM CHANGE

$Cn

CH'S AFTER TOUCH

$Dn

PITCH BENDER

$En

ACTIVE SENSING CLOCK

$FE

<TCh>

<TCh>

<TCh>

<TCh>

<TCh>

<TCh>PROGRAM CHANGE

MIDI OUT

MIDI Data Format

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1.2.1.4 Pitch-bend

Transmitted using 7-bit resolution.

1.2.1.5 Aftertouch

The VP1 transmits MIDI data in response to aftertouch operation.

1.2.1.6 Channel-mode messages

Not transmitted.

1.2.2 Receiving

1.2.2.1 Note ON/OFF

Receivable note range: C-2...G8

Velocity range: 1...127

1.2.2.2 Control Change

MIDI input can control the following parameters.

Ctrl# Parameter Data Range

1 Modulation Wheel 0 ~ 127

2 Breath Controller 0 ~ 127

4 Foot Controller 1 0 ~ 127

7 Foot Volume 0 ~ 127

64 Sustain Switch 0 , 127

65 Poratamento Switch 0 , 127

Also: Modulation Wheel 2, Foot Controller 2, Modulation Ball, Scene Controller,

Continuous Sliders (1,2), and Quick Edit Sliders (1,2,3,4). Data for these parameters can be

received using control numbers assigned by the SYSTEM mode’s ASSIGNABLE

CONTROLLERS function. Available control numbers are 1 ~ 31, 33 ~ 119.

1.2.2.3 Program Change

Program Change values 00 through 63 select the corresponding voice (A01 through D16).

Program Change values 64 through 127 are ignored.

1.2.2.4 Pitch-bend

Only the MSB is effective.

1.2.2.5 Aftertouch

Received aftertouch data is effective.

1.2.2.6 Channel-mode messages

Ignored.

MIDI Data Format

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Appendix

1.2.3 Conceptual Diagram of Keyboard/Tone-Generator Connection

Note 1:

The keyboard will produce sound for an element only if one of the following conditions

holds: a) the Element Receive Channel and Kbd Transmit Channel match; b) the Element

Receive Channel is set to “basic”, and the Basic Receive Channel and Kbd Transmit Channel

match; c) the Element Receive Channel is set to “basic” and the Basic Receive Channel is set

to “omni” or “keyboard”. If the Element Receive Channel is set to “basic” and the Basic

Receive Channel is set to “keyboard”, the element can be played only through the keyboard;

it will not respond to incoming MIDI data.

Note 2:

The VP1 distinguishes between keyboard and MIDI Note-On data.

Except in the case of sustain-switch data, the VP1 does not distinguish between keyboard

controller data and MIDI controller data (control-change data, aftertouch data, pitch-bend

data, etc.).

MIDI IN

Element Receive Ch

Basic Receive Ch

TONE GENERATOR

Element Receive Ch

Basic Receive Ch

Local( Connection effective

if Local = “on”)

MIDI OUT

Kbd

Transmit Ch

MIDI Data Format

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REFERENCE

Appendix

2. System-Exclusive Messages

s 2-1 Parameter Changes

The VP1 accepts only one type of parameter-change data, as indicated below. The data can control screen

operation in the same way as the corresponding hardware switches on the VP1.

1) Switch-Remote Parameter Changes

The VP1 receives switch-on data only; it does not recognize switch-off data. For switch

correspondence, refer to Table 1 on the next page.

11110000 F0

01000011 43

0001nnnn nnnn = don’t care

01000001 41

00000000 00

00000000 00

00000000 00

0ppppppp ppppppp = N2 (See Table 1)

00000000 00

0vvvvvvv vvvvvvv = Data Value

11110111 F7

You can use the above type of message to remotely control all VP1 panel switches other than the

POWER switch. Parameter-change data is receive-only.

s 2-2 Bulk Dump

The VP1 does not support this message.

3. Active Sensinga) Sending

Transmits FE approximately once every 170msec.

b) Receiving

If the VP1 does not receive MIDI data within approximately 300msec following FE, it clears the

MIDI receive buffer and cancels any remaining KEY ON data.

