Gemeinsam kreativ für bessere Software - Vortragsreihe Dortmund

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© itemis AG

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Vortragsreihe Dortmund„Gemeinsam kreativ für bessere Software“

Florian Geyer

Usability Engineer

19.03.2013

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© itemis AG

Übersicht

Gründung im Jahr 2003

Mehr als 160 Mitarbeiter

Stammsitz in Lünen bei Dortmund

Niederlassungen in Deutschland,

Frankreich und der Schweiz

Strategisches Mitglied der

Eclipse Foundation

Die itemis AG stellt sich vor

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© itemis AG

Intensive Verzahnung mit Forschungseinrichtungen

Spezialist für modellbasierte, generative

Entwicklungsverfahren

Geschäftsbereiche

Enterprise Application Development

Embedded Software Development

Usability Engineering

Agiles Projektmanagement

Mobile Strategieberatung

Die itemis AG stellt sich vor

Übersicht

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© itemis AG

Spezifizieren Sie komplexe Applikationen in kürzester Zeit und behalten Sie die Auswirkungen und Risiken von Anforderungsänderungen durch den gesamten Entwicklungsprozess im Blick.

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http://www.yakindu.de/requirements/

Spezifikationen,für alle verständlich!

Spezifikationen,schnell und einfach!

Spezifikationen,fehlerfrei!

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© itemis AG

Kunden

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© itemis AG

itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de

Kontakt:

André Ufer

andre.ufer@itemis.de

0231 9860 263

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© itemis AG

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Gemeinsam kreativ für bessere Software

Kreative Methoden für die Entwicklung gebrauchstauglicher Software

Vortragsreihe Dortmund, 19.03.2013

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© itemis AG

Vorschau

Software und Kreativität!?

Kreativität: Versuch einer Definition

Softwareentwicklung: Iteration und Exploration

Teamarbeit: Wissen effektiv kombinieren

Methoden

Beispiel: Affinity Diagramming

Beispiel: Paper Prototyping

Ausblick

Werkzeuge und kreative Umgebungen

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© itemis AG

Kreativität

Versuch einer Definition

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© itemis AG

Das kreative Produkt

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© itemis AG

Die kreative Person

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Gold, 2007

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© itemis AG

Der kreative Prozess

Explorativer Ablauf

• Lösungsorientiert

• Divergenz & Konvergenz

• „Reflective Practice“

Teamarbeit

• Spontanität & Offenheit

• Neugier und Mut

Methoden

• Situationsabhängig

• Informal, Flexibel

• Erlernbar!

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© itemis AG

Softwareentwicklungsprozess

Iteration und Exploration

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© itemis AG

Kreativität als Prozess

Ist kein analytischer

Prozess

Akzeptiert, dass Probleme

nicht genau spezifiziert

werden können

Lösungsorientiert

Interdisziplinäres

Teamwork

Informal & „chaotisch“,

„Spielerei“

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Softwareentwicklung

Strukturierter, analytischer

Prozess

Spezifikation ist notwendig

für Projektplanung

Problemorientiert,

Anforderungsmanagement

Koordination

verschiedener Rollen

Formal und gut

dokumentiert

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© itemis AG

Abstraktes Prozessmodell

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Buxton, 2007

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© itemis AG

Wasserfall Modell

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© itemis AG

Erweitertes Wasserfallmodell (Iterationen)

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Royce, 1970

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© itemis AG

Agile Softwareentwicklung (z.B. Scrum)

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Wikipedia

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© itemis AG

Usability Engineering: Explorative Anforderungsanalyse

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DIN EN ISO 9241-210, 2010

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© itemis AG

Iteration & Exploration

Iteration:

Inkrementelle Verfeinerung

Kleine Korrekturen

Exploration:

Alternativen entwickeln

Entscheidungen verwerfen

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Buxton, 2007

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© itemis AG

Evolution des Softwareentwicklungsprozesses

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Buxton, 2007

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© itemis AG

Teamarbeit

Wissen effektiv kombinieren

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© itemis AG

Stakeholder im Entwicklungsprozess

Entwickler

(Interaktions-)Designer

Produktmanager

Requirements Engineers

Usability Engineers

Sales

Management

...

Benutzer!?

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© itemis AG

Potential Gruppenarbeit

Mehr Wissen, mehr Ideen?

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Warr, 2007

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© itemis AG

Potential Gruppenarbeit

Mehr Wissen, mehr Ideen?

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Warr, 2007

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© itemis AG

Kreativitätsblocker

Gegenseitige Blockierung

Bewertungsangst

(z.B. Experte vs. Laie)

Starke Persönlichkeiten

Soziales Faulenzen

(Trittbrettfahrer)

Frühe Fixierung

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© itemis AG

Kreativitätsblocker:Maßnahmen

Moderation der

Kreativarbeit

Gestaltung von Verhaltens-

regeln und Methoden

Verwendung geeigneter

Materialien

Gestaltung der

Arbeitsbereiche und

Umgebung

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© itemis AG

Methoden

Kreativitätstechniken gezielt einsetzen

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© itemis AG

Methoden - Übersicht

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Affinity Diagramming

Paper Prototyping

Concept Maps

Card Sorting

Brainsketching

KJ Methode

Methode 635Brainwriting

Galeriemethode

Mind MappingCollective Notebook

Metaplan

Zukunfts-Werkstatt

Denkhüte

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© itemis AG

Methoden - Übersicht

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Affinity Diagramming

Paper Prototyping

Concept Maps

Card Sorting

Brainsketching

KJ Methode

Methode 635Brainwriting

Galleriemethode

Mind MappingCollective Notebook

Metaplan

Zukunfts-Werkstatt

Denkhüte

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Affinity Diagramming

Methode zur

Konsolidierung und

Analyse von

Anforderungen

Phasen:

