Hwz som16 trend_vortrag_160413
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Transcript of Hwz som16 trend_vortrag_160413
« THE DIGTAL IMPACT ON EXPECTATIONS & BEHAVIOUR!!DREI GESELLSCHAFTSTRENDS UND IHR EINFLUSS AUFS MARKETING
80%SecondScreening
TOP 3 APPS Gaming 40% Social 40% Entertaint 30%
82% active
1/2 research products and brands, ¼ share branded content
93% are on social media, 80% active
80% members
fastest growing
1/3 as fb messanger
TP Nr. 1: 35% visit brand sites
2/3 pc/mobile gamer
3 TOP ON ENTERTAIN: video 70%, games 50%, film 47%
Nr. 1 20%, 2/3 share Nr. 1 10% ,
82% don‘t share
most trusted: (90%) friends recommendations
75% in online reviews, vs. 45% in TV Ads
Bedürfnisse
Verwirk-lichung-
Aner-kennungs-
Zugehörigkeits-
Sicherheits-
Grund-
Identitäts-Design
SM Content
Community
Privatsphäre
Zugang
Berufs-Wahl
Mofa auf Dorfplatz
Quartier/Dorf
Gesundheitssystem
Nahrung
gestern heute gleich & doch nicht
YOUNIVERSE HUMAN BRANDS
BETTERMENT
CONTEXTED REMAPPING
1
5
3
4
2
STATUS SEEKERS
EGO/FUZZY
NOMICS
HELPFUL
JOYNING
BETTER BUSINESS
BRAND-SHIP
LOCAL LOVE
NOWISM
PLAYFUL ROUTINE
UBITECH THE NEW NORMAL
MADE FOR BRIC
RE-THINK MEDIA
entrepreneuria
peer armies
status deniers
brand fanatics
big brand redemption
bitter truth lasting spaces
guilt free consumption
master2c
intimate info instant
encounters
end of waiting
sweat equity
digital brad-crumbing
FSTR
transients
post stereotypes intimate info
status deniers
currencies of change
internet of better things
post demographics
prize pandenam
heritage hersey
BENCH-MARKED
LIFE
CROWD FACTOR
self central instant makers
guilt free status symbols
honest flexibility branded government
video vallets deal filters
« YOUNIVERSE
STATUS SEEKERS
CROWD FACTOR
EGO-NOMICS
60% impact on brands &
crowd
45% c-discovery
of new brands
75% crowd based
decision i‘m the center of the crowd, the world , the universe
« HUMAN BRANDS.
BETTER BUSINESS
LOCAL LOVE
BRANDSHIP
93% want more
eco/soc responsability
60% want more
local engagement
90% ask for more transparency
what i choose is how the world will be tomorrow
boomerang shopping
guilt-free consumption
GUILT-FREE STATUS SYMBOLS
Tesla Model S World’s best selling luxury electric car, going global in 2014
M S L G R O U P, S e p t e m b e r 2 0 1 5
of millennials don’t believe government can
solve today’s issues alone, and 89% want business to get more
involved.
77
P a u l P o l m a n , U n i l e v e r C E O , A u g u s t 2 0 1 4
“Unilever is the largest NGO in the world. We have
helped 303 million improve their health with hand
washing campaigns. Our goal is 1 billion.”
H a v a s , P r o g n o s e 2 0 1 5
of consumers worldwide chose one brand over
another because it was more socially or environmentally
responsible.
67
HELPFUL life
manage ment
BENCHMARKED LIFE & ego stalking
JOYNING deeper meaning & benefits
« BETTERMENT
45% more
intelligent
70% help re.
life mana-gement
90% value help in reaching
goals more, more, more, better, faster, easier, more successful, more desirable, more attractive,
BREAKING BAD
Zouk Singapore Nightclub obstructs drunk drivers via RFID tagging and alcohol detection urinals
CURRENCIES OF CHANGE
airBaltic App rewards frequent fliers who burn the same calories as miles flown
CURRENCIES OF CHANGE
Biomat Pop-up restaurant gives discounts for bio-waste donations
BETTER BUSINESS
54% of UK consumers say the most important
customer service factor when contacting a brand
is being able to interact with a real person.
Mitel, October 2013
ignite
enable ★ creativity ★ apprecitated public chat ★ process ★ long-term
one story ★ relevance ★ sense
learn ★ understand
interrupt
★ satisfy n noticed ★ volume . . . .
★ private dialogue . short-term ★ task . . ★ one message . . .
fun ★ dominance . . . . .
know ★ research
MY FAVOURITE BRAND!inspires me & helps me to evolve
yesterday today
PARADIGMA WECHSEL
1. value: don‘t talk, do it! tangable benefits, that are relevant, create value wrapped in a nice story. No simple advertising.
2. content: the new gold! in any form: info, entertainment, tools and services. for oneself and social status lift.
3. context: me, here&now! the world turns around me and this exact moment. so should messages & offers.
« KEY SUCCESS FACTORS
tv print cine
ad event game pop up
shop
ad lb/tb servic game
app/tool/serv shop page
ad game con-tent shop page
ad event game group shop page
brand space
purpose: for the heart, the brain, the pocket impact: level of personal engagement dynamic: potential for virality crowd sourcing potential
other
street
social
mobile
online
« TOUCHPOINT EVALUATION
« MARCOM BACKBONE social network as infrastructure for spreading brand ideas & content. a connection once made serves for future activities
mobile as primary channel content directly to the people in the right situation (including store), providing real-time value and become part of daily life
content is the key for success relevance and quality are key success factors, value is the only driver for sharing
closed group
MARCOM ARCHITEKTUR
street
social
mobile
online
ads
signs
pop up events & perfor-mances
branded spaces
gamification lb services
sponsored content
ads
m-page mit shop
website mit shop
m-page
marion marxer / the new ART of INTELLIGENT marketing & communication
marxerevolution.ch / [email protected] / +41 79 213 06 53 / hellmutstrasse 6, 8004 zürich