MIDI Data Format

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REFERENCE

Appendix

<Table 1>

MIDI Parameter Change Switch Remote

$F0,$43,$1n,$41,$00,$00,$00,N2,$00,V2,$F7

Symbols: n ; Device Number

N2 ; Parameter Number

V2 ; Parameter Value -Data Range ; off($00 ~ $3F),on($40 ~ $7F)

N2 Sw. # Note N2 Sw. # Note

0 00 PSW 1 BANKA 35 23 PSW36 EXIT

1 01 PSW 2 BANKB 36 24 PSW37 CSR_DOWN

2 02 PSW 3 BANKC 37 25 PSW38 CSR_LEFT

3 03 PSW 4 BANKD 38 26 PSW39 CSR_RIGHT

4 04 PSW 5 SCENE1 39 27 PSW40 CSR_UP

5 05 PSW 6 SCENE2 40 28 PSW41 QED_SEL_UP

6 06 PSW 7 SCENE3 41 29 PSW42 QED_SEL_DOWN

7 07 PSW 8 RESERVED 42 2A PSW43 PLAY

8 08 PSW 9 PGM1 43 2B PSW44 SYSTEM

9 09 PSW10 PGM2 44 2C PSW45 DISK

10 0A PSW11 PGM3 45 2D PSW46 COMPARE

11 0B PSW12 PGM4 46 2E PSW47 STORE

12 0C PSW13 PGM5

13 0D PSW14 PGM6

14 0E PSW15 PGM715 0F PSW16 PGM8

16 10 PSW17 PGM9

17 11 PSW18 PGM10

18 12 PSW19 PGM11

19 13 PSW20 PGM12

20 14 PSW21 PGM13

21 15 PSW22 PGM14 “on” is effective;

22 16 PSW23 PGM15 “off” is ignored

23 17 PSW24 PGM16

24 18 PSW25 F1

25 19 PSW26 F2

26 1A PSW27 F3

27 1B PSW28 F4

28 1C PSW29 F5

29 1D PSW30 F6

30 1E PSW31 F7

31 1F PSW32 F8

32 20 PSW33 INC/YES

33 21 PSW34 DEC/NO

34 22 PSW35 ENTER

MIDI Data Format

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Appendix

YAMAHA [ Virtual Acoustic Synthesizer ] Date:04-FEB-1994Model VP1 MIDI Implementation Chart Version : 1.0

+——————————————————————————————————————————————————————————————————————+: : Transmitted : Recognized : Remarks :: Function ... : : : ::———————————————————+————————————————+————————————————+————————————————::Basic Default : 1 - 16 : 1 - 16 : Memorized ::Channel Changed : 1 - 16 : 1 - 16 : ::———————————————————+————————————————+————————————————+————————————————:: Default : 3 : 1 - 4 : Memorized ::Mode Messages : x : x : :: Altered : ************** : x : ::———————————————————+————————————————+————————————————+————————————————::Note : 0 - 127 : 0 - 127 : Transpose ::Number : True voice: ************** : 1 - 127 : switch ::———————————————————+————————————————+————————————————+————————————————::Velocity Note ON : o 9nH,v=1-127 : o v=1-127 : :: Note OFF : o 8nH,v=1-127 : o v=1-127 : ::———————————————————+————————————————+————————————————+————————————————::After Key’s : x : x : :

:Touch Ch’s : o : o : ::———————————————————+————————————————+————————————————+————————————————::Pitch Bender : o : o 0-12 semi :7 bit resolution::———————————————————+————————————————+————————————————+————————————————:: 1 : o : o :M.Wheel 1 :: 2 : o : o :Breath cont. :: 4 : o : o :Foot cont.1 :: Control 7 : o : o :Main volume :: 64 : o : o :Sustain :: Change 65 : o : o :Portamento SW :: 1-31,33-119 : o : o :Assignable *1 :: : : : :

: : : : :: : : : :: : : : :: : : : ::———————————————————+————————————————+————————————————+————————————————::Prog : o 0 - 63 : o 0 - 63 : ::Change : True # : *********** : 0 - 63 : ::———————————————————+————————————————+————————————————+————————————————::System Exclusive : x : o :Switch remote ::———————————————————+————————————————+————————————————+————————————————::System : Song Pos : x : x : :: : Song Sel : x : x : ::Common : Tune : x : x : ::———————————————————+————————————————+————————————————+————————————————::System :Clock : x : x : ::Real Time :Commands: x : x : ::———————————————————+————————————————+————————————————+————————————————::Aux :Local ON/OFF : x : x : :: :All Notes OFF: x : x : ::Mes- :Active Sense : o : o : ::sages:Reset : x : x : ::———————————————————+————————————————+————————————————+————————————————::Notes:*1 Assignable controllers are M.Wheel 2,Foot cont.2,M.Ball X, :: M.Ball Y,CS1,CS2,QS1,QS2,QS3,QS4,Scene. :: :

: :: :+——————————————————————————————————————————————————————————————————————+Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO o : YesMode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO x : No

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Index - 1VP1 OWNER'S MANUAL

Index

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Index

A

Appendix ...................................................R : App - 1

ASSIGNABLE CONTROLLERS ...............R : 2 - 10

AT FOLLOW...............................................B : 3 - 18AT Scene SW .................................................R : 2 - 4

