Designing Image Labeling Games for More Informative Tags€¦ · Abschlussvortrag Bartholomäus...

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Abschlussvortrag Bartholomäus Steinmayr Designing Image Labeling Games for More Informative Tags (Diplomarbeit) Betreuer: Fabian Kneißl, Christoph Wieser Verantwortl. Hochschullehrer: Prof. Dr. François Bry

Transcript of Designing Image Labeling Games for More Informative Tags€¦ · Abschlussvortrag Bartholomäus...

Page 1: Designing Image Labeling Games for More Informative Tags€¦ · Abschlussvortrag Bartholomäus Steinmayr 26.05.2011 3/14 Games With A Purpose Some problems are hard for computers,

Abschlussvortrag Bartholomäus Steinmayr

Designing Image Labeling Gamesfor More Informative Tags

(Diplomarbeit)

Betreuer: Fabian Kneißl, Christoph WieserVerantwortl. Hochschullehrer: Prof. Dr. François Bry

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Overview

● Problem recapitulation● Solution: “Karido” implementation● Evaluation and results● Conclusion and future work

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Games With A Purpose

● Some problems are hard for computers, but easy for people:

● Text and speech recognition

● Translation of natural language

● Semantic image analysis

● Games With A Purpose● Utilize human cognition for solving these problems

● Should be fun to play

● Should collect valid data

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Motivation

● Intention of image labeling games:● Acquiring both general and specific tags

● Existing game designs favor general Tags● Proven using game theory by Jain and Parkes

● Current solution:● Taboo words

• Demonstrated to be insufficient by Weber et al.

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Proposed Game

“Karido” key features:● Asymmetric game design

● One player describes, other player guesses

● Guesser can ask questions

● Image selection by similarity

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Implementation

● Game modes:● Time-limited mode

● 90 second limit per round● Focus on high number of collected Tags● Might be considered stressful

● Turn-limited mode● 30 actions per round● Actions: Description, Question, Wrong Guess● Players take turns● Focus on quality of collected Tags

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Tag Verification

● ESP Game:● Matches between players are used to verify Tags

● Karido:● Random guessing is successful with high probability

● “Matches” between players not sufficient for verification

● Solution:● Score penalty for wrong guesses

● => malicious users could still introduce wrong data

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Tag Verification

● Non-binary verification method• Real-valued verification score for each Tag/Image pair

• Score is increased if Guesser succeeds

• Amount of increase depends on number of wrong guesses:● More than 30% wrong: No increase● Right on first try: Increase of 1.0● In-between: Linear interpolation

● Amount of increase depends on number and position of Tag:● 0.5 base weight for all Tags● Linearly increasing additional weight

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Simulated Player

● Simulation of Describer:● Does not have to respond to human player

● Replaying of previously recorded rounds

● Fallback solution: Random selection of previous Tags

● Questions answered based on existing Tags

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Simulated Player

● Simulation of Guesser:● Has to respond to input of human player

● Heuristic: Image selection based on existing Tags

● Problem: New Tags● Should be rewarded● May be erroneous

● Problem: Questions● Should be specific● Should not be obscure

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Evaluation

● New game was made public April 13.● Six week trial period● Results:

● 3542 played rounds, 1939 played sessions, 1051 ratings

● High player satisfaction (4.0/5 for time-limit, 4.2/5 for turn limit):

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Results

● Tagging:• 6933 unique Tags (16635 for Artigo)

• 2.0 unique Tags per round (1.2 for Artigo)– First three weeks: 2.1/1.6

• 4.6 Taggings per round (11.0 for Artigo)

• Small number of verified tags:

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Conclusion / Future Work

● Contribution● Creation of a novel image labeling game

● Creation of a framework for multi-player interaction

● Preliminary evaluation suggests:● High player acceptance● High number of unique Tags

● Future work ● Large-scale evaluation

● Collection of compound Tags

● Use of Karido for other media

● Implementation of mobile game

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Thank you for your time!

I am looking forward to your questions and suggestions.