1) Erstellung von

Anforderungen

2) Präsentation in der

Gruppe

3) Diskussion und

Sortierung

31

Gröninger, German UPA

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Phase 1

Individuelle Generierung von Anforderungen

Vorsortierung

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Phase 2

Präsentation der Anforderungen

Anpinnen an Whiteboard oder Wand

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Phase 3

Sortieren der Anforderungen in Cluster (Affinities)

Erstellung von Hierarchien

34

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Ergebnis

35

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Nutzen und Verwendung

36

Bei unklaren Anforderungen in frühen Phasen

Zur Konsolidierung und Analyse von Wissen und Perspektiven

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© itemis AG

Paper Prototyping

Methode zur frühen und

informalen Erhebung von

Nutzerfeedback

Phasen:

1) Abläufe Skizzieren

2) Varianten Entwickeln

3) Nutzungstest

vorbereiten

4) Simulation der

Interaktion

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Gröninger, German UPA

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Phase 1

Skizzieren der Anwendung auf Papier

Annotation von Screenshots / digitalen Entwürfen

38

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Phase 2

Abläufe der Anwendung entwerfen

Entwicklung von Alternativen und Varianten

39

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Phase 3

Einladen eines potentiellen Benutzers

Erläuterung eines Nutzungsszenarios

40

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Phase 4

Simulation der Nutzerinteraktion

Austauschen der Skizzen nach Ablaufvarianten

41

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Nutzen und Verwendung

42

Einbezug des späteren Benutzers vor der Entwicklung

Test von Interaktionsabläufen und Funktionen

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Ausblick

Kreatives Arbeiten etablieren

43

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Werkzeuge

Haftnotizen und Papier

sind effektiv und effizient!

Ausreichend Material zur

Verfügung stellen

Ein Moderationskoffer

verfügt über die

wichtigsten Materialien

Materialien sind für

verschiedene Methoden

geeignet

44

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© itemis AG

Kreative Umgebungen

Kreativität braucht

Freiraum

Viel Platz um Ideen und

Konzepte sichtbar &

vergleichbar zu machen

Gemeinsame Orte für

spontane Treffen

Verwendung von

Computern ist oft von

Nachteil!

45

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© itemis AG

Herausforderungen

Formale Prozesse

benötigen strukturierte

Dokumentationen

Wissensmanagement ist in

kreativen Situationen

schwierig

Nacharbeit und Analyse

notwendig

Rolle des „Dokumentators“

hilfreich

46

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Zukunftsvision

Hybride Werkzeuge für kreative Gruppenarbeit

47

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48

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© itemis AG

Fazit

Bessere Software erfordert

Iteration & Exploration

Kreativität in frühe Phasen

integrieren

Methoden sind einfach und

erlernbar

Herausforderungen im

Bereich der Dokumentation

49

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© itemis AG

Literatur

Bill Buxton: Sketching User Experiences,

Morgan Kaufmann, 2007

Terry Winograd: Bringing Design to Software,

ACM Press, 1997

Donald Schön: The Reflective Practitioner,

Basic Books, 1983

Bryan Lawson: How Designers Think,

Elsevier, 1997

50

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© itemis AG

itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de

Florian Geyer

florian.geyer@itemis.de

Michael Jendryschik

michael.jendryschik@itemis.de

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© itemis AG

Qualitätssteigerung durch Usability Engineering

52

Intuitive Anwendungen und

weniger Nutzungsprobleme

Schnellere Zielerreichung

Integration von Benutzern

in den Design- und

Entwicklungsprozess

Potentialanalyse

Nutzungsanalysen Gestaltung Consulting

Modellierung von

Nutzungsanforderungen

Benutzungstests im

Usability-Testlabor

Nutzerinterviews

Konzeptentwicklung

Nutzungsszenarien

Interaktionsdesign

Sketching & Prototyping

Etablierung eines

Usability-Prozesses

Usability-Grundlagen

Methoden-Schulung

Heuristische Reviews

Ergebnis:

Kostensenkung in

Entwicklung und Wartung

um Faktor 100 bis 1000!

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Kommende Veranstaltungen der itemis AG

• EclipseCon 2013

25.03.2013 – 28.03.2013, Boston, Massachusetts

• REFSQ 2013 – Requirements Engineering Foundation

for Software Quality

08.04.2013 – 11.04.2013, Essen, Vortrag: Jens Trompeter

• Code Generation Conference 2013

10.04.2013 – 12.04.2013, Cambridge, UK

• Frühjahrstagung GSE Arbeitsgruppe Software Engineering

15.04.2013 – 17.04.2013, Köln, Vortrag: Thorsten Kamann

• Vortragsreihe Bonn: Clojure at Work

25.04.2013, Bonn, Vortrag: Falko Riemenschneider

2013

1