Audi............................R : 1 - 38, R : 1 - 50, R : 1 - 53

Audition........................................................R : 1 - 38

audition .......................................R : 1 - 50, R : 1 - 53

B

basic .............................................................R : 1 - 19

Basic Receive Channel ...................................R : 2 - 8

Breath-controller ............................................B : 1 - 8

C

C3 key mark ...................................................B : 1 - 4

Changing Multiple-Choice Settings .............B : 3 - 25

Changing Numerical Settings ......................B : 3 - 25

Channel aftertouch .......................................B : 1 - 17

COMPARE ...................................B : 1 - 3, R : 1 - 56

Comparing ....................................................B : 3 - 30

Connecting the Power Cord ...........................B : 1 - 9

Connecting the System...................................B : 1 - 9

CONT .............................................................B : 1 - 4Continuous sliders ...........................B : 1 - 3, B : 3 - 9

Control change .............................................B : 1 - 17

Control Range ..............................................R : 1 - 12

CONTROLLER ASSIGN TABLE ..............R : 1 - 10

Controller Hook .............................................R : 2 - 4

Controller Hook Function ............................B : 3 - 14

Controller Init .................................................R : 2 - 4

Controller Initialization Function .................B : 3 - 15

Controller LEDs ...........................................B : 3 - 15

CONTROLLER VALUE VIEW ...................R : 1 - 6Controllers ......................................................B : 3 - 8

Copying ........................................................B : 3 - 30

Cr ..................................................................R : 1 - 12

CS1 and CS2 ..................................................B : 1 - 3

current ..........................................................R : 1 - 15

Cursor button..................................................B : 1 - 5

D

DEC/NO .........................................................B : 1 - 5

Detune ..........................................................R : 1 - 23Dial .................................................................B : 1 - 5

Direct ..............................................................B : 3 - 4

DISK Mode ..................................................B : 3 - 22

DISK-mode ....................................................R : 3 - 2

Display ..........................................B : 1 - 4, R : 2 - 13

Drct ...............................................................R : 1 - 41

Driver ..............................................B : 3 - 2, B : 3 - 3

E

EF DEPTH ...................................................B : 3 - 18

EFFECT .......................................................R : 1 - 43

EFFECT COPY............................................R : 1 - 50

Effect Types .................................................R : 1 - 44

Effects ............................................................B : 3 - 5

Effects Parameters........................................ R : 1 - 45

EG ATTACK ...............................................B : 3 - 19

EG DECAY.................................................. B : 3 - 19

EG RELSE ...................................................B : 3 - 19

EG SUSTN...................................................B : 3 - 19

EJECT ............................................................B : 1 - 8

ELEMENT .....................................................B : 1 - 6

Element Copy...............................................R : 1 - 38

ELEMENT ON/OFF ....................................B : 3 - 31

ELEMENT output ..........................................B : 3 - 4

ELEMENT SELECT ...................................B : 3 - 31

Element Switch ............................................R : 1 - 17

Elements .........................................................B : 3 - 4

ENTER ...........................................................B : 1 - 5

Entering Characters ......................................B : 3 - 26

EQ HI-MID ..................................................B : 3 - 18

EQ HIGH .....................................................B : 3 - 18

EQ LO-MID .................................................B : 3 - 18

EQ LOW ......................................................B : 3 - 18

Equal ............................................................R : 1 - 28

EQUALIZER ...............................................R : 1 - 51

Equalizer ........................................................B : 3 - 5

EQUALIZER COPY....................................R : 1 - 53

Error Messages ..........................................R : App - 9

EXIT ...............................................................B : 1 - 5

F

F/VA Sound Synthesis ...................................B : 3 - 2

F1 to F8 ..........................................................B : 1 - 4

feedback .........................................................B : 3 - 3

fingered ........................................................R : 1 - 30

Fixed Velocity ................................................R : 2 - 7

Floppy Disks ..................................................B : 3 - 7

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Index - 3VP1 OWNER'S MANUAL

Floppy-Disk Drive .........................................B : 1 - 8

FOOT CONTROLLER ..................................B : 1 - 7

FOOT VOLUME ...........................................B : 1 - 7

FORMAT .....................................................R : 3 - 12

free-oscillating VA.........................................B : 3 - 2

Freq. .............................................................R : 1 - 51

fulltime .........................................................R : 1 - 30

Function button ..............................................B : 1 - 4

Function List .............................................R : App - 2

G

Gain ..............................................................R : 1 - 51

GREETING MESSAGE ..............................R : 2 - 12

HHeadphone......................................................B : 1 - 8

I

In-Use LED ....................................................B : 1 - 8

INFORMATION DISPLAY ..........................R : 1 - 5

Initial Scene..................................................R : 1 - 14

K

KAsMode .....................................................R : 1 - 20

Kbd Transmit Channel ...................................R : 2 - 8

Key Assign Mode .........................................R : 1 - 20

KEYBOARD SETTINGS..............................R : 2 - 6

KEYBOARD TRANSMIT CHANNEL ........R : 1 - 7

Keyboard Transpose.......................................R : 2 - 6

Kirnberger ....................................................R : 1 - 28

L

LFO DELAY................................................B : 3 - 19

LFO DEPTH ................................................B : 3 - 18

LFO HOLD ..................................................B : 3 - 19

LFO SPEED .................................................B : 3 - 18

LOAD BANK ................................................R : 3 - 5

LOAD VOICE ...............................................R : 3 - 7

LOAD ALL DATA ........................................R : 3 - 4

Loading from disk ..........................................B : 3 - 7

Local ...............................................................R : 2 - 8

M

Master Tune ...................................................R : 2 - 4

Max Notes ....................................................R : 1 - 18

Memory Configuration ..................................B : 3 - 6

Memory Protect............................................R : 2 - 13

Microtuning ..................................................R : 1 - 28

MIDI..............................................B : 1 - 7, B : 1 - 17

MIDI Data Format ...................................R : App - 14

MIDI Implementation Chart ...................R : App - 20

MIDI Quick Edit Control .............................B : 3 - 20

MIDI SETTINGS ...........................................R : 2 - 8

MISCELLANEOUS SETTINGS ................R : 2 - 13

MIXER .........................................................R : 1 - 41

Mixer ..............................................................B : 3 - 5

MODULATION.............................................B : 1 - 2

MODULATION BALL .................................B : 1 - 2

Modulation Ball .............................................B : 3 - 9

monophonic ..................................................R : 1 - 18

Moving the Cursor .......................................B : 3 - 24

N

Note data ......................................................B : 1 - 17

Note Limit ....................................................R : 1 - 27

Note On/Off ...................................................R : 2 - 8

Note Shift .....................................................R : 1 - 24

O

Org .............................R : 1 - 40, R : 1 - 50, R : 1 - 53

OUTPUT ........................................................B : 1 - 6

P

Pan Range ....................................................R : 1 - 25

Parameters ....................................................R : 1 - 10

PB Curve ......................................................R : 1 - 33

PB Range......................................................R : 1 - 32

Physical Characteristics of Struck-String Instrume ....B : 3 - 2

PITCH ............................................................B : 1 - 2

Pitch-bend ....................................................B : 1 - 17

PLAY ..............................................B : 1 - 3, R : 1 - 4

PLAY Mode .................................................B : 3 - 22

PLAY mode ...................................................R : 1 - 2

Playing the Demos .........................................B : 2 - 8

POR TIME ...................................................B : 3 - 18

PORTAMENTO ............................................B : 1 - 7

Portamento Mode .........................................R : 1 - 30

Portamento Resolution .................................R : 1 - 31

POWER ..........................................................B : 1 - 6

Power-cord .....................................................B : 1 - 6

Program ..........................................................B : 1 - 5

Program Change.............................................R : 2 - 8

Index

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Program change............................................B : 1 - 17

Q

Q ...................................................................R : 1 - 51

QS...................................................................B : 1 - 4

QUICK EDIT .................................................B : 1 - 4

Quick Edit .....................................B : 2 - 6, B : 3 - 16

Quick-edit sliders ...........................................B : 1 - 4

R

Rear Panel ......................................................B : 1 - 6

Receive Channel ..........................................R : 1 - 19

RENAME .....................................................R : 3 - 11

Returning to Previous Screen .......................B : 3 - 24

Rtrn...............................................................R : 1 - 41

S

SAVE ALL DATA ........................................R : 3 - 9

Saving to disk .................................................B : 3 - 7

SCENE ...........................B : 1 - 3, B : 1 - 7, R : 1 - 14

SCENE CONTROLLER B 1 3

V

Vallotti and Young .......................................R : 1 - 28

VEL SENS ...................................................B : 3 - 18

Velocity Curve ...............................................R : 2 - 6Voice bank .....................................................B : 1 - 5

Voice Categories ..........................................B : 3 - 21

Voice Data......................................................B : 3 - 6

VOICE DIRECTORY....................................R : 1 - 8

Voice Editing ...............................................B : 3 - 27

voice number ..................................................B : 3 - 5

VOICE SETUP ............................................R : 1 - 16

Voices .............................................................B : 3 - 5

VOLUME.......................................................B : 1 - 3

Volume .........................................................R : 1 - 22

W

Werckmeister ...............................................R : 1 - 28

write-protect tab .............................................B : 1 - 8

Y